Daily Board Analysis

Daily Catan Board Insight for February 17, 2026 | Catan Tools

Today's map is port-driven, polarized, brick-scarce.

port-driven polarized brick-scarce
Setup ID
632
Saved At
2026-01-05 22:33:56
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 5 5 T1 Ore 5 5 T2 Wood 8 8 T3 Brick 3 3 T4 Wood 6 6 T5 Sheep 4 4 T6 Ore 10 10 T7 Wood 2 2 T8 Ore 11 11 T9 Brick 11 11 T10 Brick 4 4 T11 Wheat 9 9 T12 Wood 10 10 T13 Desert T14 Wheat 3 3 T15 Sheep 8 8 T16 Sheep 6 6 T17 Wheat 9 9 T18 Sheep 12 12 T19 I01 = Wheat 5 / Ore 5 I01 I02 = Wood 6 / Wheat 5 / Ore 5 I02 1 I03 = Wood 6 / Wheat 5 / Brick 3 I03 4 I04 = Wheat 5 / Brick 3 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Wood 8 / Ore 5 I07 I08 = Wood 8 / Ore 5 / Sheep 4 I08 3 I09 = Wood 6 / Ore 5 / Sheep 4 I09 2 I10 = Ore 5 I10 I11 = Wood 8 I11 I12 = Ore 10 / Wood 8 I12 I13 = Ore 10 / Wood 8 / Sheep 4 I13 7 I14 = Wood 8 I14 I15 = Ore 11 / Wood 6 / Brick 3 I15 9 I16 = Ore 11 / Brick 3 / Wood 2 I16 I17 = Brick 3 / Wood 2 I17 I18 = Brick 3 I18 I19 = Brick 11 / Wood 6 / Sheep 4 I19 5 I20 = Ore 11 / Brick 11 / Wood 6 I20 I21 = Ore 10 / Sheep 4 / Brick 4 I21 I22 = Brick 11 / Sheep 4 / Brick 4 I22 I23 = Ore 10 I23 I24 = Ore 10 / Wheat 9 I24 I25 = Ore 10 / Wheat 9 / Brick 4 I25 8 I26 = Ore 11 / Wood 10 / Wood 2 I26 I27 = Wood 10 / Wood 2 I27 I28 = Wood 2 I28 I29 = Wood 2 I29 I30 = Ore 11 / Brick 11 I30 I31 = Ore 11 / Wood 10 I31 I32 = Brick 11 / Brick 4 / Wheat 3 I32 I33 = Brick 11 / Wheat 3 I33 I34 = Wheat 9 / Sheep 8 / Brick 4 I34 6 I35 = Sheep 8 / Brick 4 / Wheat 3 I35 10 I36 = Wheat 9 I36 I37 = Wheat 9 I37 I38 = Wheat 9 / Sheep 8 I38 I39 = Wood 10 / Sheep 6 I39 I40 = Wood 10 / Sheep 6 I40 I41 = Wood 10 I41 I42 = Wheat 9 / Wheat 3 I42 I43 = Wheat 9 / Sheep 6 I43 I44 = Sheep 12 / Sheep 8 / Wheat 3 I44 I45 = Sheep 12 / Wheat 9 / Wheat 3 I45 I46 = Sheep 8 I46 I47 = Sheep 12 / Sheep 8 I47 I48 = Wheat 9 / Sheep 6 I48 I49 = Sheep 6 I49 I50 = Sheep 6 I50 I51 = Sheep 12 / Wheat 9 I51 I52 = Wheat 9 I52 I53 = Sheep 12 I53 I54 = Sheep 12 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is port-driven, polarized, brick-scarce.

The strongest overall opening is I02 (Wood 6 / Wheat 5 / Ore 5), while I02 is the best city-focused start, I03 is strongest for road pressure, and I48 is the best harbor start. The strongest theoretical pair is I02 (Wood 6 / Wheat 5 / Ore 5) + I34 (Wheat 9 / Sheep 8 / Brick 4).

