Daily Board Analysis

Daily Catan Board Insight for March 4, 2026

Plan around limited ore.

road-race port-driven polarized brick-scarce
Setup ID
1507
Saved At
2026-03-24 17:10:42
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I35 + I15. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I03 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 10 10 T1 Brick 3 3 T2 Ore 8 8 T3 Wheat 6 6 T4 Wood 5 5 T5 Wheat 4 4 T6 Wheat 2 2 T7 Sheep 11 11 T8 Brick 5 5 T9 Brick 11 11 T10 Wood 4 4 T11 Desert T12 Sheep 6 6 T13 Ore 12 12 T14 Sheep 9 9 T15 Wood 8 8 T16 Wood 9 9 T17 Sheep 10 10 T18 Wheat 3 3 T19 I01 = Ore 10 / Brick 3 I01 I02 = Ore 10 / Wood 5 / Brick 3 I02 I03 = Ore 10 / Wheat 6 / Wood 5 I03 2 I04 = Ore 10 / Wheat 6 I04 I05 = Ore 10 I05 I06 = Ore 10 I06 I07 = Ore 8 / Brick 3 I07 I08 = Ore 8 / Wheat 4 / Brick 3 I08 7 I09 = Wood 5 / Wheat 4 / Brick 3 I09 10 I10 = Brick 3 I10 I11 = Ore 8 I11 I12 = Ore 8 / Wheat 2 I12 I13 = Ore 8 / Wheat 4 / Wheat 2 I13 I14 = Ore 8 I14 I15 = Wheat 6 / Wood 5 / Brick 5 I15 1 I16 = Sheep 11 / Wheat 6 / Brick 5 I16 3 I17 = Sheep 11 / Wheat 6 I17 I18 = Wheat 6 I18 I19 = Brick 11 / Wood 5 / Wheat 4 I19 I20 = Brick 11 / Wood 5 / Brick 5 I20 I21 = Wheat 4 / Wood 4 / Wheat 2 I21 I22 = Brick 11 / Wheat 4 / Wood 4 I22 I23 = Wheat 2 I23 I24 = Wheat 2 I24 I25 = Wood 4 / Wheat 2 I25 I26 = Sheep 11 / Sheep 6 / Brick 5 I26 6 I27 = Sheep 11 / Sheep 6 I27 I28 = Sheep 11 I28 I29 = Sheep 11 I29 I30 = Ore 12 / Brick 11 / Brick 5 I30 I31 = Ore 12 / Sheep 6 / Brick 5 I31 5 I32 = Brick 11 / Sheep 9 / Wood 4 I32 I33 = Ore 12 / Brick 11 / Sheep 9 I33 I34 = Wood 8 / Wood 4 I34 I35 = Sheep 9 / Wood 8 / Wood 4 I35 8 I36 = I36 I37 = I37 I38 = Wood 8 I38 I39 = Ore 12 / Wood 9 / Sheep 6 I39 9 I40 = Wood 9 / Sheep 6 I40 I41 = Sheep 6 I41 I42 = Ore 12 / Sheep 10 / Sheep 9 I42 I43 = Ore 12 / Sheep 10 / Wood 9 I43 I44 = Sheep 9 / Wood 8 / Wheat 3 I44 4 I45 = Sheep 10 / Sheep 9 / Wheat 3 I45 I46 = Wood 8 I46 I47 = Wood 8 / Wheat 3 I47 I48 = Sheep 10 / Wood 9 I48 I49 = Wood 9 I49 I50 = Wood 9 I50 I51 = Sheep 10 / Wheat 3 I51 I52 = Sheep 10 I52 I53 = Wheat 3 I53 I54 = Wheat 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I15 Wheat 6 / Wood 5 / Brick 5 18.75
2 I03 Ore 10 / Wheat 6 / Wood 5 17.49
3 I16 Sheep 11 / Wheat 6 / Brick 5 16.99
4 I44 Sheep 9 / Wood 8 / Wheat 3 15.76
5 I31 Ore 12 / Sheep 6 / Brick 5 15.14
6 I26 Sheep 11 / Sheep 6 / Brick 5 15.01
7 I08 Ore 8 / Wheat 4 / Brick 3 14.92
8 I35 Sheep 9 / Wood 8 / Wood 4 14.91
9 I39 Ore 12 / Wood 9 / Sheep 6 14.66
10 I09 Wood 5 / Wheat 4 / Brick 3 14.54

