Daily Board Analysis

Daily Catan Board Insight for March 3, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized wood-scarce
Setup ID
1262
Saved At
2026-02-23 19:13:41
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I26 + I02. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 sheep, 1 ore.

  • The board produces relatively little wood, brick, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 5 5 T1 Sheep 5 5 T2 Wood 3 3 T3 Wood 11 11 T4 Ore 6 6 T5 Brick 11 11 T6 Wheat 8 8 T7 Wheat 8 8 T8 Brick 4 4 T9 Desert T10 Sheep 4 4 T11 Wheat 2 2 T12 Brick 9 9 T13 Sheep 6 6 T14 Wheat 10 10 T15 Sheep 9 9 T16 Ore 10 10 T17 Wood 12 12 T18 Ore 3 3 T19 I01 = Wood 5 / Sheep 5 I01 I02 = Ore 6 / Wood 5 / Sheep 5 I02 1 I03 = Wood 11 / Ore 6 / Wood 5 I03 10 I04 = Wood 11 / Wood 5 I04 I05 = Wood 5 I05 I06 = Wood 5 I06 I07 = Sheep 5 / Wood 3 I07 I08 = Brick 11 / Sheep 5 / Wood 3 I08 I09 = Brick 11 / Ore 6 / Sheep 5 I09 3 I10 = Sheep 5 I10 I11 = Wood 3 I11 I12 = Wheat 8 / Wood 3 I12 I13 = Brick 11 / Wheat 8 / Wood 3 I13 8 I14 = Wood 3 I14 I15 = Wood 11 / Ore 6 / Brick 4 I15 5 I16 = Wood 11 / Wheat 8 / Brick 4 I16 6 I17 = Wood 11 / Wheat 8 I17 I18 = Wood 11 I18 I19 = Brick 11 / Ore 6 I19 I20 = Ore 6 / Brick 4 I20 I21 = Brick 11 / Wheat 8 / Sheep 4 I21 9 I22 = Brick 11 / Sheep 4 I22 I23 = Wheat 8 I23 I24 = Wheat 8 / Wheat 2 I24 I25 = Wheat 8 / Sheep 4 / Wheat 2 I25 I26 = Brick 9 / Wheat 8 / Brick 4 I26 4 I27 = Brick 9 / Wheat 8 I27 I28 = Wheat 8 I28 I29 = Wheat 8 I29 I30 = Sheep 6 / Brick 4 I30 I31 = Brick 9 / Sheep 6 / Brick 4 I31 7 I32 = Wheat 10 / Sheep 4 I32 I33 = Wheat 10 / Sheep 6 I33 I34 = Sheep 9 / Sheep 4 / Wheat 2 I34 I35 = Wheat 10 / Sheep 9 / Sheep 4 I35 I36 = Wheat 2 I36 I37 = Wheat 2 I37 I38 = Sheep 9 / Wheat 2 I38 I39 = Ore 10 / Brick 9 / Sheep 6 I39 2 I40 = Ore 10 / Brick 9 I40 I41 = Brick 9 I41 I42 = Wood 12 / Wheat 10 / Sheep 6 I42 I43 = Wood 12 / Ore 10 / Sheep 6 I43 I44 = Wheat 10 / Sheep 9 / Ore 3 I44 I45 = Wood 12 / Wheat 10 / Ore 3 I45 I46 = Sheep 9 I46 I47 = Sheep 9 / Ore 3 I47 I48 = Wood 12 / Ore 10 I48 I49 = Ore 10 I49 I50 = Ore 10 I50 I51 = Wood 12 / Ore 3 I51 I52 = Wood 12 I52 I53 = Ore 3 I53 I54 = Ore 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I02 Ore 6 / Wood 5 / Sheep 5 18.26
2 I39 Ore 10 / Brick 9 / Sheep 6 17.27
3 I09 Brick 11 / Ore 6 / Sheep 5 16.07
4 I26 Brick 9 / Wheat 8 / Brick 4 15.87
5 I15 Wood 11 / Ore 6 / Brick 4 15.74
6 I16 Wood 11 / Wheat 8 / Brick 4 15.53
7 I31 Brick 9 / Sheep 6 / Brick 4 15.51
8 I13 Brick 11 / Wheat 8 / Wood 3 14.76
9 I21 Brick 11 / Wheat 8 / Sheep 4 14.62
10 I03 Wood 11 / Ore 6 / Wood 5 14.51