  • Scarce resources: brick, ore.
  • Abundant resources: wood, sheep, wheat.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I02 Wood 6 / Wheat 5 / Ore 5 21.29
2 I09 Wood 6 / Ore 5 / Sheep 4 20.68
3 I08 Wood 8 / Ore 5 / Sheep 4 20.58
4 I03 Wood 6 / Wheat 5 / Brick 3 20.22
5 I19 Brick 11 / Wood 6 / Sheep 4 19.61
6 I34 Wheat 9 / Sheep 8 / Brick 4 19.46
7 I13 Ore 10 / Wood 8 / Sheep 4 19.28
8 I25 Ore 10 / Wheat 9 / Brick 4 18.78
9 I15 Ore 11 / Wood 6 / Brick 3 18.02
10 I35 Sheep 8 / Brick 4 / Wheat 3 17.79

Best City Starts

  1. I02 = Wood 6 / Wheat 5 / Ore 5
    City score: 21.70
  2. I25 = Ore 10 / Wheat 9 / Brick 4
    City score: 17.75
  3. I01 = Wheat 5 / Ore 5
    City score: 17.55
  4. I34 = Wheat 9 / Sheep 8 / Brick 4
    City score: 17.05
  5. I08 = Wood 8 / Ore 5 / Sheep 4
    City score: 16.55

Best Road Starts

  1. I03 = Wood 6 / Wheat 5 / Brick 3
    Road score: 19.25
  2. I19 = Brick 11 / Wood 6 / Sheep 4
    Road score: 19.10
  3. I02 = Wood 6 / Wheat 5 / Ore 5
    Road score: 18.55
  4. I08 = Wood 8 / Ore 5 / Sheep 4
    Road score: 18.40
  5. I09 = Wood 6 / Ore 5 / Sheep 4
    Road score: 18.40

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 54.30
I02 + I34
I02 = Wood 6 / Wheat 5 / Ore 5
I34 = Wheat 9 / Sheep 8 / Brick 4
Combined resources: wheat, ore, wood, brick, sheep

Pair 2

Score: 53.69
I09 + I34
I09 = Wood 6 / Ore 5 / Sheep 4
I34 = Wheat 9 / Sheep 8 / Brick 4
Combined resources: ore, wood, sheep, brick, wheat

Pair 3

Score: 53.47
I02 + I25
I02 = Wood 6 / Wheat 5 / Ore 5
I25 = Ore 10 / Wheat 9 / Brick 4
Combined resources: wheat, ore, wood, brick

Pair 4

Score: 53.21
I03 + I08
I03 = Wood 6 / Wheat 5 / Brick 3
I08 = Wood 8 / Ore 5 / Sheep 4
Combined resources: wheat, brick, wood, ore, sheep

Pair 5

Score: 52.79
I08 + I34
I08 = Wood 8 / Ore 5 / Sheep 4
I34 = Wheat 9 / Sheep 8 / Brick 4
Combined resources: ore, wood, sheep, brick, wheat

Pair 6

Score: 52.71
I09 + I25
I09 = Wood 6 / Ore 5 / Sheep 4
I25 = Ore 10 / Wheat 9 / Brick 4
Combined resources: ore, wood, sheep, brick, wheat

Seat Advice

Player 1

  • I02
    Wood 6 / Wheat 5 / Ore 5
  • I34
    Wheat 9 / Sheep 8 / Brick 4
  • I08
    Wood 8 / Ore 5 / Sheep 4

Player 2

  • I02
    Wood 6 / Wheat 5 / Ore 5
  • I09
    Wood 6 / Ore 5 / Sheep 4
  • I08
    Wood 8 / Ore 5 / Sheep 4

Player 3

  • I02
    Wood 6 / Wheat 5 / Ore 5
  • I09
    Wood 6 / Ore 5 / Sheep 4
  • I08
    Wood 8 / Ore 5 / Sheep 4

Best Player 4 Recovery Pairs

I02 + I34
I02 = Wood 6 / Wheat 5 / Ore 5
I34 = Wheat 9 / Sheep 8 / Brick 4
I09 + I34
I09 = Wood 6 / Ore 5 / Sheep 4
I34 = Wheat 9 / Sheep 8 / Brick 4
I02 + I25
I02 = Wood 6 / Wheat 5 / Ore 5
I25 = Ore 10 / Wheat 9 / Brick 4
I03 + I08
I03 = Wood 6 / Wheat 5 / Brick 3
I08 = Wood 8 / Ore 5 / Sheep 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.