Daily Board Analysis

Daily Catan Board Insight for February 16, 2026

Plan around limited brick.

city-heavy port-driven polarized brick-scarce
Setup ID
1469
Saved At
2026-03-24 17:09:14
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I02 + I43. Road building will need trades for brick. This opening leans toward cities and development cards. Place I43 second to start with 1 sheep, 1 wheat, 1 ore.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 8 8 T1 Ore 4 4 T2 Wood 11 11 T3 Brick 12 12 T4 Sheep 10 10 T5 Sheep 11 11 T6 Ore 5 5 T7 Wood 6 6 T8 Wheat 10 10 T9 Desert T10 Brick 9 9 T11 Wheat 3 3 T12 Wood 2 2 T13 Ore 5 5 T14 Brick 3 3 T15 Sheep 8 8 T16 Sheep 9 9 T17 Wheat 6 6 T18 Wheat 4 4 T19 I01 = Wood 8 / Ore 4 I01 I02 = Sheep 10 / Wood 8 / Ore 4 I02 5 I03 = Brick 12 / Sheep 10 / Wood 8 I03 I04 = Brick 12 / Wood 8 I04 I05 = Wood 8 I05 I06 = Wood 8 I06 I07 = Wood 11 / Ore 4 I07 I08 = Wood 11 / Sheep 11 / Ore 4 I08 I09 = Sheep 11 / Sheep 10 / Ore 4 I09 I10 = Ore 4 I10 I11 = Wood 11 I11 I12 = Wood 11 / Ore 5 I12 I13 = Wood 11 / Sheep 11 / Ore 5 I13 I14 = Wood 11 I14 I15 = Brick 12 / Sheep 10 / Wheat 10 I15 I16 = Brick 12 / Wheat 10 / Wood 6 I16 I17 = Brick 12 / Wood 6 I17 I18 = Brick 12 I18 I19 = Sheep 11 / Sheep 10 I19 I20 = Sheep 10 / Wheat 10 I20 I21 = Sheep 11 / Brick 9 / Ore 5 I21 6 I22 = Sheep 11 / Brick 9 I22 I23 = Ore 5 I23 I24 = Ore 5 / Wheat 3 I24 I25 = Brick 9 / Ore 5 / Wheat 3 I25 8 I26 = Wheat 10 / Wood 6 / Wood 2 I26 I27 = Wood 6 / Wood 2 I27 I28 = Wood 6 I28 I29 = Wood 6 I29 I30 = Wheat 10 / Ore 5 I30 I31 = Wheat 10 / Ore 5 / Wood 2 I31 I32 = Brick 9 / Brick 3 I32 I33 = Ore 5 / Brick 3 I33 I34 = Brick 9 / Sheep 8 / Wheat 3 I34 3 I35 = Brick 9 / Sheep 8 / Brick 3 I35 9 I36 = Wheat 3 I36 I37 = Wheat 3 I37 I38 = Sheep 8 / Wheat 3 I38 I39 = Sheep 9 / Ore 5 / Wood 2 I39 10 I40 = Sheep 9 / Wood 2 I40 I41 = Wood 2 I41 I42 = Wheat 6 / Ore 5 / Brick 3 I42 4 I43 = Sheep 9 / Wheat 6 / Ore 5 I43 1 I44 = Sheep 8 / Wheat 4 / Brick 3 I44 7 I45 = Wheat 6 / Wheat 4 / Brick 3 I45 I46 = Sheep 8 I46 I47 = Sheep 8 / Wheat 4 I47 I48 = Sheep 9 / Wheat 6 I48 2 I49 = Sheep 9 I49 I50 = Sheep 9 I50 I51 = Wheat 6 / Wheat 4 I51 I52 = Wheat 6 I52 I53 = Wheat 4 I53 I54 = Wheat 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I43 Sheep 9 / Wheat 6 / Ore 5 17.58
2 I48 Sheep 9 / Wheat 6 16.99
3 I34 Brick 9 / Sheep 8 / Wheat 3 16.36
4 I42 Wheat 6 / Ore 5 / Brick 3 16.15
5 I02 Sheep 10 / Wood 8 / Ore 4 15.49
6 I21 Sheep 11 / Brick 9 / Ore 5 15.23
7 I44 Sheep 8 / Wheat 4 / Brick 3 15.18
8 I25 Brick 9 / Ore 5 / Wheat 3 15.10
9 I35 Brick 9 / Sheep 8 / Brick 3 14.62
10 I39 Sheep 9 / Ore 5 / Wood 2 13.89

