Daily Board Analysis

Daily Catan Board Insight for February 22, 2026

Choose your first settlement carefully: the strongest spots stand apart.

port-driven polarized ore-scarce
Setup ID
1257
Saved At
2026-02-23 19:13:40
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I26 + I08. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 11 11 T1 Wood 9 9 T2 Wheat 10 10 T3 Sheep 3 3 T4 Ore 2 2 T5 Brick 5 5 T6 Wheat 10 10 T7 Sheep 8 8 T8 Ore 9 9 T9 Desert T10 Wood 3 3 T11 Ore 6 6 T12 Wheat 4 4 T13 Wood 6 6 T14 Sheep 12 12 T15 Wheat 4 4 T16 Sheep 5 5 T17 Wood 11 11 T18 Brick 8 8 T19 I01 = Brick 11 / Wood 9 I01 I02 = Brick 11 / Wood 9 / Ore 2 I02 I03 = Brick 11 / Sheep 3 / Ore 2 I03 I04 = Brick 11 / Sheep 3 I04 I05 = Brick 11 I05 I06 = Brick 11 I06 I07 = Wheat 10 / Wood 9 I07 I08 = Wheat 10 / Wood 9 / Brick 5 I08 4 I09 = Wood 9 / Brick 5 / Ore 2 I09 I10 = Wood 9 I10 I11 = Wheat 10 I11 I12 = Wheat 10 / Wheat 10 I12 I13 = Wheat 10 / Wheat 10 / Brick 5 I13 I14 = Wheat 10 I14 I15 = Ore 9 / Sheep 3 / Ore 2 I15 I16 = Ore 9 / Sheep 8 / Sheep 3 I16 8 I17 = Sheep 8 / Sheep 3 I17 I18 = Sheep 3 I18 I19 = Brick 5 / Ore 2 I19 I20 = Ore 9 / Ore 2 I20 I21 = Wheat 10 / Brick 5 / Wood 3 I21 9 I22 = Brick 5 / Wood 3 I22 I23 = Wheat 10 I23 I24 = Wheat 10 / Ore 6 I24 I25 = Wheat 10 / Ore 6 / Wood 3 I25 6 I26 = Ore 9 / Sheep 8 / Wheat 4 I26 2 I27 = Sheep 8 / Wheat 4 I27 I28 = Sheep 8 I28 I29 = Sheep 8 I29 I30 = Ore 9 / Wood 6 I30 I31 = Ore 9 / Wood 6 / Wheat 4 I31 3 I32 = Sheep 12 / Wood 3 I32 I33 = Sheep 12 / Wood 6 I33 I34 = Ore 6 / Wheat 4 / Wood 3 I34 5 I35 = Sheep 12 / Wheat 4 / Wood 3 I35 I36 = Ore 6 I36 I37 = Ore 6 I37 I38 = Ore 6 / Wheat 4 I38 I39 = Wood 6 / Sheep 5 / Wheat 4 I39 1 I40 = Sheep 5 / Wheat 4 I40 I41 = Wheat 4 I41 I42 = Sheep 12 / Wood 11 / Wood 6 I42 I43 = Wood 11 / Wood 6 / Sheep 5 I43 7 I44 = Sheep 12 / Brick 8 / Wheat 4 I44 10 I45 = Sheep 12 / Wood 11 / Brick 8 I45 I46 = Wheat 4 I46 I47 = Brick 8 / Wheat 4 I47 I48 = Wood 11 / Sheep 5 I48 I49 = Sheep 5 I49 I50 = Sheep 5 I50 I51 = Wood 11 / Brick 8 I51 I52 = Wood 11 I52 I53 = Brick 8 I53 I54 = Brick 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I39 Wood 6 / Sheep 5 / Wheat 4 17.31
2 I26 Ore 9 / Sheep 8 / Wheat 4 16.99
3 I31 Ore 9 / Wood 6 / Wheat 4 16.91
4 I08 Wheat 10 / Wood 9 / Brick 5 15.71
5 I34 Ore 6 / Wheat 4 / Wood 3 14.83
6 I25 Wheat 10 / Ore 6 / Wood 3 14.59
7 I43 Wood 11 / Wood 6 / Sheep 5 14.48
8 I16 Ore 9 / Sheep 8 / Sheep 3 14.21
9 I21 Wheat 10 / Brick 5 / Wood 3 14.03
10 I44 Sheep 12 / Brick 8 / Wheat 4 14.03

