Daily Board Analysis

Daily Catan Board Insight for February 14, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
1249
Saved At
2026-02-23 19:13:39
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I35 + I03. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 9 9 T1 Wheat 11 11 T2 Ore 8 8 T3 Sheep 8 8 T4 Brick 4 4 T5 Wood 4 4 T6 Wood 11 11 T7 Wheat 5 5 T8 Ore 10 10 T9 Desert T10 Ore 6 6 T11 Sheep 3 3 T12 Sheep 12 12 T13 Sheep 10 10 T14 Wheat 5 5 T15 Brick 9 9 T16 Wood 6 6 T17 Wheat 3 3 T18 Brick 2 2 T19 I01 = Wheat 11 / Wood 9 I01 I02 = Wheat 11 / Wood 9 / Brick 4 I02 7 I03 = Wood 9 / Sheep 8 / Brick 4 I03 1 I04 = Wood 9 / Sheep 8 I04 3 I05 = Wood 9 I05 I06 = Wood 9 I06 I07 = Wheat 11 / Ore 8 I07 I08 = Wheat 11 / Ore 8 / Wood 4 I08 8 I09 = Wheat 11 / Brick 4 / Wood 4 I09 I10 = Wheat 11 I10 I11 = Ore 8 I11 I12 = Wood 11 / Ore 8 I12 I13 = Wood 11 / Ore 8 / Wood 4 I13 I14 = Ore 8 I14 I15 = Ore 10 / Sheep 8 / Brick 4 I15 5 I16 = Ore 10 / Sheep 8 / Wheat 5 I16 4 I17 = Sheep 8 / Wheat 5 I17 I18 = Sheep 8 I18 I19 = Brick 4 / Wood 4 I19 I20 = Ore 10 / Brick 4 I20 I21 = Wood 11 / Ore 6 / Wood 4 I21 I22 = Ore 6 / Wood 4 I22 I23 = Wood 11 I23 I24 = Wood 11 / Sheep 3 I24 I25 = Wood 11 / Ore 6 / Sheep 3 I25 10 I26 = Sheep 12 / Ore 10 / Wheat 5 I26 I27 = Sheep 12 / Wheat 5 I27 I28 = Wheat 5 I28 I29 = Wheat 5 I29 I30 = Ore 10 / Sheep 10 I30 I31 = Sheep 12 / Ore 10 / Sheep 10 I31 I32 = Ore 6 / Wheat 5 I32 I33 = Sheep 10 / Wheat 5 I33 I34 = Brick 9 / Ore 6 / Sheep 3 I34 6 I35 = Brick 9 / Ore 6 / Wheat 5 I35 2 I36 = Sheep 3 I36 I37 = Sheep 3 I37 I38 = Brick 9 / Sheep 3 I38 I39 = Sheep 12 / Sheep 10 / Wood 6 I39 I40 = Sheep 12 / Wood 6 I40 I41 = Sheep 12 I41 I42 = Sheep 10 / Wheat 5 / Wheat 3 I42 I43 = Sheep 10 / Wood 6 / Wheat 3 I43 9 I44 = Brick 9 / Wheat 5 / Brick 2 I44 I45 = Wheat 5 / Wheat 3 / Brick 2 I45 I46 = Brick 9 I46 I47 = Brick 9 / Brick 2 I47 I48 = Wood 6 / Wheat 3 I48 I49 = Wood 6 I49 I50 = Wood 6 I50 I51 = Wheat 3 / Brick 2 I51 I52 = Wheat 3 I52 I53 = Brick 2 I53 I54 = Brick 2 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I03 Wood 9 / Sheep 8 / Brick 4 18.39
2 I35 Brick 9 / Ore 6 / Wheat 5 18.29
3 I04 Wood 9 / Sheep 8 17.26
4 I16 Ore 10 / Sheep 8 / Wheat 5 17.23
5 I15 Ore 10 / Sheep 8 / Brick 4 16.19
6 I34 Brick 9 / Ore 6 / Sheep 3 15.89
7 I02 Wheat 11 / Wood 9 / Brick 4 14.78
8 I08 Wheat 11 / Ore 8 / Wood 4 14.46
9 I43 Sheep 10 / Wood 6 / Wheat 3 14.22
10 I25 Wood 11 / Ore 6 / Sheep 3 14.22

