Daily Board Analysis

Daily Catan Board Insight for March 5, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
1415
Saved At
2026-03-23 14:22:00
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I19 + I02. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 sheep, 1 wheat.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I32 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 9 9 T1 Wheat 5 5 T2 Wheat 9 9 T3 Sheep 6 6 T4 Sheep 10 10 T5 Brick 5 5 T6 Brick 2 2 T7 Brick 3 3 T8 Wood 12 12 T9 Ore 6 6 T10 Sheep 11 11 T11 Wood 8 8 T12 Wheat 4 4 T13 Ore 3 3 T14 Wheat 4 4 T15 Wood 11 11 T16 Sheep 10 10 T17 Desert T18 Ore 8 8 T19 I01 = Wood 9 / Wheat 5 I01 I02 = Sheep 10 / Wood 9 / Wheat 5 I02 3 I03 = Sheep 10 / Wood 9 / Sheep 6 I03 7 I04 = Wood 9 / Sheep 6 I04 2 I05 = Wood 9 I05 I06 = Wood 9 I06 I07 = Wheat 9 / Wheat 5 I07 I08 = Wheat 9 / Wheat 5 / Brick 5 I08 6 I09 = Sheep 10 / Wheat 5 / Brick 5 I09 4 I10 = Wheat 5 I10 I11 = Wheat 9 I11 I12 = Wheat 9 / Brick 2 I12 I13 = Wheat 9 / Brick 5 / Brick 2 I13 I14 = Wheat 9 I14 I15 = Wood 12 / Sheep 10 / Sheep 6 I15 I16 = Wood 12 / Sheep 6 / Brick 3 I16 I17 = Sheep 6 / Brick 3 I17 I18 = Sheep 6 I18 I19 = Sheep 10 / Ore 6 / Brick 5 I19 1 I20 = Wood 12 / Sheep 10 / Ore 6 I20 I21 = Sheep 11 / Brick 5 / Brick 2 I21 I22 = Sheep 11 / Ore 6 / Brick 5 I22 5 I23 = Brick 2 I23 I24 = Wood 8 / Brick 2 I24 I25 = Sheep 11 / Wood 8 / Brick 2 I25 I26 = Wood 12 / Wheat 4 / Brick 3 I26 I27 = Wheat 4 / Brick 3 I27 I28 = Brick 3 I28 I29 = Brick 3 I29 I30 = Wood 12 / Ore 6 / Ore 3 I30 I31 = Wood 12 / Wheat 4 / Ore 3 I31 I32 = Sheep 11 / Ore 6 / Wheat 4 I32 8 I33 = Ore 6 / Wheat 4 / Ore 3 I33 I34 = Sheep 11 / Wood 11 / Wood 8 I34 I35 = Sheep 11 / Wood 11 / Wheat 4 I35 I36 = Wood 8 I36 I37 = Wood 8 I37 I38 = Wood 11 / Wood 8 I38 10 I39 = Sheep 10 / Wheat 4 / Ore 3 I39 I40 = Sheep 10 / Wheat 4 I40 I41 = Wheat 4 I41 I42 = Wheat 4 / Ore 3 I42 I43 = Sheep 10 / Ore 3 I43 I44 = Wood 11 / Ore 8 / Wheat 4 I44 9 I45 = Ore 8 / Wheat 4 I45 I46 = Wood 11 I46 I47 = Wood 11 / Ore 8 I47 I48 = Sheep 10 I48 I49 = Sheep 10 I49 I50 = Sheep 10 I50 I51 = Ore 8 I51 I52 = I52 I53 = Ore 8 I53 I54 = Ore 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I19 Sheep 10 / Ore 6 / Brick 5 17.65
2 I04 Wood 9 / Sheep 6 16.84
3 I02 Sheep 10 / Wood 9 / Wheat 5 16.61
4 I09 Sheep 10 / Wheat 5 / Brick 5 16.51
5 I22 Sheep 11 / Ore 6 / Brick 5 16.27
6 I08 Wheat 9 / Wheat 5 / Brick 5 16.06
7 I03 Sheep 10 / Wood 9 / Sheep 6 15.45
8 I32 Sheep 11 / Ore 6 / Wheat 4 14.67
9 I44 Wood 11 / Ore 8 / Wheat 4 14.57
10 I38 Wood 11 / Wood 8 14.32

