Daily Board Analysis

Daily Catan Board Insight for March 1, 2026

Plan around limited ore.

road-race port-driven polarized ore-scarce
Setup ID
1088
Saved At
2026-02-03 22:02:28
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I43 + I45. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore, sheep; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I13 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 5 5 T1 Sheep 10 10 T2 Wood 8 8 T3 Sheep 2 2 T4 Brick 9 9 T5 Wheat 11 11 T6 Ore 4 4 T7 Wheat 6 6 T8 Wheat 4 4 T9 Desert T10 Sheep 3 3 T11 Ore 11 11 T12 Ore 3 3 T13 Sheep 5 5 T14 Brick 6 6 T15 Wood 12 12 T16 Wood 8 8 T17 Wood 10 10 T18 Wheat 9 9 T19 I01 = Sheep 10 / Brick 5 I01 I02 = Sheep 10 / Brick 9 / Brick 5 I02 8 I03 = Brick 9 / Brick 5 / Sheep 2 I03 I04 = Brick 5 / Sheep 2 I04 I05 = Brick 5 I05 I06 = Brick 5 I06 I07 = Sheep 10 / Wood 8 I07 I08 = Wheat 11 / Sheep 10 / Wood 8 I08 7 I09 = Wheat 11 / Sheep 10 / Brick 9 I09 9 I10 = Sheep 10 I10 I11 = Wood 8 I11 I12 = Wood 8 / Ore 4 I12 I13 = Wheat 11 / Wood 8 / Ore 4 I13 6 I14 = Wood 8 I14 I15 = Brick 9 / Wheat 4 / Sheep 2 I15 I16 = Wheat 6 / Wheat 4 / Sheep 2 I16 I17 = Wheat 6 / Sheep 2 I17 I18 = Sheep 2 I18 I19 = Wheat 11 / Brick 9 I19 I20 = Brick 9 / Wheat 4 I20 I21 = Wheat 11 / Ore 4 / Sheep 3 I21 I22 = Wheat 11 / Sheep 3 I22 I23 = Ore 4 I23 I24 = Ore 11 / Ore 4 I24 I25 = Ore 11 / Ore 4 / Sheep 3 I25 I26 = Wheat 6 / Wheat 4 / Ore 3 I26 I27 = Wheat 6 / Ore 3 I27 I28 = Wheat 6 I28 I29 = Wheat 6 I29 I30 = Sheep 5 / Wheat 4 I30 I31 = Sheep 5 / Wheat 4 / Ore 3 I31 10 I32 = Brick 6 / Sheep 3 I32 I33 = Brick 6 / Sheep 5 I33 I34 = Wood 12 / Ore 11 / Sheep 3 I34 I35 = Wood 12 / Brick 6 / Sheep 3 I35 I36 = Ore 11 I36 I37 = Ore 11 I37 I38 = Wood 12 / Ore 11 I38 I39 = Wood 8 / Sheep 5 / Ore 3 I39 3 I40 = Wood 8 / Ore 3 I40 I41 = Ore 3 I41 I42 = Wood 10 / Brick 6 / Sheep 5 I42 1 I43 = Wood 10 / Wood 8 / Sheep 5 I43 4 I44 = Wood 12 / Wheat 9 / Brick 6 I44 5 I45 = Wood 10 / Wheat 9 / Brick 6 I45 2 I46 = Wood 12 I46 I47 = Wood 12 / Wheat 9 I47 I48 = Wood 10 / Wood 8 I48 I49 = Wood 8 I49 I50 = Wood 8 I50 I51 = Wood 10 / Wheat 9 I51 I52 = Wood 10 I52 I53 = Wheat 9 I53 I54 = Wheat 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I42 Wood 10 / Brick 6 / Sheep 5 17.63
2 I45 Wood 10 / Wheat 9 / Brick 6 17.45
3 I39 Wood 8 / Sheep 5 / Ore 3 16.33
4 I43 Wood 10 / Wood 8 / Sheep 5 15.74
5 I44 Wood 12 / Wheat 9 / Brick 6 15.15
6 I13 Wheat 11 / Wood 8 / Ore 4 15.01
7 I08 Wheat 11 / Sheep 10 / Wood 8 14.91
8 I02 Sheep 10 / Brick 9 / Brick 5 14.26
9 I09 Wheat 11 / Sheep 10 / Brick 9 14.11
10 I31 Sheep 5 / Wheat 4 / Ore 3 13.80

