Daily Board Analysis

Daily Catan Board Insight for March 3, 2026 | Catan Tools

Today's map is city-heavy, port-driven, polarized, wood-scarce.

city-heavy port-driven polarized wood-scarce
Setup ID
1262
Saved At
2026-02-23 19:13:41
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 5 5 T1 Sheep 5 5 T2 Wood 3 3 T3 Wood 11 11 T4 Ore 6 6 T5 Brick 11 11 T6 Wheat 8 8 T7 Wheat 8 8 T8 Brick 4 4 T9 Desert T10 Sheep 4 4 T11 Wheat 2 2 T12 Brick 9 9 T13 Sheep 6 6 T14 Wheat 10 10 T15 Sheep 9 9 T16 Ore 10 10 T17 Wood 12 12 T18 Ore 3 3 T19 I01 = Wood 5 / Sheep 5 I01 I02 = Ore 6 / Wood 5 / Sheep 5 I02 1 I03 = Wood 11 / Ore 6 / Wood 5 I03 9 I04 = Wood 11 / Wood 5 I04 I05 = Wood 5 I05 I06 = Wood 5 I06 I07 = Sheep 5 / Wood 3 I07 I08 = Brick 11 / Sheep 5 / Wood 3 I08 I09 = Brick 11 / Ore 6 / Sheep 5 I09 4 I10 = Sheep 5 I10 I11 = Wood 3 I11 I12 = Wheat 8 / Wood 3 I12 I13 = Brick 11 / Wheat 8 / Wood 3 I13 10 I14 = Wood 3 I14 I15 = Wood 11 / Ore 6 / Brick 4 I15 5 I16 = Wood 11 / Wheat 8 / Brick 4 I16 7 I17 = Wood 11 / Wheat 8 I17 I18 = Wood 11 I18 I19 = Brick 11 / Ore 6 I19 I20 = Ore 6 / Brick 4 I20 I21 = Brick 11 / Wheat 8 / Sheep 4 I21 I22 = Brick 11 / Sheep 4 I22 I23 = Wheat 8 I23 I24 = Wheat 8 / Wheat 2 I24 I25 = Wheat 8 / Sheep 4 / Wheat 2 I25 I26 = Brick 9 / Wheat 8 / Brick 4 I26 3 I27 = Brick 9 / Wheat 8 I27 I28 = Wheat 8 I28 I29 = Wheat 8 I29 I30 = Sheep 6 / Brick 4 I30 I31 = Brick 9 / Sheep 6 / Brick 4 I31 6 I32 = Wheat 10 / Sheep 4 I32 I33 = Wheat 10 / Sheep 6 I33 I34 = Sheep 9 / Sheep 4 / Wheat 2 I34 I35 = Wheat 10 / Sheep 9 / Sheep 4 I35 I36 = Wheat 2 I36 I37 = Wheat 2 I37 I38 = Sheep 9 / Wheat 2 I38 I39 = Ore 10 / Brick 9 / Sheep 6 I39 2 I40 = Ore 10 / Brick 9 I40 I41 = Brick 9 I41 I42 = Wood 12 / Wheat 10 / Sheep 6 I42 8 I43 = Wood 12 / Ore 10 / Sheep 6 I43 I44 = Wheat 10 / Sheep 9 / Ore 3 I44 I45 = Wood 12 / Wheat 10 / Ore 3 I45 I46 = Sheep 9 I46 I47 = Sheep 9 / Ore 3 I47 I48 = Wood 12 / Ore 10 I48 I49 = Ore 10 I49 I50 = Ore 10 I50 I51 = Wood 12 / Ore 3 I51 I52 = Wood 12 I52 I53 = Ore 3 I53 I54 = Ore 3 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is city-heavy, port-driven, polarized, wood-scarce.

The strongest overall opening is I02 (Ore 6 / Wood 5 / Sheep 5), while I02 is the best city-focused start, I31 is strongest for road pressure, and I40 is the best harbor start. The strongest theoretical pair is I02 (Ore 6 / Wood 5 / Sheep 5) + I26 (Brick 9 / Wheat 8 / Brick 4).