Best City Starts

  1. I35 = Brick 9 / Ore 6 / Wheat 5
    City score: 11.19
  2. I16 = Ore 10 / Sheep 8 / Wheat 5
    City score: 10.61
  3. I08 = Wheat 11 / Ore 8 / Wood 4
    City score: 8.73
  4. I32 = Ore 6 / Wheat 5
    City score: 8.58
  5. I15 = Ore 10 / Sheep 8 / Brick 4
    City score: 8.50

Best Road Starts

  1. I03 = Wood 9 / Sheep 8 / Brick 4
    Road score: 11.12
  2. I35 = Brick 9 / Ore 6 / Wheat 5
    Road score: 10.25
  3. I02 = Wheat 11 / Wood 9 / Brick 4
    Road score: 8.98
  4. I16 = Ore 10 / Sheep 8 / Wheat 5
    Road score: 8.90
  5. I15 = Ore 10 / Sheep 8 / Brick 4
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 56.16
I35 + I03
I35 = Brick 9 / Ore 6 / Wheat 5
I03 = Wood 9 / Sheep 8 / Brick 4
Combined resources: wood, sheep, brick, ore, wheat

Pair 2

Score: 53.59
I35 + I16
I35 = Brick 9 / Ore 6 / Wheat 5
I16 = Ore 10 / Sheep 8 / Wheat 5
Combined resources: sheep, wheat, ore, brick

Pair 3

Score: 51.85
I16 + I03
I16 = Ore 10 / Sheep 8 / Wheat 5
I03 = Wood 9 / Sheep 8 / Brick 4
Combined resources: wood, sheep, brick, wheat, ore

Pair 4

Score: 51.03
I35 + I43
I35 = Brick 9 / Ore 6 / Wheat 5
I43 = Sheep 10 / Wood 6 / Wheat 3
Combined resources: ore, wheat, brick, sheep, wood

Pair 5

Score: 50.83
I04 + I35
I04 = Wood 9 / Sheep 8
I35 = Brick 9 / Ore 6 / Wheat 5
Combined resources: wood, sheep, ore, wheat, brick
Ports: sheep

Pair 6

Score: 50.47
I15 + I35
I15 = Ore 10 / Sheep 8 / Brick 4
I35 = Brick 9 / Ore 6 / Wheat 5
Combined resources: sheep, brick, ore, wheat

Seat Advice

Player 1

  • I35
    Brick 9 / Ore 6 / Wheat 5
  • I03
    Wood 9 / Sheep 8 / Brick 4
  • I15
    Ore 10 / Sheep 8 / Brick 4

Player 2

  • I16
    Ore 10 / Sheep 8 / Wheat 5
  • I42
    Sheep 10 / Wheat 5 / Wheat 3
  • I43
    Sheep 10 / Wood 6 / Wheat 3

Player 3

  • I21
    Wood 11 / Ore 6 / Wood 4
  • I42
    Sheep 10 / Wheat 5 / Wheat 3
  • I08
    Wheat 11 / Ore 8 / Wood 4

Best Player 4 Recovery Pairs

I35 + I03
I35 = Brick 9 / Ore 6 / Wheat 5
I03 = Wood 9 / Sheep 8 / Brick 4
I35 + I16
I35 = Brick 9 / Ore 6 / Wheat 5
I16 = Ore 10 / Sheep 8 / Wheat 5
I16 + I03
I16 = Ore 10 / Sheep 8 / Wheat 5
I03 = Wood 9 / Sheep 8 / Brick 4
I35 + I43
I35 = Brick 9 / Ore 6 / Wheat 5
I43 = Sheep 10 / Wood 6 / Wheat 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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