Best City Starts

  1. I13 = Wheat 11 / Wood 8 / Ore 4
    City score: 8.39
  2. I45 = Wood 10 / Wheat 9 / Brick 6
    City score: 8.37
  3. I39 = Wood 8 / Sheep 5 / Ore 3
    City score: 8.22
  4. I26 = Wheat 6 / Wheat 4 / Ore 3
    City score: 8.20
  5. I31 = Sheep 5 / Wheat 4 / Ore 3
    City score: 8.09

Best Road Starts

  1. I42 = Wood 10 / Brick 6 / Sheep 5
    Road score: 11.15
  2. I45 = Wood 10 / Wheat 9 / Brick 6
    Road score: 11.15
  3. I43 = Wood 10 / Wood 8 / Sheep 5
    Road score: 9.54
  4. I44 = Wood 12 / Wheat 9 / Brick 6
    Road score: 8.90
  5. I02 = Sheep 10 / Brick 9 / Brick 5
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.12
I43 + I45
I43 = Wood 10 / Wood 8 / Sheep 5
I45 = Wood 10 / Wheat 9 / Brick 6
Combined resources: sheep, wood, brick, wheat

Pair 2

Score: 51.99
I39 + I45
I39 = Wood 8 / Sheep 5 / Ore 3
I45 = Wood 10 / Wheat 9 / Brick 6
Combined resources: ore, sheep, wood, brick, wheat

Pair 3

Score: 50.51
I13 + I42
I13 = Wheat 11 / Wood 8 / Ore 4
I42 = Wood 10 / Brick 6 / Sheep 5
Combined resources: wood, wheat, ore, sheep, brick

Pair 4

Score: 50.48
I26 + I42
I26 = Wheat 6 / Wheat 4 / Ore 3
I42 = Wood 10 / Brick 6 / Sheep 5
Combined resources: wheat, ore, sheep, brick, wood

Pair 5

Score: 50.06
I02 + I45
I02 = Sheep 10 / Brick 9 / Brick 5
I45 = Wood 10 / Wheat 9 / Brick 6
Combined resources: brick, sheep, wood, wheat

Pair 6

Score: 49.72
I08 + I45
I08 = Wheat 11 / Sheep 10 / Wood 8
I45 = Wood 10 / Wheat 9 / Brick 6
Combined resources: sheep, wood, wheat, brick

Seat Advice

Player 1

  • I42
    Wood 10 / Brick 6 / Sheep 5
  • I45
    Wood 10 / Wheat 9 / Brick 6
  • I43
    Wood 10 / Wood 8 / Sheep 5

Player 2

  • I39
    Wood 8 / Sheep 5 / Ore 3
  • I02
    Sheep 10 / Brick 9 / Brick 5
  • I44
    Wood 12 / Wheat 9 / Brick 6

Player 3

  • I26
    Wheat 6 / Wheat 4 / Ore 3
  • I16
    Wheat 6 / Wheat 4 / Sheep 2
  • I15
    Brick 9 / Wheat 4 / Sheep 2

Best Player 4 Recovery Pairs

I43 + I45
I43 = Wood 10 / Wood 8 / Sheep 5
I45 = Wood 10 / Wheat 9 / Brick 6
I39 + I45
I39 = Wood 8 / Sheep 5 / Ore 3
I45 = Wood 10 / Wheat 9 / Brick 6
I13 + I42
I13 = Wheat 11 / Wood 8 / Ore 4
I42 = Wood 10 / Brick 6 / Sheep 5
I26 + I42
I26 = Wheat 6 / Wheat 4 / Ore 3
I42 = Wood 10 / Brick 6 / Sheep 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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