Best City Starts

  1. I26 = Ore 9 / Sheep 8 / Wheat 4
    City score: 10.85
  2. I31 = Ore 9 / Wood 6 / Wheat 4
    City score: 10.14
  3. I25 = Wheat 10 / Ore 6 / Wood 3
    City score: 9.12
  4. I34 = Ore 6 / Wheat 4 / Wood 3
    City score: 9.12
  5. I39 = Wood 6 / Sheep 5 / Wheat 4
    City score: 8.78

Best Road Starts

  1. I08 = Wheat 10 / Wood 9 / Brick 5
    Road score: 10.60
  2. I39 = Wood 6 / Sheep 5 / Wheat 4
    Road score: 10.21
  3. I31 = Ore 9 / Wood 6 / Wheat 4
    Road score: 9.54
  4. I26 = Ore 9 / Sheep 8 / Wheat 4
    Road score: 8.90
  5. I43 = Wood 11 / Wood 6 / Sheep 5
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.69
I26 + I08
I26 = Ore 9 / Sheep 8 / Wheat 4
I08 = Wheat 10 / Wood 9 / Brick 5
Combined resources: wood, wheat, brick, sheep, ore

Pair 2

Score: 50.85
I39 + I08
I39 = Wood 6 / Sheep 5 / Wheat 4
I08 = Wheat 10 / Wood 9 / Brick 5
Combined resources: wood, wheat, brick, sheep

Pair 3

Score: 50.01
I16 + I08
I16 = Ore 9 / Sheep 8 / Sheep 3
I08 = Wheat 10 / Wood 9 / Brick 5
Combined resources: wood, wheat, brick, sheep, ore

Pair 4

Score: 49.57
I39 + I26
I39 = Wood 6 / Sheep 5 / Wheat 4
I26 = Ore 9 / Sheep 8 / Wheat 4
Combined resources: sheep, ore, wheat, wood

Pair 5

Score: 49.14
I31 + I08
I31 = Ore 9 / Wood 6 / Wheat 4
I08 = Wheat 10 / Wood 9 / Brick 5
Combined resources: wood, wheat, brick, ore

Pair 6

Score: 49.10
I43 + I08
I43 = Wood 11 / Wood 6 / Sheep 5
I08 = Wheat 10 / Wood 9 / Brick 5
Combined resources: wood, wheat, brick, sheep

Seat Advice

Player 1

  • I26
    Ore 9 / Sheep 8 / Wheat 4
  • I39
    Wood 6 / Sheep 5 / Wheat 4
  • I31
    Ore 9 / Wood 6 / Wheat 4

Player 2

  • I44
    Sheep 12 / Brick 8 / Wheat 4
  • I24
    Wheat 10 / Ore 6
  • I34
    Ore 6 / Wheat 4 / Wood 3

Player 3

  • I30
    Ore 9 / Wood 6
  • I44
    Sheep 12 / Brick 8 / Wheat 4
  • I42
    Sheep 12 / Wood 11 / Wood 6

Best Player 4 Recovery Pairs

I26 + I08
I26 = Ore 9 / Sheep 8 / Wheat 4
I08 = Wheat 10 / Wood 9 / Brick 5
I39 + I08
I39 = Wood 6 / Sheep 5 / Wheat 4
I08 = Wheat 10 / Wood 9 / Brick 5
I16 + I08
I16 = Ore 9 / Sheep 8 / Sheep 3
I08 = Wheat 10 / Wood 9 / Brick 5
I39 + I26
I39 = Wood 6 / Sheep 5 / Wheat 4
I26 = Ore 9 / Sheep 8 / Wheat 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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