Daily Board Analysis

Daily Catan Board Insight for February 20, 2026

Choose your first settlement carefully: the strongest spots stand apart.

port-driven polarized ore-scarce
Setup ID
522
Saved At
2025-11-14 21:23:04
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I08 + I31. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 6 6 T1 Ore 10 10 T2 Sheep 8 8 T3 Sheep 11 11 T4 Wood 10 10 T5 Wheat 9 9 T6 Wood 12 12 T7 Sheep 8 8 T8 Wheat 4 4 T9 Ore 4 4 T10 Sheep 2 2 T11 Ore 3 3 T12 Brick 9 9 T13 Wood 5 5 T14 Wheat 6 6 T15 Wood 5 5 T16 Wheat 11 11 T17 Desert T18 Brick 3 3 T19 I01 = Ore 10 / Brick 6 I01 I02 = Ore 10 / Wood 10 / Brick 6 I02 4 I03 = Sheep 11 / Wood 10 / Brick 6 I03 7 I04 = Sheep 11 / Brick 6 I04 I05 = Brick 6 I05 I06 = Brick 6 I06 I07 = Ore 10 / Sheep 8 I07 I08 = Ore 10 / Wheat 9 / Sheep 8 I08 2 I09 = Ore 10 / Wood 10 / Wheat 9 I09 I10 = Ore 10 I10 I11 = Sheep 8 I11 I12 = Wood 12 / Sheep 8 I12 I13 = Wood 12 / Wheat 9 / Sheep 8 I13 I14 = Sheep 8 I14 I15 = Sheep 11 / Wood 10 / Wheat 4 I15 I16 = Sheep 11 / Sheep 8 / Wheat 4 I16 I17 = Sheep 11 / Sheep 8 I17 I18 = Sheep 11 I18 I19 = Wood 10 / Wheat 9 / Ore 4 I19 10 I20 = Wood 10 / Wheat 4 / Ore 4 I20 I21 = Wood 12 / Wheat 9 / Sheep 2 I21 I22 = Wheat 9 / Ore 4 / Sheep 2 I22 I23 = Wood 12 I23 I24 = Wood 12 / Ore 3 I24 I25 = Wood 12 / Ore 3 / Sheep 2 I25 I26 = Brick 9 / Sheep 8 / Wheat 4 I26 1 I27 = Brick 9 / Sheep 8 I27 I28 = Sheep 8 I28 I29 = Sheep 8 I29 I30 = Wood 5 / Wheat 4 / Ore 4 I30 9 I31 = Brick 9 / Wood 5 / Wheat 4 I31 5 I32 = Wheat 6 / Ore 4 / Sheep 2 I32 I33 = Wheat 6 / Wood 5 / Ore 4 I33 3 I34 = Wood 5 / Ore 3 / Sheep 2 I34 I35 = Wheat 6 / Wood 5 / Sheep 2 I35 I36 = Ore 3 I36 I37 = Ore 3 I37 I38 = Wood 5 / Ore 3 I38 I39 = Wheat 11 / Brick 9 / Wood 5 I39 8 I40 = Wheat 11 / Brick 9 I40 I41 = Brick 9 I41 I42 = Wheat 6 / Wood 5 I42 I43 = Wheat 11 / Wood 5 I43 I44 = Wheat 6 / Wood 5 / Brick 3 I44 6 I45 = Wheat 6 / Brick 3 I45 I46 = Wood 5 I46 I47 = Wood 5 / Brick 3 I47 I48 = Wheat 11 I48 I49 = Wheat 11 I49 I50 = Wheat 11 I50 I51 = Brick 3 I51 I52 = I52 I53 = Brick 3 I53 I54 = Brick 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I26 Brick 9 / Sheep 8 / Wheat 4 17.38
2 I08 Ore 10 / Wheat 9 / Sheep 8 17.27
3 I33 Wheat 6 / Wood 5 / Ore 4 17.16
4 I02 Ore 10 / Wood 10 / Brick 6 16.91
5 I31 Brick 9 / Wood 5 / Wheat 4 16.61
6 I44 Wheat 6 / Wood 5 / Brick 3 16.28
7 I03 Sheep 11 / Wood 10 / Brick 6 15.50
8 I39 Wheat 11 / Brick 9 / Wood 5 15.48
9 I30 Wood 5 / Wheat 4 / Ore 4 15.41
10 I19 Wood 10 / Wheat 9 / Ore 4 15.11

