Daily Board Analysis

Daily Catan Board Insight for February 14, 2026 | Catan Tools

Today's map is city-heavy, port-driven, polarized, brick-scarce.

city-heavy port-driven polarized brick-scarce
Setup ID
1249
Saved At
2026-02-23 19:13:39
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 9 9 T1 Wheat 11 11 T2 Ore 8 8 T3 Sheep 8 8 T4 Brick 4 4 T5 Wood 4 4 T6 Wood 11 11 T7 Wheat 5 5 T8 Ore 10 10 T9 Desert T10 Ore 6 6 T11 Sheep 3 3 T12 Sheep 12 12 T13 Sheep 10 10 T14 Wheat 5 5 T15 Brick 9 9 T16 Wood 6 6 T17 Wheat 3 3 T18 Brick 2 2 T19 I01 = Wheat 11 / Wood 9 I01 I02 = Wheat 11 / Wood 9 / Brick 4 I02 8 I03 = Wood 9 / Sheep 8 / Brick 4 I03 1 I04 = Wood 9 / Sheep 8 I04 4 I05 = Wood 9 I05 I06 = Wood 9 I06 I07 = Wheat 11 / Ore 8 I07 I08 = Wheat 11 / Ore 8 / Wood 4 I08 9 I09 = Wheat 11 / Brick 4 / Wood 4 I09 I10 = Wheat 11 I10 I11 = Ore 8 I11 I12 = Wood 11 / Ore 8 I12 I13 = Wood 11 / Ore 8 / Wood 4 I13 I14 = Ore 8 I14 I15 = Ore 10 / Sheep 8 / Brick 4 I15 5 I16 = Ore 10 / Sheep 8 / Wheat 5 I16 3 I17 = Sheep 8 / Wheat 5 I17 I18 = Sheep 8 I18 I19 = Brick 4 / Wood 4 I19 I20 = Ore 10 / Brick 4 I20 I21 = Wood 11 / Ore 6 / Wood 4 I21 10 I22 = Ore 6 / Wood 4 I22 I23 = Wood 11 I23 I24 = Wood 11 / Sheep 3 I24 I25 = Wood 11 / Ore 6 / Sheep 3 I25 7 I26 = Sheep 12 / Ore 10 / Wheat 5 I26 I27 = Sheep 12 / Wheat 5 I27 I28 = Wheat 5 I28 I29 = Wheat 5 I29 I30 = Ore 10 / Sheep 10 I30 I31 = Sheep 12 / Ore 10 / Sheep 10 I31 I32 = Ore 6 / Wheat 5 I32 I33 = Sheep 10 / Wheat 5 I33 I34 = Brick 9 / Ore 6 / Sheep 3 I34 6 I35 = Brick 9 / Ore 6 / Wheat 5 I35 2 I36 = Sheep 3 I36 I37 = Sheep 3 I37 I38 = Brick 9 / Sheep 3 I38 I39 = Sheep 12 / Sheep 10 / Wood 6 I39 I40 = Sheep 12 / Wood 6 I40 I41 = Sheep 12 I41 I42 = Sheep 10 / Wheat 5 / Wheat 3 I42 I43 = Sheep 10 / Wood 6 / Wheat 3 I43 I44 = Brick 9 / Wheat 5 / Brick 2 I44 I45 = Wheat 5 / Wheat 3 / Brick 2 I45 I46 = Brick 9 I46 I47 = Brick 9 / Brick 2 I47 I48 = Wood 6 / Wheat 3 I48 I49 = Wood 6 I49 I50 = Wood 6 I50 I51 = Wheat 3 / Brick 2 I51 I52 = Wheat 3 I52 I53 = Brick 2 I53 I54 = Brick 2 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is city-heavy, port-driven, polarized, brick-scarce.

The strongest overall opening is I03 (Wood 9 / Sheep 8 / Brick 4), while I35 is the best city-focused start, I03 is strongest for road pressure, and I04 is the best harbor start. The strongest theoretical pair is I04 (Wood 9 / Sheep 8) + I35 (Brick 9 / Ore 6 / Wheat 5).

