Daily Board Analysis

Daily Catan Board Insight for February 19, 2026

Plan around limited ore.

port-driven polarized ore-scarce
Setup ID
1074
Saved At
2026-02-03 22:01:41
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I39 + I02. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I02 second to start with 1 brick, 1 sheep, 1 wheat.

  • The board produces relatively little ore, wood, brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I43 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 8 8 T1 Wheat 4 4 T2 Sheep 8 8 T3 Brick 3 3 T4 Brick 4 4 T5 Wood 12 12 T6 Sheep 5 5 T7 Wood 11 11 T8 Ore 3 3 T9 Desert T10 Ore 11 11 T11 Wood 10 10 T12 Wheat 6 6 T13 Wood 5 5 T14 Wheat 2 2 T15 Sheep 9 9 T16 Wheat 9 9 T17 Ore 10 10 T18 Brick 6 6 T19 I01 = Sheep 8 / Wheat 4 I01 I02 = Sheep 8 / Wheat 4 / Brick 4 I02 4 I03 = Sheep 8 / Brick 4 / Brick 3 I03 I04 = Sheep 8 / Brick 3 I04 6 I05 = Sheep 8 I05 I06 = Sheep 8 I06 I07 = Sheep 8 / Wheat 4 I07 I08 = Wood 12 / Sheep 8 / Wheat 4 I08 10 I09 = Wood 12 / Wheat 4 / Brick 4 I09 I10 = Wheat 4 I10 I11 = Sheep 8 I11 I12 = Sheep 8 / Sheep 5 I12 I13 = Wood 12 / Sheep 8 / Sheep 5 I13 I14 = Sheep 8 I14 I15 = Brick 4 / Brick 3 / Ore 3 I15 I16 = Wood 11 / Brick 3 / Ore 3 I16 I17 = Wood 11 / Brick 3 I17 I18 = Brick 3 I18 I19 = Wood 12 / Brick 4 I19 I20 = Brick 4 / Ore 3 I20 I21 = Wood 12 / Ore 11 / Sheep 5 I21 I22 = Wood 12 / Ore 11 I22 I23 = Sheep 5 I23 I24 = Wood 10 / Sheep 5 I24 I25 = Ore 11 / Wood 10 / Sheep 5 I25 I26 = Wood 11 / Wheat 6 / Ore 3 I26 I27 = Wood 11 / Wheat 6 I27 I28 = Wood 11 I28 I29 = Wood 11 I29 I30 = Wood 5 / Ore 3 I30 I31 = Wheat 6 / Wood 5 / Ore 3 I31 3 I32 = Ore 11 / Wheat 2 I32 I33 = Wood 5 / Wheat 2 I33 I34 = Ore 11 / Wood 10 / Sheep 9 I34 9 I35 = Ore 11 / Sheep 9 / Wheat 2 I35 I36 = Wood 10 I36 I37 = Wood 10 I37 I38 = Wood 10 / Sheep 9 I38 I39 = Wheat 9 / Wheat 6 / Wood 5 I39 1 I40 = Wheat 9 / Wheat 6 I40 I41 = Wheat 6 I41 I42 = Ore 10 / Wood 5 / Wheat 2 I42 I43 = Ore 10 / Wheat 9 / Wood 5 I43 2 I44 = Sheep 9 / Brick 6 / Wheat 2 I44 5 I45 = Ore 10 / Brick 6 / Wheat 2 I45 8 I46 = Sheep 9 I46 I47 = Sheep 9 / Brick 6 I47 I48 = Ore 10 / Wheat 9 I48 7 I49 = Wheat 9 I49 I50 = Wheat 9 I50 I51 = Ore 10 / Brick 6 I51 I52 = Ore 10 I52 I53 = Brick 6 I53 I54 = Brick 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I39 Wheat 9 / Wheat 6 / Wood 5 16.09
2 I43 Ore 10 / Wheat 9 / Wood 5 16.04
3 I31 Wheat 6 / Wood 5 / Ore 3 15.90
4 I02 Sheep 8 / Wheat 4 / Brick 4 15.83
5 I44 Sheep 9 / Brick 6 / Wheat 2 15.09
6 I04 Sheep 8 / Brick 3 14.76
7 I48 Ore 10 / Wheat 9 14.27
8 I45 Ore 10 / Brick 6 / Wheat 2 14.11
9 I34 Ore 11 / Wood 10 / Sheep 9 14.06
10 I08 Wood 12 / Sheep 8 / Wheat 4 13.75