Best City Starts

  1. I03 = Ore 10 / Wheat 6 / Wood 5
    City score: 9.90
  2. I08 = Ore 8 / Wheat 4 / Brick 3
    City score: 9.12
  3. I15 = Wheat 6 / Wood 5 / Brick 5
    City score: 9.02
  4. I13 = Ore 8 / Wheat 4 / Wheat 2
    City score: 8.58
  5. I16 = Sheep 11 / Wheat 6 / Brick 5
    City score: 8.09

Best Road Starts

  1. I15 = Wheat 6 / Wood 5 / Brick 5
    Road score: 11.95
  2. I03 = Ore 10 / Wheat 6 / Wood 5
    Road score: 9.54
  3. I35 = Sheep 9 / Wood 8 / Wood 4
    Road score: 9.54
  4. I16 = Sheep 11 / Wheat 6 / Brick 5
    Road score: 9.45
  5. I44 = Sheep 9 / Wood 8 / Wheat 3
    Road score: 9.45

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.72
I35 + I15
I35 = Sheep 9 / Wood 8 / Wood 4
I15 = Wheat 6 / Wood 5 / Brick 5
Combined resources: wheat, wood, brick, sheep

Pair 2

Score: 52.76
I26 + I15
I26 = Sheep 11 / Sheep 6 / Brick 5
I15 = Wheat 6 / Wood 5 / Brick 5
Combined resources: wheat, wood, brick, sheep

Pair 3

Score: 52.46
I44 + I15
I44 = Sheep 9 / Wood 8 / Wheat 3
I15 = Wheat 6 / Wood 5 / Brick 5
Combined resources: wheat, wood, brick, sheep

Pair 4

Score: 52.17
I39 + I15
I39 = Ore 12 / Wood 9 / Sheep 6
I15 = Wheat 6 / Wood 5 / Brick 5
Combined resources: wheat, wood, brick, sheep, ore

Pair 5

Score: 52.12
I31 + I15
I31 = Ore 12 / Sheep 6 / Brick 5
I15 = Wheat 6 / Wood 5 / Brick 5
Combined resources: wheat, wood, brick, sheep, ore

Pair 6

Score: 51.42
I35 + I16
I35 = Sheep 9 / Wood 8 / Wood 4
I16 = Sheep 11 / Wheat 6 / Brick 5
Combined resources: wheat, sheep, brick, wood

Seat Advice

Player 1

  • I15
    Wheat 6 / Wood 5 / Brick 5
  • I16
    Sheep 11 / Wheat 6 / Brick 5
  • I03
    Ore 10 / Wheat 6 / Wood 5

Player 2

  • I08
    Ore 8 / Wheat 4 / Brick 3
  • I44
    Sheep 9 / Wood 8 / Wheat 3
  • I35
    Sheep 9 / Wood 8 / Wood 4

Player 3

  • I26
    Sheep 11 / Sheep 6 / Brick 5
  • I31
    Ore 12 / Sheep 6 / Brick 5
  • I19
    Brick 11 / Wood 5 / Wheat 4

Best Player 4 Recovery Pairs

I35 + I15
I35 = Sheep 9 / Wood 8 / Wood 4
I15 = Wheat 6 / Wood 5 / Brick 5
I26 + I15
I26 = Sheep 11 / Sheep 6 / Brick 5
I15 = Wheat 6 / Wood 5 / Brick 5
I44 + I15
I44 = Sheep 9 / Wood 8 / Wheat 3
I15 = Wheat 6 / Wood 5 / Brick 5
I39 + I15
I39 = Ore 12 / Wood 9 / Sheep 6
I15 = Wheat 6 / Wood 5 / Brick 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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