Daily Board Analysis

Daily Catan Board Insight for February 23, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized sheep-scarce
Setup ID
1429
Saved At
2026-03-23 17:58:59
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I32 + I02. Road building will need trades for wood. This opening leans toward cities and development cards. Place I02 second to start with 1 sheep, 1 wheat, 1 ore.

  • The board produces relatively little sheep; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 5 5 T1 Ore 4 4 T2 Brick 9 9 T3 Wheat 4 4 T4 Wheat 8 8 T5 Sheep 2 2 T6 Wood 3 3 T7 Ore 6 6 T8 Brick 3 3 T9 Ore 5 5 T10 Brick 6 6 T11 Wheat 10 10 T12 Wood 11 11 T13 Sheep 12 12 T14 Wheat 9 9 T15 Desert T16 Sheep 10 10 T17 Wood 8 8 T18 Wood 11 11 T19 I01 = Sheep 5 / Ore 4 I01 I02 = Wheat 8 / Sheep 5 / Ore 4 I02 2 I03 = Wheat 8 / Sheep 5 / Wheat 4 I03 6 I04 = Sheep 5 / Wheat 4 I04 10 I05 = Sheep 5 I05 I06 = Sheep 5 I06 I07 = Brick 9 / Ore 4 I07 I08 = Brick 9 / Ore 4 / Sheep 2 I08 I09 = Wheat 8 / Ore 4 / Sheep 2 I09 I10 = Ore 4 I10 I11 = Brick 9 I11 I12 = Brick 9 / Wood 3 I12 I13 = Brick 9 / Wood 3 / Sheep 2 I13 I14 = Brick 9 I14 I15 = Wheat 8 / Wheat 4 / Brick 3 I15 I16 = Ore 6 / Wheat 4 / Brick 3 I16 9 I17 = Ore 6 / Wheat 4 I17 I18 = Wheat 4 I18 I19 = Wheat 8 / Ore 5 / Sheep 2 I19 8 I20 = Wheat 8 / Ore 5 / Brick 3 I20 3 I21 = Brick 6 / Wood 3 / Sheep 2 I21 I22 = Brick 6 / Ore 5 / Sheep 2 I22 7 I23 = Wood 3 I23 I24 = Wheat 10 / Wood 3 I24 I25 = Wheat 10 / Brick 6 / Wood 3 I25 5 I26 = Wood 11 / Ore 6 / Brick 3 I26 I27 = Wood 11 / Ore 6 I27 I28 = Ore 6 I28 I29 = Ore 6 I29 I30 = Sheep 12 / Ore 5 / Brick 3 I30 I31 = Sheep 12 / Wood 11 / Brick 3 I31 I32 = Wheat 9 / Brick 6 / Ore 5 I32 1 I33 = Sheep 12 / Wheat 9 / Ore 5 I33 I34 = Wheat 10 / Brick 6 I34 I35 = Wheat 9 / Brick 6 I35 I36 = Wheat 10 I36 I37 = Wheat 10 I37 I38 = Wheat 10 I38 I39 = Sheep 12 / Wood 11 / Sheep 10 I39 I40 = Wood 11 / Sheep 10 I40 I41 = Wood 11 I41 I42 = Sheep 12 / Wheat 9 / Wood 8 I42 4 I43 = Sheep 12 / Sheep 10 / Wood 8 I43 I44 = Wood 11 / Wheat 9 I44 I45 = Wood 11 / Wheat 9 / Wood 8 I45 I46 = I46 I47 = Wood 11 I47 I48 = Sheep 10 / Wood 8 I48 I49 = Sheep 10 I49 I50 = Sheep 10 I50 I51 = Wood 11 / Wood 8 I51 I52 = Wood 8 I52 I53 = Wood 11 I53 I54 = Wood 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I32 Wheat 9 / Brick 6 / Ore 5 18.20
2 I02 Wheat 8 / Sheep 5 / Ore 4 16.68
3 I20 Wheat 8 / Ore 5 / Brick 3 15.85
4 I42 Sheep 12 / Wheat 9 / Wood 8 15.74
5 I25 Wheat 10 / Brick 6 / Wood 3 15.46
6 I03 Wheat 8 / Sheep 5 / Wheat 4 15.44
7 I22 Brick 6 / Ore 5 / Sheep 2 14.96
8 I19 Wheat 8 / Ore 5 / Sheep 2 14.83
9 I16 Ore 6 / Wheat 4 / Brick 3 14.75
10 I04 Sheep 5 / Wheat 4 14.35

