Daily Verdict
For your two settlements, look at I16 + I31. Road building will need trades for wood, brick. This opening leans toward cities and development cards. Place I31 second to start with 2 wheat, 1 ore.
- The board produces relatively little brick, ore; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- For a road-building alternative, compare I26.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I26 | Sheep 9 / Ore 9 / Wheat 6 | 18.28 |
| 2 | I15 | Brick 11 / Ore 9 / Sheep 8 | 16.78 |
| 3 | I16 | Sheep 9 / Ore 9 / Sheep 8 | 16.41 |
| 4 | I04 | Sheep 8 / Wood 4 | 16.14 |
| 5 | I30 | Brick 10 / Ore 9 / Wheat 4 | 15.77 |
| 6 | I03 | Brick 11 / Sheep 8 / Wood 4 | 15.63 |
| 7 | I31 | Ore 9 / Wheat 6 / Wheat 4 | 15.34 |
| 8 | I25 | Wood 10 / Wheat 8 / Wood 5 | 14.90 |
| 9 | I38 | Wood 5 / Wheat 5 | 14.87 |
| 10 | I24 | Wheat 8 / Wood 5 | 13.95 |
Best City Starts
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I26 = Sheep 9 / Ore 9 / Wheat 6City score: 11.73
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I31 = Ore 9 / Wheat 6 / Wheat 4City score: 10.23
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I16 = Sheep 9 / Ore 9 / Sheep 8City score: 9.91
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I30 = Brick 10 / Ore 9 / Wheat 4City score: 8.88
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I15 = Brick 11 / Ore 9 / Sheep 8City score: 8.50
Best Road Starts
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I26 = Sheep 9 / Ore 9 / Wheat 6Road score: 9.59
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I25 = Wood 10 / Wheat 8 / Wood 5Road score: 9.54
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I03 = Brick 11 / Sheep 8 / Wood 4Road score: 9.38
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I16 = Sheep 9 / Ore 9 / Sheep 8Road score: 9.16
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I02 = Brick 11 / Wood 6 / Wood 4Road score: 8.82
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 51.42Pair 3
Score: 51.34Pair 4
Score: 51.34Pair 5
Score: 51.11Pair 6
Score: 50.48Seat Advice
Player 1
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I26Sheep 9 / Ore 9 / Wheat 6
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I16Sheep 9 / Ore 9 / Sheep 8
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I15Brick 11 / Ore 9 / Sheep 8
Player 2
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I25Wood 10 / Wheat 8 / Wood 5
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I30Brick 10 / Ore 9 / Wheat 4
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I03Brick 11 / Sheep 8 / Wood 4
Player 3
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I02Brick 11 / Wood 6 / Wood 4
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I39Wheat 6 / Wheat 4 / Brick 3
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I04Sheep 8 / Wood 4
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.