Daily Board Analysis

Daily Catan Board Insight for February 13, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
382
Saved At
2025-09-22 22:14:09
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I26 + I19. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little brick, wood; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I08 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 3 3 T1 Ore 6 6 T2 Wheat 10 10 T3 Wood 11 11 T4 Brick 11 11 T5 Wheat 10 10 T6 Sheep 4 4 T7 Sheep 8 8 T8 Brick 3 3 T9 Wood 6 6 T10 Desert T11 Ore 5 5 T12 Ore 9 9 T13 Wood 2 2 T14 Brick 12 12 T15 Wheat 8 8 T16 Sheep 9 9 T17 Wheat 5 5 T18 Sheep 4 4 T19 I01 = Ore 6 / Wood 3 I01 I02 = Brick 11 / Ore 6 / Wood 3 I02 6 I03 = Wood 11 / Brick 11 / Wood 3 I03 I04 = Wood 11 / Wood 3 I04 I05 = Wood 3 I05 I06 = Wood 3 I06 I07 = Wheat 10 / Ore 6 I07 I08 = Wheat 10 / Wheat 10 / Ore 6 I08 8 I09 = Brick 11 / Wheat 10 / Ore 6 I09 5 I10 = Ore 6 I10 I11 = Wheat 10 I11 I12 = Wheat 10 / Sheep 4 I12 I13 = Wheat 10 / Wheat 10 / Sheep 4 I13 I14 = Wheat 10 I14 I15 = Wood 11 / Brick 11 / Brick 3 I15 I16 = Wood 11 / Sheep 8 / Brick 3 I16 7 I17 = Wood 11 / Sheep 8 I17 I18 = Wood 11 I18 I19 = Brick 11 / Wheat 10 / Wood 6 I19 2 I20 = Brick 11 / Wood 6 / Brick 3 I20 I21 = Wheat 10 / Sheep 4 I21 I22 = Wheat 10 / Wood 6 I22 I23 = Sheep 4 I23 I24 = Ore 5 / Sheep 4 I24 I25 = Ore 5 / Sheep 4 I25 I26 = Ore 9 / Sheep 8 / Brick 3 I26 1 I27 = Ore 9 / Sheep 8 I27 I28 = Sheep 8 I28 I29 = Sheep 8 I29 I30 = Wood 6 / Brick 3 / Wood 2 I30 I31 = Ore 9 / Brick 3 / Wood 2 I31 I32 = Brick 12 / Wood 6 I32 I33 = Brick 12 / Wood 6 / Wood 2 I33 I34 = Wheat 8 / Ore 5 I34 I35 = Brick 12 / Wheat 8 I35 I36 = Ore 5 I36 I37 = Ore 5 I37 I38 = Wheat 8 / Ore 5 I38 I39 = Ore 9 / Sheep 9 / Wood 2 I39 10 I40 = Ore 9 / Sheep 9 I40 4 I41 = Ore 9 I41 I42 = Brick 12 / Wheat 5 / Wood 2 I42 I43 = Sheep 9 / Wheat 5 / Wood 2 I43 9 I44 = Brick 12 / Wheat 8 / Sheep 4 I44 I45 = Brick 12 / Wheat 5 / Sheep 4 I45 I46 = Wheat 8 I46 I47 = Wheat 8 / Sheep 4 I47 I48 = Sheep 9 / Wheat 5 I48 3 I49 = Sheep 9 I49 I50 = Sheep 9 I50 I51 = Wheat 5 / Sheep 4 I51 I52 = Wheat 5 I52 I53 = Sheep 4 I53 I54 = Sheep 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I26 Ore 9 / Sheep 8 / Brick 3 15.84
2 I19 Brick 11 / Wheat 10 / Wood 6 15.49
3 I48 Sheep 9 / Wheat 5 15.02
4 I40 Ore 9 / Sheep 9 14.93
5 I09 Brick 11 / Wheat 10 / Ore 6 14.67
6 I02 Brick 11 / Ore 6 / Wood 3 14.11
7 I16 Wood 11 / Sheep 8 / Brick 3 14.01
8 I08 Wheat 10 / Wheat 10 / Ore 6 13.81
9 I43 Sheep 9 / Wheat 5 / Wood 2 13.64
10 I39 Ore 9 / Sheep 9 / Wood 2 13.61

