Daily Board Analysis

Daily Catan Board Insight for February 25, 2026

This classic board is port-driven, polarized, brick-scarce.

port-driven polarized brick-scarce
Setup ID
2414
Saved At
2026-04-14 08:03:34
Port Slots
9
Top Pairs
20

Daily Verdict

The strongest overall opening is I26 (Sheep 9 / Ore 9 / Wheat 6), while I31 is the best city-focused start, I02 is strongest for road pressure, and I04 is the best harbor start. The strongest theoretical pair is I03 (Brick 11 / Sheep 8 / Wood 4) + I26 (Sheep 9 / Ore 9 / Wheat 6).

  • Scarce resources: brick, ore.
  • Abundant resources: wheat, wood.
  • Early seats should usually secure the most contested raw-strength position.
  • Seat 4 gains more value on maps with strong complementary pairs.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 4 4 T1 Wood 6 6 T2 Sheep 11 11 T3 Sheep 8 8 T4 Brick 11 11 T5 Ore 2 2 T6 Wheat 8 8 T7 Sheep 9 9 T8 Ore 9 9 T9 Brick 10 10 T10 Wood 10 10 T11 Wood 5 5 T12 Wheat 6 6 T13 Wheat 4 4 T14 Desert T15 Wheat 5 5 T16 Brick 3 3 T17 Sheep 12 12 T18 Ore 3 3 T19 I01 = Wood 6 / Wood 4 I01 I02 = Brick 11 / Wood 6 / Wood 4 I02 10 I03 = Brick 11 / Sheep 8 / Wood 4 I03 7 I04 = Sheep 8 / Wood 4 I04 4 I05 = Wood 4 I05 I06 = Wood 4 I06 I07 = Sheep 11 / Wood 6 I07 I08 = Sheep 11 / Wood 6 / Ore 2 I08 I09 = Brick 11 / Wood 6 / Ore 2 I09 I10 = Wood 6 I10 I11 = Sheep 11 I11 I12 = Sheep 11 / Wheat 8 I12 I13 = Sheep 11 / Wheat 8 / Ore 2 I13 I14 = Sheep 11 I14 I15 = Brick 11 / Ore 9 / Sheep 8 I15 2 I16 = Sheep 9 / Ore 9 / Sheep 8 I16 3 I17 = Sheep 9 / Sheep 8 I17 I18 = Sheep 8 I18 I19 = Brick 11 / Brick 10 / Ore 2 I19 I20 = Brick 11 / Brick 10 / Ore 9 I20 I21 = Wood 10 / Wheat 8 / Ore 2 I21 I22 = Brick 10 / Wood 10 / Ore 2 I22 I23 = Wheat 8 I23 I24 = Wheat 8 / Wood 5 I24 I25 = Wood 10 / Wheat 8 / Wood 5 I25 9 I26 = Sheep 9 / Ore 9 / Wheat 6 I26 1 I27 = Sheep 9 / Wheat 6 I27 I28 = Sheep 9 I28 I29 = Sheep 9 I29 I30 = Brick 10 / Ore 9 / Wheat 4 I30 5 I31 = Ore 9 / Wheat 6 / Wheat 4 I31 6 I32 = Brick 10 / Wood 10 I32 I33 = Brick 10 / Wheat 4 I33 I34 = Wood 10 / Wood 5 / Wheat 5 I34 I35 = Wood 10 / Wheat 5 I35 I36 = Wood 5 I36 I37 = Wood 5 I37 I38 = Wood 5 / Wheat 5 I38 I39 = Wheat 6 / Wheat 4 / Brick 3 I39 8 I40 = Wheat 6 / Brick 3 I40 I41 = Wheat 6 I41 I42 = Sheep 12 / Wheat 4 I42 I43 = Sheep 12 / Wheat 4 / Brick 3 I43 I44 = Wheat 5 / Ore 3 I44 I45 = Sheep 12 / Ore 3 I45 I46 = Wheat 5 I46 I47 = Wheat 5 / Ore 3 I47 I48 = Sheep 12 / Brick 3 I48 I49 = Brick 3 I49 I50 = Brick 3 I50 I51 = Sheep 12 / Ore 3 I51 I52 = Sheep 12 I52 I53 = Ore 3 I53 I54 = Ore 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I26 Sheep 9 / Ore 9 / Wheat 6 21.22
2 I15 Brick 11 / Ore 9 / Sheep 8 20.25
3 I16 Sheep 9 / Ore 9 / Sheep 8 19.68
4 I04 Sheep 8 / Wood 4 19.38
5 I30 Brick 10 / Ore 9 / Wheat 4 18.95
6 I31 Ore 9 / Wheat 6 / Wheat 4 18.67
7 I03 Brick 11 / Sheep 8 / Wood 4 18.47
8 I39 Wheat 6 / Wheat 4 / Brick 3 17.86
9 I25 Wood 10 / Wheat 8 / Wood 5 17.46
10 I02 Brick 11 / Wood 6 / Wood 4 17.17

