Daily Board Analysis

Daily Catan Board Insight for March 6, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
1159
Saved At
2026-02-04 01:16:43
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I13 + I30. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 brick, 1 ore.

  • The board produces relatively little brick, sheep; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 8 8 T1 Desert T2 Brick 5 5 T3 Sheep 4 4 T4 Wood 4 4 T5 Wheat 6 6 T6 Sheep 9 9 T7 Wheat 6 6 T8 Wood 9 9 T9 Brick 5 5 T10 Wheat 11 11 T11 Wood 3 3 T12 Wheat 2 2 T13 Ore 8 8 T14 Sheep 12 12 T15 Brick 3 3 T16 Sheep 11 11 T17 Wood 10 10 T18 Ore 10 10 T19 I01 = Ore 8 I01 I02 = Ore 8 / Wood 4 I02 I03 = Ore 8 / Sheep 4 / Wood 4 I03 5 I04 = Ore 8 / Sheep 4 I04 I05 = Ore 8 I05 I06 = Ore 8 I06 I07 = Brick 5 I07 I08 = Wheat 6 / Brick 5 I08 I09 = Wheat 6 / Wood 4 I09 I10 = I10 I11 = Brick 5 I11 I12 = Sheep 9 / Brick 5 I12 I13 = Sheep 9 / Wheat 6 / Brick 5 I13 2 I14 = Brick 5 I14 I15 = Wood 9 / Sheep 4 / Wood 4 I15 I16 = Wood 9 / Wheat 6 / Sheep 4 I16 4 I17 = Wheat 6 / Sheep 4 I17 I18 = Sheep 4 I18 I19 = Wheat 6 / Brick 5 / Wood 4 I19 3 I20 = Wood 9 / Brick 5 / Wood 4 I20 7 I21 = Wheat 11 / Sheep 9 / Wheat 6 I21 I22 = Wheat 11 / Wheat 6 / Brick 5 I22 10 I23 = Sheep 9 I23 I24 = Sheep 9 / Wood 3 I24 I25 = Wheat 11 / Sheep 9 / Wood 3 I25 I26 = Wood 9 / Wheat 6 / Wheat 2 I26 I27 = Wheat 6 / Wheat 2 I27 I28 = Wheat 6 I28 I29 = Wheat 6 I29 I30 = Wood 9 / Ore 8 / Brick 5 I30 1 I31 = Wood 9 / Ore 8 / Wheat 2 I31 8 I32 = Sheep 12 / Wheat 11 / Brick 5 I32 I33 = Sheep 12 / Ore 8 / Brick 5 I33 6 I34 = Wheat 11 / Wood 3 / Brick 3 I34 I35 = Sheep 12 / Wheat 11 / Brick 3 I35 I36 = Wood 3 I36 I37 = Wood 3 I37 I38 = Wood 3 / Brick 3 I38 I39 = Sheep 11 / Ore 8 / Wheat 2 I39 I40 = Sheep 11 / Wheat 2 I40 I41 = Wheat 2 I41 I42 = Sheep 12 / Wood 10 / Ore 8 I42 I43 = Sheep 11 / Wood 10 / Ore 8 I43 9 I44 = Sheep 12 / Ore 10 / Brick 3 I44 I45 = Sheep 12 / Wood 10 / Ore 10 I45 I46 = Brick 3 I46 I47 = Ore 10 / Brick 3 I47 I48 = Sheep 11 / Wood 10 I48 I49 = Sheep 11 I49 I50 = Sheep 11 I50 I51 = Wood 10 / Ore 10 I51 I52 = Wood 10 I52 I53 = Ore 10 I53 I54 = Ore 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I30 Wood 9 / Ore 8 / Brick 5 18.56
2 I13 Sheep 9 / Wheat 6 / Brick 5 18.02
3 I19 Wheat 6 / Brick 5 / Wood 4 17.99
4 I16 Wood 9 / Wheat 6 / Sheep 4 17.26
5 I03 Ore 8 / Sheep 4 / Wood 4 16.07
6 I33 Sheep 12 / Ore 8 / Brick 5 15.02
7 I20 Wood 9 / Brick 5 / Wood 4 14.93
8 I31 Wood 9 / Ore 8 / Wheat 2 14.85
9 I43 Sheep 11 / Wood 10 / Ore 8 14.66
10 I22 Wheat 11 / Wheat 6 / Brick 5 14.46

Best City Starts

  1. I30 = Wood 9 / Ore 8 / Brick 5
    City score: 9.48
  2. I13 = Sheep 9 / Wheat 6 / Brick 5
    City score: 9.45
  3. I16 = Wood 9 / Wheat 6 / Sheep 4
    City score: 8.78
  4. I03 = Ore 8 / Sheep 4 / Wood 4
    City score: 8.50
  5. I19 = Wheat 6 / Brick 5 / Wood 4
    City score: 8.37

Best Road Starts

  1. I30 = Wood 9 / Ore 8 / Brick 5
    Road score: 11.25
  2. I19 = Wheat 6 / Brick 5 / Wood 4
    Road score: 11.12
  3. I13 = Sheep 9 / Wheat 6 / Brick 5
    Road score: 10.95
  4. I16 = Wood 9 / Wheat 6 / Sheep 4
    Road score: 10.21
  5. I20 = Wood 9 / Brick 5 / Wood 4
    Road score: 10.06

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 56.48
I13 + I30
I13 = Sheep 9 / Wheat 6 / Brick 5
I30 = Wood 9 / Ore 8 / Brick 5
Combined resources: brick, wheat, sheep, wood, ore

Pair 2

Score: 54.95
I16 + I30
I16 = Wood 9 / Wheat 6 / Sheep 4
I30 = Wood 9 / Ore 8 / Brick 5
Combined resources: sheep, wheat, wood, brick, ore

Pair 3

Score: 53.65
I13 + I19
I13 = Sheep 9 / Wheat 6 / Brick 5
I19 = Wheat 6 / Brick 5 / Wood 4
Combined resources: brick, wheat, sheep, wood

Pair 4

Score: 53.30
I21 + I30
I21 = Wheat 11 / Sheep 9 / Wheat 6
I30 = Wood 9 / Ore 8 / Brick 5
Combined resources: wheat, sheep, wood, brick, ore

Pair 5

Score: 53.21
I13 + I20
I13 = Sheep 9 / Wheat 6 / