Daily Board Analysis

Daily Catan Board Insight for March 4, 2026 | Catan Tools

Today's map is road-race, port-driven, polarized, brick-scarce.

road-race port-driven polarized brick-scarce
Setup ID
1507
Saved At
2026-03-24 17:10:42
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 10 10 T1 Brick 3 3 T2 Ore 8 8 T3 Wheat 6 6 T4 Wood 5 5 T5 Wheat 4 4 T6 Wheat 2 2 T7 Sheep 11 11 T8 Brick 5 5 T9 Brick 11 11 T10 Wood 4 4 T11 Desert T12 Sheep 6 6 T13 Ore 12 12 T14 Sheep 9 9 T15 Wood 8 8 T16 Wood 9 9 T17 Sheep 10 10 T18 Wheat 3 3 T19 I01 = Ore 10 / Brick 3 I01 I02 = Ore 10 / Wood 5 / Brick 3 I02 9 I03 = Ore 10 / Wheat 6 / Wood 5 I03 2 I04 = Ore 10 / Wheat 6 I04 6 I05 = Ore 10 I05 I06 = Ore 10 I06 I07 = Ore 8 / Brick 3 I07 I08 = Ore 8 / Wheat 4 / Brick 3 I08 10 I09 = Wood 5 / Wheat 4 / Brick 3 I09 I10 = Brick 3 I10 I11 = Ore 8 I11 I12 = Ore 8 / Wheat 2 I12 I13 = Ore 8 / Wheat 4 / Wheat 2 I13 I14 = Ore 8 I14 I15 = Wheat 6 / Wood 5 / Brick 5 I15 1 I16 = Sheep 11 / Wheat 6 / Brick 5 I16 3 I17 = Sheep 11 / Wheat 6 I17 I18 = Wheat 6 I18 I19 = Brick 11 / Wood 5 / Wheat 4 I19 I20 = Brick 11 / Wood 5 / Brick 5 I20 I21 = Wheat 4 / Wood 4 / Wheat 2 I21 I22 = Brick 11 / Wheat 4 / Wood 4 I22 I23 = Wheat 2 I23 I24 = Wheat 2 I24 I25 = Wood 4 / Wheat 2 I25 I26 = Sheep 11 / Sheep 6 / Brick 5 I26 4 I27 = Sheep 11 / Sheep 6 I27 I28 = Sheep 11 I28 I29 = Sheep 11 I29 I30 = Ore 12 / Brick 11 / Brick 5 I30 I31 = Ore 12 / Sheep 6 / Brick 5 I31 5 I32 = Brick 11 / Sheep 9 / Wood 4 I32 I33 = Ore 12 / Brick 11 / Sheep 9 I33 I34 = Wood 8 / Wood 4 I34 I35 = Sheep 9 / Wood 8 / Wood 4 I35 I36 = I36 I37 = I37 I38 = Wood 8 I38 I39 = Ore 12 / Wood 9 / Sheep 6 I39 I40 = Wood 9 / Sheep 6 I40 8 I41 = Sheep 6 I41 I42 = Ore 12 / Sheep 10 / Sheep 9 I42 I43 = Ore 12 / Sheep 10 / Wood 9 I43 I44 = Sheep 9 / Wood 8 / Wheat 3 I44 7 I45 = Sheep 10 / Sheep 9 / Wheat 3 I45 I46 = Wood 8 I46 I47 = Wood 8 / Wheat 3 I47 I48 = Sheep 10 / Wood 9 I48 I49 = Wood 9 I49 I50 = Wood 9 I50 I51 = Sheep 10 / Wheat 3 I51 I52 = Sheep 10 I52 I53 = Wheat 3 I53 I54 = Wheat 3 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is road-race, port-driven, polarized, brick-scarce.

The strongest overall opening is I15 (Wheat 6 / Wood 5 / Brick 5), while I03 is the best city-focused start, I15 is strongest for road pressure, and I38 is the best harbor start. The strongest theoretical pair is I03 (Ore 10 / Wheat 6 / Wood 5) + I16 (Sheep 11 / Wheat 6 / Brick 5).