  • Scarce resources: wood, brick, ore.
  • Abundant resources: sheep, wheat.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I02 Ore 6 / Wood 5 / Sheep 5 20.80
2 I39 Ore 10 / Brick 9 / Sheep 6 20.06
3 I26 Brick 9 / Wheat 8 / Brick 4 19.27
4 I09 Brick 11 / Ore 6 / Sheep 5 19.06
5 I15 Wood 11 / Ore 6 / Brick 4 19.01
6 I31 Brick 9 / Sheep 6 / Brick 4 18.50
7 I16 Wood 11 / Wheat 8 / Brick 4 18.16
8 I42 Wood 12 / Wheat 10 / Sheep 6 18.07
9 I03 Wood 11 / Ore 6 / Wood 5 18.03
10 I13 Brick 11 / Wheat 8 / Wood 3 17.92

Best City Starts

  1. I02 = Ore 6 / Wood 5 / Sheep 5
    City score: 18.95
  2. I09 = Brick 11 / Ore 6 / Sheep 5
    City score: 17.15
  3. I26 = Brick 9 / Wheat 8 / Brick 4
    City score: 17.05
  4. I25 = Wheat 8 / Sheep 4 / Wheat 2
    City score: 16.35
  5. I03 = Wood 11 / Ore 6 / Wood 5
    City score: 16.15

Best Road Starts

  1. I31 = Brick 9 / Sheep 6 / Brick 4
    Road score: 21.20
  2. I26 = Brick 9 / Wheat 8 / Brick 4
    Road score: 19.95
  3. I02 = Ore 6 / Wood 5 / Sheep 5
    Road score: 18.30
  4. I03 = Wood 11 / Ore 6 / Wood 5
    Road score: 17.80
  5. I39 = Ore 10 / Brick 9 / Sheep 6
    Road score: 17.65

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 55.42
I02 + I26
I02 = Ore 6 / Wood 5 / Sheep 5
I26 = Brick 9 / Wheat 8 / Brick 4
Combined resources: wood, sheep, ore, wheat, brick

Pair 2

Score: 53.46
I02 + I16
I02 = Ore 6 / Wood 5 / Sheep 5
I16 = Wood 11 / Wheat 8 / Brick 4
Combined resources: wood, sheep, ore, wheat, brick

Pair 3

Score: 52.37
I02 + I13
I02 = Ore 6 / Wood 5 / Sheep 5
I13 = Brick 11 / Wheat 8 / Wood 3
Combined resources: wood, sheep, ore, brick, wheat

Pair 4

Score: 51.65
I02 + I21
I02 = Ore 6 / Wood 5 / Sheep 5
I21 = Brick 11 / Wheat 8 / Sheep 4
Combined resources: wood, sheep, ore, brick, wheat

Pair 5

Score: 51.34
I03 + I26
I03 = Wood 11 / Ore 6 / Wood 5
I26 = Brick 9 / Wheat 8 / Brick 4
Combined resources: wood, ore, wheat, brick

Pair 6

Score: 51.26
I02 + I27
I02 = Ore 6 / Wood 5 / Sheep 5
I27 = Brick 9 / Wheat 8
Combined resources: wood, sheep, ore, wheat, brick

Seat Advice

Player 1

  • I02
    Ore 6 / Wood 5 / Sheep 5
  • I39
    Ore 10 / Brick 9 / Sheep 6
  • I26
    Brick 9 / Wheat 8 / Brick 4

Player 2

  • I02
    Ore 6 / Wood 5 / Sheep 5
  • I26
    Brick 9 / Wheat 8 / Brick 4
  • I39
    Ore 10 / Brick 9 / Sheep 6

Player 3

  • I02
    Ore 6 / Wood 5 / Sheep 5
  • I26
    Brick 9 / Wheat 8 / Brick 4
  • I39
    Ore 10 / Brick 9 / Sheep 6

Best Player 4 Recovery Pairs

I02 + I26
I02 = Ore 6 / Wood 5 / Sheep 5
I26 = Brick 9 / Wheat 8 / Brick 4
I02 + I16
I02 = Ore 6 / Wood 5 / Sheep 5
I16 = Wood 11 / Wheat 8 / Brick 4
I02 + I13
I02 = Ore 6 / Wood 5 / Sheep 5
I13 = Brick 11 / Wheat 8 / Wood 3
I02 + I21
I02 = Ore 6 / Wood 5 / Sheep 5
I21 = Brick 11 / Wheat 8 / Sheep 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.