Best City Starts

  1. I43 = Sheep 9 / Wheat 6 / Ore 5
    City score: 11.73
  2. I42 = Wheat 6 / Ore 5 / Brick 3
    City score: 9.58
  3. I25 = Brick 9 / Ore 5 / Wheat 3
    City score: 8.64
  4. I02 = Sheep 10 / Wood 8 / Ore 4
    City score: 8.50
  5. I34 = Brick 9 / Sheep 8 / Wheat 3
    City score: 8.09

Best Road Starts

  1. I43 = Sheep 9 / Wheat 6 / Ore 5
    Road score: 9.59
  2. I34 = Brick 9 / Sheep 8 / Wheat 3
    Road score: 9.45
  3. I02 = Sheep 10 / Wood 8 / Ore 4
    Road score: 8.82
  4. I35 = Brick 9 / Sheep 8 / Brick 3
    Road score: 8.82
  5. I42 = Wheat 6 / Ore 5 / Brick 3
    Road score: 8.77

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.72
I02 + I43
I02 = Sheep 10 / Wood 8 / Ore 4
I43 = Sheep 9 / Wheat 6 / Ore 5
Combined resources: wood, ore, sheep, wheat

Pair 2

Score: 50.20
I34 + I43
I34 = Brick 9 / Sheep 8 / Wheat 3
I43 = Sheep 9 / Wheat 6 / Ore 5
Combined resources: brick, wheat, sheep, ore

Pair 3

Score: 50.19
I35 + I43
I35 = Brick 9 / Sheep 8 / Brick 3
I43 = Sheep 9 / Wheat 6 / Ore 5
Combined resources: brick, sheep, ore, wheat

Pair 4

Score: 50.06
I25 + I43
I25 = Brick 9 / Ore 5 / Wheat 3
I43 = Sheep 9 / Wheat 6 / Ore 5
Combined resources: ore, brick, wheat, sheep

Pair 5

Score: 50.00
I21 + I43
I21 = Sheep 11 / Brick 9 / Ore 5
I43 = Sheep 9 / Wheat 6 / Ore 5
Combined resources: sheep, ore, brick, wheat

Pair 6

Score: 49.01
I02 + I34
I02 = Sheep 10 / Wood 8 / Ore 4
I34 = Brick 9 / Sheep 8 / Wheat 3
Combined resources: wood, ore, sheep, brick, wheat

Seat Advice

Player 1

  • I43
    Sheep 9 / Wheat 6 / Ore 5
  • I42
    Wheat 6 / Ore 5 / Brick 3
  • I34
    Brick 9 / Sheep 8 / Wheat 3

Player 2

  • I02
    Sheep 10 / Wood 8 / Ore 4
  • I35
    Brick 9 / Sheep 8 / Brick 3
  • I34
    Brick 9 / Sheep 8 / Wheat 3

Player 3

  • I44
    Sheep 8 / Wheat 4 / Brick 3
  • I16
    Brick 12 / Wheat 10 / Wood 6
  • I45
    Wheat 6 / Wheat 4 / Brick 3

Best Player 4 Recovery Pairs

I02 + I43
I02 = Sheep 10 / Wood 8 / Ore 4
I43 = Sheep 9 / Wheat 6 / Ore 5
I34 + I43
I34 = Brick 9 / Sheep 8 / Wheat 3
I43 = Sheep 9 / Wheat 6 / Ore 5
I35 + I43
I35 = Brick 9 / Sheep 8 / Brick 3
I43 = Sheep 9 / Wheat 6 / Ore 5
I25 + I43
I25 = Brick 9 / Ore 5 / Wheat 3
I43 = Sheep 9 / Wheat 6 / Ore 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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