  • Scarce resources: brick, ore.
  • Abundant resources: wood, sheep.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I15 Wheat 6 / Wood 5 / Brick 5 20.74
2 I03 Ore 10 / Wheat 6 / Wood 5 20.73
3 I16 Sheep 11 / Wheat 6 / Brick 5 20.20
4 I26 Sheep 11 / Sheep 6 / Brick 5 18.75
5 I31 Ore 12 / Sheep 6 / Brick 5 18.28
6 I04 Ore 10 / Wheat 6 18.11
7 I44 Sheep 9 / Wood 8 / Wheat 3 18.01
8 I40 Wood 9 / Sheep 6 17.68
9 I02 Ore 10 / Wood 5 / Brick 3 17.65
10 I08 Ore 8 / Wheat 4 / Brick 3 17.65

Best City Starts

  1. I03 = Ore 10 / Wheat 6 / Wood 5
    City score: 20.80
  2. I13 = Ore 8 / Wheat 4 / Wheat 2
    City score: 19.35
  3. I08 = Ore 8 / Wheat 4 / Brick 3
    City score: 19.00
  4. I15 = Wheat 6 / Wood 5 / Brick 5
    City score: 17.95
  5. I04 = Ore 10 / Wheat 6
    City score: 17.20

Best Road Starts

  1. I15 = Wheat 6 / Wood 5 / Brick 5
    Road score: 22.30
  2. I35 = Sheep 9 / Wood 8 / Wood 4
    Road score: 22.20
  3. I20 = Brick 11 / Wood 5 / Brick 5
    Road score: 21.90
  4. I44 = Sheep 9 / Wood 8 / Wheat 3
    Road score: 17.75
  5. I34 = Wood 8 / Wood 4
    Road score: 17.40

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.98
I03 + I16
I03 = Ore 10 / Wheat 6 / Wood 5
I16 = Sheep 11 / Wheat 6 / Brick 5
Combined resources: ore, wheat, wood, sheep, brick

Pair 2

Score: 52.61
I03 + I31
I03 = Ore 10 / Wheat 6 / Wood 5
I31 = Ore 12 / Sheep 6 / Brick 5
Combined resources: ore, wheat, wood, brick, sheep

Pair 3

Score: 52.13
I03 + I26
I03 = Ore 10 / Wheat 6 / Wood 5
I26 = Sheep 11 / Sheep 6 / Brick 5
Combined resources: ore, wheat, wood, sheep, brick

Pair 4

Score: 51.88
I03 + I08
I03 = Ore 10 / Wheat 6 / Wood 5
I08 = Ore 8 / Wheat 4 / Brick 3
Combined resources: ore, wheat, wood, brick

Pair 5

Score: 50.74
I08 + I15
I08 = Ore 8 / Wheat 4 / Brick 3
I15 = Wheat 6 / Wood 5 / Brick 5
Combined resources: brick, ore, wheat, wood

Pair 6

Score: 50.70
I02 + I16
I02 = Ore 10 / Wood 5 / Brick 3
I16 = Sheep 11 / Wheat 6 / Brick 5
Combined resources: ore, brick, wood, wheat, sheep

Seat Advice

Player 1

  • I15
    Wheat 6 / Wood 5 / Brick 5
  • I03
    Ore 10 / Wheat 6 / Wood 5
  • I16
    Sheep 11 / Wheat 6 / Brick 5

Player 2

  • I03
    Ore 10 / Wheat 6 / Wood 5
  • I16
    Sheep 11 / Wheat 6 / Brick 5
  • I15
    Wheat 6 / Wood 5 / Brick 5

Player 3

  • I03
    Ore 10 / Wheat 6 / Wood 5
  • I16
    Sheep 11 / Wheat 6 / Brick 5
  • I15
    Wheat 6 / Wood 5 / Brick 5

Best Player 4 Recovery Pairs

I03 + I16
I03 = Ore 10 / Wheat 6 / Wood 5
I16 = Sheep 11 / Wheat 6 / Brick 5
I03 + I31
I03 = Ore 10 / Wheat 6 / Wood 5
I31 = Ore 12 / Sheep 6 / Brick 5
I03 + I26
I03 = Ore 10 / Wheat 6 / Wood 5
I26 = Sheep 11 / Sheep 6 / Brick 5
I03 + I08
I03 = Ore 10 / Wheat 6 / Wood 5
I08 = Ore 8 / Wheat 4 / Brick 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.