Best City Starts

  1. I02 = Ore 6 / Wood 5 / Sheep 5
    City score: 9.91
  2. I39 = Ore 10 / Brick 9 / Sheep 6
    City score: 9.13
  3. I09 = Brick 11 / Ore 6 / Sheep 5
    City score: 8.50
  4. I26 = Brick 9 / Wheat 8 / Brick 4
    City score: 8.37
  5. I03 = Wood 11 / Ore 6 / Wood 5
    City score: 8.11

Best Road Starts

  1. I02 = Ore 6 / Wood 5 / Sheep 5
    Road score: 10.25
  2. I26 = Brick 9 / Wheat 8 / Brick 4
    Road score: 9.54
  3. I31 = Brick 9 / Sheep 6 / Brick 4
    Road score: 9.54
  4. I39 = Ore 10 / Brick 9 / Sheep 6
    Road score: 9.54
  5. I16 = Wood 11 / Wheat 8 / Brick 4
    Road score: 9.38

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 55.08
I26 + I02
I26 = Brick 9 / Wheat 8 / Brick 4
I02 = Ore 6 / Wood 5 / Sheep 5
Combined resources: wood, sheep, ore, wheat, brick

Pair 2

Score: 52.26
I02 + I16
I02 = Ore 6 / Wood 5 / Sheep 5
I16 = Wood 11 / Wheat 8 / Brick 4
Combined resources: wood, sheep, ore, wheat, brick

Pair 3

Score: 51.55
I31 + I02
I31 = Brick 9 / Sheep 6 / Brick 4
I02 = Ore 6 / Wood 5 / Sheep 5
Combined resources: wood, sheep, ore, brick

Pair 4

Score: 50.87
I02 + I39
I02 = Ore 6 / Wood 5 / Sheep 5
I39 = Ore 10 / Brick 9 / Sheep 6
Combined resources: wood, sheep, ore, brick

Pair 5

Score: 50.36
I02 + I21
I02 = Ore 6 / Wood 5 / Sheep 5
I21 = Brick 11 / Wheat 8 / Sheep 4
Combined resources: wood, sheep, ore, brick, wheat

Pair 6

Score: 50.21
I39 + I16
I39 = Ore 10 / Brick 9 / Sheep 6
I16 = Wood 11 / Wheat 8 / Brick 4
Combined resources: wood, wheat, brick, sheep, ore

Seat Advice

Player 1

  • I02
    Ore 6 / Wood 5 / Sheep 5
  • I26
    Brick 9 / Wheat 8 / Brick 4
  • I03
    Wood 11 / Ore 6 / Wood 5

Player 2

  • I39
    Ore 10 / Brick 9 / Sheep 6
  • I26
    Brick 9 / Wheat 8 / Brick 4
  • I15
    Wood 11 / Ore 6 / Brick 4

Player 3

  • I15
    Wood 11 / Ore 6 / Brick 4
  • I35
    Wheat 10 / Sheep 9 / Sheep 4
  • I44
    Wheat 10 / Sheep 9 / Ore 3

Best Player 4 Recovery Pairs

I26 + I02
I26 = Brick 9 / Wheat 8 / Brick 4
I02 = Ore 6 / Wood 5 / Sheep 5
I02 + I16
I02 = Ore 6 / Wood 5 / Sheep 5
I16 = Wood 11 / Wheat 8 / Brick 4
I31 + I02
I31 = Brick 9 / Sheep 6 / Brick 4
I02 = Ore 6 / Wood 5 / Sheep 5
I02 + I39
I02 = Ore 6 / Wood 5 / Sheep 5
I39 = Ore 10 / Brick 9 / Sheep 6

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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