Daily Board Analysis

Daily Catan Board Insight for February 24, 2026

Plan around limited brick.

city-heavy port-driven polarized wood-scarce
Setup ID
1494
Saved At
2026-03-24 17:09:20
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I03 + I13. Road building will need trades for brick. This opening leans toward cities and development cards. Place I13 second to start with 2 sheep, 1 ore.

  • The board produces relatively little wood, brick; secure a source or a way to trade for it.
  • The board has more ore production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 6 6 T1 Wood 11 11 T2 Sheep 9 9 T3 Wheat 5 5 T4 Wood 5 5 T5 Sheep 10 10 T6 Ore 8 8 T7 Ore 6 6 T8 Sheep 4 4 T9 Wheat 12 12 T10 Wood 2 2 T11 Ore 9 9 T12 Desert T13 Sheep 3 3 T14 Wheat 10 10 T15 Brick 8 8 T16 Brick 3 3 T17 Brick 4 4 T18 Wood 11 11 T19 I01 = Wood 11 / Wheat 6 I01 I02 = Wood 11 / Wheat 6 / Wood 5 I02 7 I03 = Wheat 6 / Wheat 5 / Wood 5 I03 1 I04 = Wheat 6 / Wheat 5 I04 I05 = Wheat 6 I05 I06 = Wheat 6 I06 I07 = Wood 11 / Sheep 9 I07 I08 = Wood 11 / Sheep 10 / Sheep 9 I08 I09 = Wood 11 / Sheep 10 / Wood 5 I09 I10 = Wood 11 I10 I11 = Sheep 9 I11 I12 = Sheep 9 / Ore 8 I12 I13 = Sheep 10 / Sheep 9 / Ore 8 I13 6 I14 = Sheep 9 I14 I15 = Wheat 5 / Wood 5 / Sheep 4 I15 3 I16 = Ore 6 / Wheat 5 / Sheep 4 I16 2 I17 = Ore 6 / Wheat 5 I17 I18 = Wheat 5 I18 I19 = Wheat 12 / Sheep 10 / Wood 5 I19 I20 = Wheat 12 / Wood 5 / Sheep 4 I20 I21 = Sheep 10 / Ore 8 / Wood 2 I21 10 I22 = Wheat 12 / Sheep 10 / Wood 2 I22 I23 = Ore 8 I23 I24 = Ore 9 / Ore 8 I24 I25 = Ore 9 / Ore 8 / Wood 2 I25 I26 = Ore 6 / Sheep 4 I26 I27 = Ore 6 I27 I28 = Ore 6 I28 I29 = Ore 6 I29 I30 = Wheat 12 / Sheep 4 / Sheep 3 I30 I31 = Sheep 4 / Sheep 3 I31 I32 = Wheat 12 / Wheat 10 / Wood 2 I32 I33 = Wheat 12 / Wheat 10 / Sheep 3 I33 I34 = Ore 9 / Brick 8 / Wood 2 I34 5 I35 = Wheat 10 / Brick 8 / Wood 2 I35 9 I36 = Ore 9 I36 I37 = Ore 9 I37 I38 = Ore 9 / Brick 8 I38 8 I39 = Sheep 3 / Brick 3 I39 I40 = Brick 3 I40 I41 = I41 I42 = Wheat 10 / Brick 4 / Sheep 3 I42 I43 = Brick 4 / Sheep 3 / Brick 3 I43 I44 = Wood 11 / Wheat 10 / Brick 8 I44 4 I45 = Wood 11 / Wheat 10 / Brick 4 I45 I46 = Brick 8 I46 I47 = Wood 11 / Brick 8 I47 I48 = Brick 4 / Brick 3 I48 I49 = Brick 3 I49 I50 = Brick 3 I50 I51 = Wood 11 / Brick 4 I51 I52 = Brick 4 I52 I53 = Wood 11 I53 I54 = Wood 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I03 Wheat 6 / Wheat 5 / Wood 5 16.94
2 I16 Ore 6 / Wheat 5 / Sheep 4 16.86
3 I15 Wheat 5 / Wood 5 / Sheep 4 15.83
4 I44 Wood 11 / Wheat 10 / Brick 8 15.32
5 I34 Ore 9 / Brick 8 / Wood 2 14.88
6 I13 Sheep 10 / Sheep 9 / Ore 8 14.51
7 I02 Wood 11 / Wheat 6 / Wood 5 14.27
8 I38 Ore 9 / Brick 8 14.16
9 I35 Wheat 10 / Brick 8 / Wood 2 14.01
10 I21 Sheep 10 / Ore 8 / Wood 2 13.50