Best City Starts

  1. I08 = Ore 10 / Wheat 9 / Sheep 8
    City score: 10.61
  2. I33 = Wheat 6 / Wood 5 / Ore 4
    City score: 9.90
  3. I26 = Brick 9 / Sheep 8 / Wheat 4
    City score: 8.78
  4. I09 = Ore 10 / Wood 10 / Wheat 9
    City score: 8.57
  5. I19 = Wood 10 / Wheat 9 / Ore 4
    City score: 8.57

Best Road Starts

  1. I31 = Brick 9 / Wood 5 / Wheat 4
    Road score: 10.60
  2. I26 = Brick 9 / Sheep 8 / Wheat 4
    Road score: 10.21
  3. I44 = Wheat 6 / Wood 5 / Brick 3
    Road score: 10.15
  4. I39 = Wheat 11 / Brick 9 / Wood 5
    Road score: 9.92
  5. I02 = Ore 10 / Wood 10 / Brick 6
    Road score: 9.81

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.41
I08 + I31
I08 = Ore 10 / Wheat 9 / Sheep 8
I31 = Brick 9 / Wood 5 / Wheat 4
Combined resources: ore, sheep, wheat, brick, wood

Pair 2

Score: 52.30
I33 + I26
I33 = Wheat 6 / Wood 5 / Ore 4
I26 = Brick 9 / Sheep 8 / Wheat 4
Combined resources: sheep, wheat, brick, ore, wood

Pair 3

Score: 51.73
I26 + I02
I26 = Brick 9 / Sheep 8 / Wheat 4
I02 = Ore 10 / Wood 10 / Brick 6
Combined resources: brick, ore, wood, sheep, wheat

Pair 4

Score: 51.44
I08 + I02
I08 = Ore 10 / Wheat 9 / Sheep 8
I02 = Ore 10 / Wood 10 / Brick 6
Combined resources: brick, ore, wood, sheep, wheat

Pair 5

Score: 51.42
I33 + I08
I33 = Wheat 6 / Wood 5 / Ore 4
I08 = Ore 10 / Wheat 9 / Sheep 8
Combined resources: ore, sheep, wheat, wood

Pair 6

Score: 51.30
I26 + I44
I26 = Brick 9 / Sheep 8 / Wheat 4
I44 = Wheat 6 / Wood 5 / Brick 3
Combined resources: sheep, wheat, brick, wood

Seat Advice

Player 1

  • I31
    Brick 9 / Wood 5 / Wheat 4
  • I02
    Ore 10 / Wood 10 / Brick 6
  • I33
    Wheat 6 / Wood 5 / Ore 4

Player 2

  • I03
    Sheep 11 / Wood 10 / Brick 6
  • I02
    Ore 10 / Wood 10 / Brick 6
  • I33
    Wheat 6 / Wood 5 / Ore 4

Player 3

  • I03
    Sheep 11 / Wood 10 / Brick 6
  • I02
    Ore 10 / Wood 10 / Brick 6
  • I19
    Wood 10 / Wheat 9 / Ore 4

Best Player 4 Recovery Pairs

I08 + I31
I08 = Ore 10 / Wheat 9 / Sheep 8
I31 = Brick 9 / Wood 5 / Wheat 4
I33 + I26
I33 = Wheat 6 / Wood 5 / Ore 4
I26 = Brick 9 / Sheep 8 / Wheat 4
I26 + I02
I26 = Brick 9 / Sheep 8 / Wheat 4
I02 = Ore 10 / Wood 10 / Brick 6
I08 + I02
I08 = Ore 10 / Wheat 9 / Sheep 8
I02 = Ore 10 / Wood 10 / Brick 6

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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