Best City Starts

  1. I08 = Wheat 10 / Wheat 10 / Ore 6
    City score: 9.90
  2. I09 = Brick 11 / Wheat 10 / Ore 6
    City score: 9.12
  3. I26 = Ore 9 / Sheep 8 / Brick 3
    City score: 8.50
  4. I34 = Wheat 8 / Ore 5
    City score: 8.25
  5. I38 = Wheat 8 / Ore 5
    City score: 8.25

Best Road Starts

  1. I19 = Brick 11 / Wheat 10 / Wood 6
    Road score: 9.42
  2. I26 = Ore 9 / Sheep 8 / Brick 3
    Road score: 8.77
  3. I20 = Brick 11 / Wood 6 / Brick 3
    Road score: 8.70
  4. I16 = Wood 11 / Sheep 8 / Brick 3
    Road score: 8.45
  5. I09 = Brick 11 / Wheat 10 / Ore 6
    Road score: 8.09

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.39
I26 + I19
I26 = Ore 9 / Sheep 8 / Brick 3
I19 = Brick 11 / Wheat 10 / Wood 6
Combined resources: brick, wheat, wood, sheep, ore

Pair 2

Score: 47.82
I08 + I26
I08 = Wheat 10 / Wheat 10 / Ore 6
I26 = Ore 9 / Sheep 8 / Brick 3
Combined resources: ore, wheat, sheep, brick

Pair 3

Score: 46.42
I08 + I16
I08 = Wheat 10 / Wheat 10 / Ore 6
I16 = Wood 11 / Sheep 8 / Brick 3
Combined resources: ore, wheat, wood, sheep, brick

Pair 4

Score: 45.62
I26 + I09
I26 = Ore 9 / Sheep 8 / Brick 3
I09 = Brick 11 / Wheat 10 / Ore 6
Combined resources: ore, brick, wheat, sheep

Pair 5

Score: 45.58
I16 + I19
I16 = Wood 11 / Sheep 8 / Brick 3
I19 = Brick 11 / Wheat 10 / Wood 6
Combined resources: wood, sheep, brick, wheat

Pair 6

Score: 45.52
I27 + I19
I27 = Ore 9 / Sheep 8
I19 = Brick 11 / Wheat 10 / Wood 6
Combined resources: brick, wheat, wood, sheep, ore

Seat Advice

Player 1

  • I26
    Ore 9 / Sheep 8 / Brick 3
  • I19
    Brick 11 / Wheat 10 / Wood 6
  • I08
    Wheat 10 / Wheat 10 / Ore 6

Player 2

  • I02
    Brick 11 / Ore 6 / Wood 3
  • I44
    Brick 12 / Wheat 8 / Sheep 4
  • I43
    Sheep 9 / Wheat 5 / Wood 2

Player 3

  • I02
    Brick 11 / Ore 6 / Wood 3
  • I44
    Brick 12 / Wheat 8 / Sheep 4
  • I38
    Wheat 8 / Ore 5

Best Player 4 Recovery Pairs

I26 + I19
I26 = Ore 9 / Sheep 8 / Brick 3
I19 = Brick 11 / Wheat 10 / Wood 6
I08 + I26
I08 = Wheat 10 / Wheat 10 / Ore 6
I26 = Ore 9 / Sheep 8 / Brick 3
I08 + I16
I08 = Wheat 10 / Wheat 10 / Ore 6
I16 = Wood 11 / Sheep 8 / Brick 3
I26 + I09
I26 = Ore 9 / Sheep 8 / Brick 3
I09 = Brick 11 / Wheat 10 / Ore 6

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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