Best City Starts

  1. I16 = Ore 6 / Wheat 5 / Sheep 4
    City score: 11.26
  2. I13 = Sheep 10 / Sheep 9 / Ore 8
    City score: 9.21
  3. I03 = Wheat 6 / Wheat 5 / Wood 5
    City score: 9.02
  4. I17 = Ore 6 / Wheat 5
    City score: 8.58
  5. I15 = Wheat 5 / Wood 5 / Sheep 4
    City score: 8.09

Best Road Starts

  1. I03 = Wheat 6 / Wheat 5 / Wood 5
    Road score: 10.25
  2. I15 = Wheat 5 / Wood 5 / Sheep 4
    Road score: 9.45
  3. I44 = Wood 11 / Wheat 10 / Brick 8
    Road score: 9.42
  4. I16 = Ore 6 / Wheat 5 / Sheep 4
    Road score: 8.90
  5. I02 = Wood 11 / Wheat 6 / Wood 5
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.75
I03 + I13
I03 = Wheat 6 / Wheat 5 / Wood 5
I13 = Sheep 10 / Sheep 9 / Ore 8
Combined resources: wheat, wood, sheep, ore

Pair 2

Score: 50.62
I03 + I16
I03 = Wheat 6 / Wheat 5 / Wood 5
I16 = Ore 6 / Wheat 5 / Sheep 4
Combined resources: wheat, wood, ore, sheep

Pair 3

Score: 50.02
I03 + I34
I03 = Wheat 6 / Wheat 5 / Wood 5
I34 = Ore 9 / Brick 8 / Wood 2
Combined resources: wheat, wood, ore, brick

Pair 4

Score: 49.61
I16 + I44
I16 = Ore 6 / Wheat 5 / Sheep 4
I44 = Wood 11 / Wheat 10 / Brick 8
Combined resources: wheat, ore, sheep, brick, wood

Pair 5

Score: 49.46
I13 + I16
I13 = Sheep 10 / Sheep 9 / Ore 8
I16 = Ore 6 / Wheat 5 / Sheep 4
Combined resources: sheep, ore, wheat

Pair 6

Score: 49.44
I13 + I44
I13 = Sheep 10 / Sheep 9 / Ore 8
I44 = Wood 11 / Wheat 10 / Brick 8
Combined resources: sheep, ore, wheat, brick, wood

Seat Advice

Player 1

  • I03
    Wheat 6 / Wheat 5 / Wood 5
  • I16
    Ore 6 / Wheat 5 / Sheep 4
  • I15
    Wheat 5 / Wood 5 / Sheep 4

Player 2

  • I44
    Wood 11 / Wheat 10 / Brick 8
  • I34
    Ore 9 / Brick 8 / Wood 2
  • I13
    Sheep 10 / Sheep 9 / Ore 8

Player 3

  • I34
    Ore 9 / Brick 8 / Wood 2
  • I38
    Ore 9 / Brick 8
  • I09
    Wood 11 / Sheep 10 / Wood 5

Best Player 4 Recovery Pairs

I03 + I13
I03 = Wheat 6 / Wheat 5 / Wood 5
I13 = Sheep 10 / Sheep 9 / Ore 8
I03 + I16
I03 = Wheat 6 / Wheat 5 / Wood 5
I16 = Ore 6 / Wheat 5 / Sheep 4
I03 + I34
I03 = Wheat 6 / Wheat 5 / Wood 5
I34 = Ore 9 / Brick 8 / Wood 2
I16 + I44
I16 = Ore 6 / Wheat 5 / Sheep 4
I44 = Wood 11 / Wheat 10 / Brick 8

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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