Daily Board Analysis

Daily Catan Board Insight for February 28, 2026

Choose your first settlement carefully: the strongest spots stand apart.

port-driven polarized brick-scarce
Setup ID
339
Saved At
2025-08-25 17:07:45
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I03 + I44. These settlements produce all five resources, giving you several ways to build. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I44 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 5 5 T1 Sheep 2 2 T2 Wood 6 6 T3 Brick 10 10 T4 Ore 9 9 T5 Wheat 4 4 T6 Sheep 3 3 T7 Wood 8 8 T8 Brick 3 3 T9 Wheat 11 11 T10 Desert T11 Sheep 8 8 T12 Wheat 4 4 T13 Ore 6 6 T14 Wood 5 5 T15 Brick 10 10 T16 Ore 11 11 T17 Wood 12 12 T18 Sheep 9 9 T19 I01 = Wheat 5 / Sheep 2 I01 I02 = Ore 9 / Wheat 5 / Sheep 2 I02 10 I03 = Brick 10 / Ore 9 / Wheat 5 I03 2 I04 = Brick 10 / Wheat 5 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Wood 6 / Sheep 2 I07 I08 = Wood 6 / Wheat 4 / Sheep 2 I08 9 I09 = Ore 9 / Wheat 4 / Sheep 2 I09 I10 = Sheep 2 I10 I11 = Wood 6 I11 I12 = Wood 6 / Sheep 3 I12 I13 = Wood 6 / Wheat 4 / Sheep 3 I13 6 I14 = Wood 6 I14 I15 = Brick 10 / Ore 9 / Brick 3 I15 I16 = Brick 10 / Wood 8 / Brick 3 I16 7 I17 = Brick 10 / Wood 8 I17 I18 = Brick 10 I18 I19 = Wheat 11 / Ore 9 / Wheat 4 I19 I20 = Wheat 11 / Ore 9 / Brick 3 I20 I21 = Wheat 4 / Sheep 3 I21 I22 = Wheat 11 / Wheat 4 I22 I23 = Sheep 3 I23 I24 = Sheep 8 / Sheep 3 I24 I25 = Sheep 8 / Sheep 3 I25 I26 = Wood 8 / Wheat 4 / Brick 3 I26 4 I27 = Wood 8 / Wheat 4 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Wheat 11 / Ore 6 / Brick 3 I30 8 I31 = Ore 6 / Wheat 4 / Brick 3 I31 5 I32 = Wheat 11 / Wood 5 I32 I33 = Wheat 11 / Ore 6 / Wood 5 I33 3 I34 = Brick 10 / Sheep 8 I34 I35 = Brick 10 / Wood 5 I35 I36 = Sheep 8 I36 I37 = Sheep 8 I37 I38 = Brick 10 / Sheep 8 I38 I39 = Ore 11 / Ore 6 / Wheat 4 I39 I40 = Ore 11 / Wheat 4 I40 I41 = Wheat 4 I41 I42 = Wood 12 / Ore 6 / Wood 5 I42 I43 = Wood 12 / Ore 11 / Ore 6 I43 I44 = Brick 10 / Sheep 9 / Wood 5 I44 1 I45 = Wood 12 / Sheep 9 / Wood 5 I45 I46 = Brick 10 I46 I47 = Brick 10 / Sheep 9 I47 I48 = Wood 12 / Ore 11 I48 I49 = Ore 11 I49 I50 = Ore 11 I50 I51 = Wood 12 / Sheep 9 I51 I52 = Wood 12 I52 I53 = Sheep 9 I53 I54 = Sheep 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I44 Brick 10 / Sheep 9 / Wood 5 16.23
2 I03 Brick 10 / Ore 9 / Wheat 5 15.86
3 I33 Wheat 11 / Ore 6 / Wood 5 15.74
4 I26 Wood 8 / Wheat 4 / Brick 3 15.05
5 I31 Ore 6 / Wheat 4 / Brick 3 14.94
6 I13 Wood 6 / Wheat 4 / Sheep 3 14.48
7 I16 Brick 10 / Wood 8 / Brick 3 13.83
8 I30 Wheat 11 / Ore 6 / Brick 3 13.71
9 I08 Wood 6 / Wheat 4 / Sheep 2 13.54
10 I02 Ore 9 / Wheat 5 / Sheep 2 13.25