Best City Starts

  1. I31 = Ore 9 / Wheat 6 / Wheat 4
    City score: 25.80
  2. I26 = Sheep 9 / Ore 9 / Wheat 6
    City score: 23.95
  3. I39 = Wheat 6 / Wheat 4 / Brick 3
    City score: 19.00
  4. I16 = Sheep 9 / Ore 9 / Sheep 8
    City score: 18.95
  5. I30 = Brick 10 / Ore 9 / Wheat 4
    City score: 17.75

Best Road Starts

  1. I02 = Brick 11 / Wood 6 / Wood 4
    Road score: 21.90
  2. I25 = Wood 10 / Wheat 8 / Wood 5
    Road score: 19.95
  3. I34 = Wood 10 / Wood 5 / Wheat 5
    Road score: 19.05
  4. I01 = Wood 6 / Wood 4
    Road score: 17.40
  5. I03 = Brick 11 / Sheep 8 / Wood 4
    Road score: 17.10

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.39
I03 + I26
I03 = Brick 11 / Sheep 8 / Wood 4
I26 = Sheep 9 / Ore 9 / Wheat 6
Combined resources: wood, sheep, brick, ore, wheat

Pair 2

Score: 51.88
I04 + I30
I04 = Sheep 8 / Wood 4
I30 = Brick 10 / Ore 9 / Wheat 4
Combined resources: wood, sheep, ore, brick, wheat
Ports: sheep

Pair 3

Score: 50.94
I15 + I38
I15 = Brick 11 / Ore 9 / Sheep 8
I38 = Wood 5 / Wheat 5
Combined resources: sheep, brick, ore, wood, wheat
Ports: wood

Pair 4

Score: 50.91
I22 + I26
I22 = Brick 10 / Wood 10 / Ore 2
I26 = Sheep 9 / Ore 9 / Wheat 6
Combined resources: ore, brick, wood, sheep, wheat

Pair 5

Score: 50.72
I15 + I31
I15 = Brick 11 / Ore 9 / Sheep 8
I31 = Ore 9 / Wheat 6 / Wheat 4
Combined resources: sheep, brick, ore, wheat

Pair 6

Score: 50.55
I04 + I26
I04 = Sheep 8 / Wood 4
I26 = Sheep 9 / Ore 9 / Wheat 6
Combined resources: wood, sheep, ore, wheat
Ports: sheep

Seat Advice

Player 1

  • I26
    Sheep 9 / Ore 9 / Wheat 6
  • I15
    Brick 11 / Ore 9 / Sheep 8
  • I30
    Brick 10 / Ore 9 / Wheat 4

Player 2

  • I26
    Sheep 9 / Ore 9 / Wheat 6
  • I15
    Brick 11 / Ore 9 / Sheep 8
  • I04
    Sheep 8 / Wood 4

Player 3

  • I26
    Sheep 9 / Ore 9 / Wheat 6
  • I15
    Brick 11 / Ore 9 / Sheep 8
  • I04
    Sheep 8 / Wood 4

Best Player 4 Recovery Pairs

I03 + I26
I03 = Brick 11 / Sheep 8 / Wood 4
I26 = Sheep 9 / Ore 9 / Wheat 6
I04 + I30
I04 = Sheep 8 / Wood 4
I30 = Brick 10 / Ore 9 / Wheat 4
I15 + I38
I15 = Brick 11 / Ore 9 / Sheep 8
I38 = Wood 5 / Wheat 5
I22 + I26
I22 = Brick 10 / Wood 10 / Ore 2
I26 = Sheep 9 / Ore 9 / Wheat 6

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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