Best City Starts

  1. I43 = Ore 10 / Wheat 9 / Wood 5
    City score: 9.24
  2. I39 = Wheat 9 / Wheat 6 / Wood 5
    City score: 9.02
  3. I31 = Wheat 6 / Wood 5 / Ore 3
    City score: 8.88
  4. I02 = Sheep 8 / Wheat 4 / Brick 4
    City score: 8.09
  5. I26 = Wood 11 / Wheat 6 / Ore 3
    City score: 7.52

Best Road Starts

  1. I39 = Wheat 9 / Wheat 6 / Wood 5
    Road score: 10.25
  2. I02 = Sheep 8 / Wheat 4 / Brick 4
    Road score: 9.45
  3. I31 = Wheat 6 / Wood 5 / Ore 3
    Road score: 8.82
  4. I43 = Ore 10 / Wheat 9 / Wood 5
    Road score: 8.82
  5. I44 = Sheep 9 / Brick 6 / Wheat 2
    Road score: 8.51

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.12
I39 + I02
I39 = Wheat 9 / Wheat 6 / Wood 5
I02 = Sheep 8 / Wheat 4 / Brick 4
Combined resources: sheep, wheat, brick, wood

Pair 2

Score: 49.68
I39 + I03
I39 = Wheat 9 / Wheat 6 / Wood 5
I03 = Sheep 8 / Brick 4 / Brick 3
Combined resources: sheep, brick, wheat, wood

Pair 3

Score: 49.57
I39 + I44
I39 = Wheat 9 / Wheat 6 / Wood 5
I44 = Sheep 9 / Brick 6 / Wheat 2
Combined resources: wheat, wood, sheep, brick

Pair 4

Score: 49.14
I43 + I02
I43 = Ore 10 / Wheat 9 / Wood 5
I02 = Sheep 8 / Wheat 4 / Brick 4
Combined resources: sheep, wheat, brick, wood, ore

Pair 5

Score: 48.82
I31 + I02
I31 = Wheat 6 / Wood 5 / Ore 3
I02 = Sheep 8 / Wheat 4 / Brick 4
Combined resources: sheep, wheat, brick, ore, wood

Pair 6

Score: 48.68
I43 + I44
I43 = Ore 10 / Wheat 9 / Wood 5
I44 = Sheep 9 / Brick 6 / Wheat 2
Combined resources: wood, wheat, ore, sheep, brick

Seat Advice

Player 1

  • I39
    Wheat 9 / Wheat 6 / Wood 5
  • I43
    Ore 10 / Wheat 9 / Wood 5
  • I31
    Wheat 6 / Wood 5 / Ore 3

Player 2

  • I02
    Sheep 8 / Wheat 4 / Brick 4
  • I03
    Sheep 8 / Brick 4 / Brick 3
  • I44
    Sheep 9 / Brick 6 / Wheat 2

Player 3

  • I44
    Sheep 9 / Brick 6 / Wheat 2
  • I45
    Ore 10 / Brick 6 / Wheat 2
  • I47
    Sheep 9 / Brick 6

Best Player 4 Recovery Pairs

I39 + I02
I39 = Wheat 9 / Wheat 6 / Wood 5
I02 = Sheep 8 / Wheat 4 / Brick 4
I39 + I03
I39 = Wheat 9 / Wheat 6 / Wood 5
I03 = Sheep 8 / Brick 4 / Brick 3
I39 + I44
I39 = Wheat 9 / Wheat 6 / Wood 5
I44 = Sheep 9 / Brick 6 / Wheat 2
I43 + I02
I43 = Ore 10 / Wheat 9 / Wood 5
I02 = Sheep 8 / Wheat 4 / Brick 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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