  • Scarce resources: brick.
  • Abundant resources: wood, ore.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I03 Wood 9 / Sheep 8 / Brick 4 21.14
2 I35 Brick 9 / Ore 6 / Wheat 5 20.91
3 I16 Ore 10 / Sheep 8 / Wheat 5 20.88
4 I04 Wood 9 / Sheep 8 20.33
5 I15 Ore 10 / Sheep 8 / Brick 4 19.20
6 I34 Brick 9 / Ore 6 / Sheep 3 18.34
7 I25 Wood 11 / Ore 6 / Sheep 3 18.26
8 I02 Wheat 11 / Wood 9 / Brick 4 17.47
9 I08 Wheat 11 / Ore 8 / Wood 4 16.96
10 I21 Wood 11 / Ore 6 / Wood 4 16.63

Best City Starts

  1. I35 = Brick 9 / Ore 6 / Wheat 5
    City score: 22.95
  2. I16 = Ore 10 / Sheep 8 / Wheat 5
    City score: 20.80
  3. I32 = Ore 6 / Wheat 5
    City score: 19.35
  4. I08 = Wheat 11 / Ore 8 / Wood 4
    City score: 17.75
  5. I34 = Brick 9 / Ore 6 / Sheep 3
    City score: 16.65

Best Road Starts

  1. I03 = Wood 9 / Sheep 8 / Brick 4
    Road score: 21.40
  2. I02 = Wheat 11 / Wood 9 / Brick 4
    Road score: 17.45
  3. I35 = Brick 9 / Ore 6 / Wheat 5
    Road score: 17.30
  4. I43 = Sheep 10 / Wood 6 / Wheat 3
    Road score: 16.60
  5. I34 = Brick 9 / Ore 6 / Sheep 3
    Road score: 16.00

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 56.89
I04 + I35
I04 = Wood 9 / Sheep 8
I35 = Brick 9 / Ore 6 / Wheat 5
Combined resources: wood, sheep, ore, wheat, brick
Ports: sheep

Pair 2

Score: 56.45
I03 + I35
I03 = Wood 9 / Sheep 8 / Brick 4
I35 = Brick 9 / Ore 6 / Wheat 5
Combined resources: wood, sheep, brick, ore, wheat

Pair 3

Score: 53.59
I16 + I35
I16 = Ore 10 / Sheep 8 / Wheat 5
I35 = Brick 9 / Ore 6 / Wheat 5
Combined resources: sheep, wheat, ore, brick

Pair 4

Score: 53.52
I03 + I16
I03 = Wood 9 / Sheep 8 / Brick 4
I16 = Ore 10 / Sheep 8 / Wheat 5
Combined resources: wood, sheep, brick, wheat, ore

Pair 5

Score: 51.16
I35 + I43
I35 = Brick 9 / Ore 6 / Wheat 5
I43 = Sheep 10 / Wood 6 / Wheat 3
Combined resources: ore, wheat, brick, sheep, wood

Pair 6

Score: 50.73
I02 + I35
I02 = Wheat 11 / Wood 9 / Brick 4
I35 = Brick 9 / Ore 6 / Wheat 5
Combined resources: wood, wheat, brick, ore

Seat Advice

Player 1

  • I35
    Brick 9 / Ore 6 / Wheat 5
  • I16
    Ore 10 / Sheep 8 / Wheat 5
  • I03
    Wood 9 / Sheep 8 / Brick 4

Player 2

  • I03
    Wood 9 / Sheep 8 / Brick 4
  • I35
    Brick 9 / Ore 6 / Wheat 5
  • I16
    Ore 10 / Sheep 8 / Wheat 5

Player 3

  • I03
    Wood 9 / Sheep 8 / Brick 4
  • I04
    Wood 9 / Sheep 8
  • I35
    Brick 9 / Ore 6 / Wheat 5

Best Player 4 Recovery Pairs

I04 + I35
I04 = Wood 9 / Sheep 8
I35 = Brick 9 / Ore 6 / Wheat 5
I03 + I35
I03 = Wood 9 / Sheep 8 / Brick 4
I35 = Brick 9 / Ore 6 / Wheat 5
I16 + I35
I16 = Ore 10 / Sheep 8 / Wheat 5
I35 = Brick 9 / Ore 6 / Wheat 5
I03 + I16
I03 = Wood 9 / Sheep 8 / Brick 4
I16 = Ore 10 / Sheep 8 / Wheat 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.