Best City Starts

  1. I32 = Sheep 11 / Ore 6 / Wheat 4
    City score: 9.66
  2. I19 = Sheep 10 / Ore 6 / Brick 5
    City score: 9.21
  3. I33 = Ore 6 / Wheat 4 / Ore 3
    City score: 9.16
  4. I44 = Wood 11 / Ore 8 / Wheat 4
    City score: 9.12
  5. I22 = Sheep 11 / Ore 6 / Brick 5
    City score: 8.50

Best Road Starts

  1. I03 = Sheep 10 / Wood 9 / Sheep 6
    Road score: 9.54
  2. I08 = Wheat 9 / Wheat 5 / Brick 5
    Road score: 9.54
  3. I19 = Sheep 10 / Ore 6 / Brick 5
    Road score: 9.54
  4. I02 = Sheep 10 / Wood 9 / Wheat 5
    Road score: 9.45
  5. I09 = Sheep 10 / Wheat 5 / Brick 5
    Road score: 9.45

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.25
I19 + I02
I19 = Sheep 10 / Ore 6 / Brick 5
I02 = Sheep 10 / Wood 9 / Wheat 5
Combined resources: wood, wheat, sheep, brick, ore

Pair 2

Score: 51.23
I03 + I08
I03 = Sheep 10 / Wood 9 / Sheep 6
I08 = Wheat 9 / Wheat 5 / Brick 5
Combined resources: wood, sheep, wheat, brick

Pair 3

Score: 50.13
I08 + I19
I08 = Wheat 9 / Wheat 5 / Brick 5
I19 = Sheep 10 / Ore 6 / Brick 5
Combined resources: wheat, brick, sheep, ore

Pair 4

Score: 49.96
I22 + I02
I22 = Sheep 11 / Ore 6 / Brick 5
I02 = Sheep 10 / Wood 9 / Wheat 5
Combined resources: wood, wheat, sheep, brick, ore

Pair 5

Score: 49.49
I03 + I09
I03 = Sheep 10 / Wood 9 / Sheep 6
I09 = Sheep 10 / Wheat 5 / Brick 5
Combined resources: wood, sheep, wheat, brick

Pair 6

Score: 49.36
I08 + I02
I08 = Wheat 9 / Wheat 5 / Brick 5
I02 = Sheep 10 / Wood 9 / Wheat 5
Combined resources: wood, wheat, sheep, brick

Seat Advice

Player 1

  • I19
    Sheep 10 / Ore 6 / Brick 5
  • I09
    Sheep 10 / Wheat 5 / Brick 5
  • I08
    Wheat 9 / Wheat 5 / Brick 5

Player 2

  • I08
    Wheat 9 / Wheat 5 / Brick 5
  • I44
    Wood 11 / Ore 8 / Wheat 4
  • I13
    Wheat 9 / Brick 5 / Brick 2

Player 3

  • I44
    Wood 11 / Ore 8 / Wheat 4
  • I16
    Wood 12 / Sheep 6 / Brick 3
  • I25
    Sheep 11 / Wood 8 / Brick 2

Best Player 4 Recovery Pairs

I19 + I02
I19 = Sheep 10 / Ore 6 / Brick 5
I02 = Sheep 10 / Wood 9 / Wheat 5
I03 + I08
I03 = Sheep 10 / Wood 9 / Sheep 6
I08 = Wheat 9 / Wheat 5 / Brick 5
I08 + I19
I08 = Wheat 9 / Wheat 5 / Brick 5
I19 = Sheep 10 / Ore 6 / Brick 5
I22 + I02
I22 = Sheep 11 / Ore 6 / Brick 5
I02 = Sheep 10 / Wood 9 / Wheat 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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