Best City Starts

  1. I32 = Wheat 9 / Brick 6 / Ore 5
    City score: 10.88
  2. I02 = Wheat 8 / Sheep 5 / Ore 4
    City score: 10.61
  3. I20 = Wheat 8 / Ore 5 / Brick 3
    City score: 9.58
  4. I19 = Wheat 8 / Ore 5 / Sheep 2
    City score: 9.21
  5. I16 = Ore 6 / Wheat 4 / Brick 3
    City score: 9.12

Best Road Starts

  1. I32 = Wheat 9 / Brick 6 / Ore 5
    Road score: 10.25
  2. I25 = Wheat 10 / Brick 6 / Wood 3
    Road score: 9.42
  3. I02 = Wheat 8 / Sheep 5 / Ore 4
    Road score: 8.90
  4. I03 = Wheat 8 / Sheep 5 / Wheat 4
    Road score: 8.90
  5. I45 = Wood 11 / Wheat 9 / Wood 8
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.84
I32 + I02
I32 = Wheat 9 / Brick 6 / Ore 5
I02 = Wheat 8 / Sheep 5 / Ore 4
Combined resources: sheep, ore, wheat, brick

Pair 2

Score: 50.79
I03 + I32
I03 = Wheat 8 / Sheep 5 / Wheat 4
I32 = Wheat 9 / Brick 6 / Ore 5
Combined resources: sheep, wheat, ore, brick

Pair 3

Score: 50.21
I32 + I42
I32 = Wheat 9 / Brick 6 / Ore 5
I42 = Sheep 12 / Wheat 9 / Wood 8
Combined resources: ore, brick, wheat, sheep, wood

Pair 4

Score: 50.15
I45 + I32
I45 = Wood 11 / Wheat 9 / Wood 8
I32 = Wheat 9 / Brick 6 / Ore 5
Combined resources: ore, brick, wheat, wood

Pair 5

Score: 49.93
I43 + I32
I43 = Sheep 12 / Sheep 10 / Wood 8
I32 = Wheat 9 / Brick 6 / Ore 5
Combined resources: ore, brick, wheat, sheep, wood

Pair 6

Score: 49.89
I02 + I25
I02 = Wheat 8 / Sheep 5 / Ore 4
I25 = Wheat 10 / Brick 6 / Wood 3
Combined resources: sheep, ore, wheat, wood, brick

Seat Advice

Player 1

  • I32
    Wheat 9 / Brick 6 / Ore 5
  • I02
    Wheat 8 / Sheep 5 / Ore 4
  • I03
    Wheat 8 / Sheep 5 / Wheat 4

Player 2

  • I02
    Wheat 8 / Sheep 5 / Ore 4
  • I03
    Wheat 8 / Sheep 5 / Wheat 4
  • I45
    Wood 11 / Wheat 9 / Wood 8

Player 3

  • I20
    Wheat 8 / Ore 5 / Brick 3
  • I45
    Wood 11 / Wheat 9 / Wood 8
  • I43
    Sheep 12 / Sheep 10 / Wood 8

Best Player 4 Recovery Pairs

I32 + I02
I32 = Wheat 9 / Brick 6 / Ore 5
I02 = Wheat 8 / Sheep 5 / Ore 4
I03 + I32
I03 = Wheat 8 / Sheep 5 / Wheat 4
I32 = Wheat 9 / Brick 6 / Ore 5
I32 + I42
I32 = Wheat 9 / Brick 6 / Ore 5
I42 = Sheep 12 / Wheat 9 / Wood 8
I45 + I32
I45 = Wood 11 / Wheat 9 / Wood 8
I32 = Wheat 9 / Brick 6 / Ore 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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