Best City Starts

  1. I03 = Brick 10 / Ore 9 / Wheat 5
    City score: 9.58
  2. I33 = Wheat 11 / Ore 6 / Wood 5
    City score: 9.43
  3. I39 = Ore 11 / Ore 6 / Wheat 4
    City score: 9.16
  4. I31 = Ore 6 / Wheat 4 / Brick 3
    City score: 9.12
  5. I02 = Ore 9 / Wheat 5 / Sheep 2
    City score: 8.55

Best Road Starts

  1. I44 = Brick 10 / Sheep 9 / Wood 5
    Road score: 10.44
  2. I16 = Brick 10 / Wood 8 / Brick 3
    Road score: 9.62
  3. I26 = Wood 8 / Wheat 4 / Brick 3
    Road score: 9.42
  4. I03 = Brick 10 / Ore 9 / Wheat 5
    Road score: 8.82
  5. I33 = Wheat 11 / Ore 6 / Wood 5
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.43
I03 + I44
I03 = Brick 10 / Ore 9 / Wheat 5
I44 = Brick 10 / Sheep 9 / Wood 5
Combined resources: wheat, brick, ore, wood, sheep

Pair 2

Score: 49.03
I31 + I44
I31 = Ore 6 / Wheat 4 / Brick 3
I44 = Brick 10 / Sheep 9 / Wood 5
Combined resources: brick, wheat, ore, wood, sheep

Pair 3

Score: 48.93
I33 + I44
I33 = Wheat 11 / Ore 6 / Wood 5
I44 = Brick 10 / Sheep 9 / Wood 5
Combined resources: wheat, ore, wood, brick, sheep

Pair 4

Score: 48.40
I39 + I44
I39 = Ore 11 / Ore 6 / Wheat 4
I44 = Brick 10 / Sheep 9 / Wood 5
Combined resources: wheat, ore, wood, brick, sheep

Pair 5

Score: 48.18
I44 + I26
I44 = Brick 10 / Sheep 9 / Wood 5
I26 = Wood 8 / Wheat 4 / Brick 3
Combined resources: wood, brick, wheat, sheep

Pair 6

Score: 47.37
I19 + I44
I19 = Wheat 11 / Ore 9 / Wheat 4
I44 = Brick 10 / Sheep 9 / Wood 5
Combined resources: ore, wheat, wood, brick, sheep

Seat Advice

Player 1

  • I44
    Brick 10 / Sheep 9 / Wood 5
  • I33
    Wheat 11 / Ore 6 / Wood 5
  • I26
    Wood 8 / Wheat 4 / Brick 3

Player 2

  • I33
    Wheat 11 / Ore 6 / Wood 5
  • I16
    Brick 10 / Wood 8 / Brick 3
  • I31
    Ore 6 / Wheat 4 / Brick 3

Player 3

  • I13
    Wood 6 / Wheat 4 / Sheep 3
  • I31
    Ore 6 / Wheat 4 / Brick 3
  • I39
    Ore 11 / Ore 6 / Wheat 4

Best Player 4 Recovery Pairs

I03 + I44
I03 = Brick 10 / Ore 9 / Wheat 5
I44 = Brick 10 / Sheep 9 / Wood 5
I31 + I44
I31 = Ore 6 / Wheat 4 / Brick 3
I44 = Brick 10 / Sheep 9 / Wood 5
I33 + I44
I33 = Wheat 11 / Ore 6 / Wood 5
I44 = Brick 10 / Sheep 9 / Wood 5
I39 + I44
I39 = Ore 11 / Ore 6 / Wheat 4
I44 = Brick 10 / Sheep 9 / Wood 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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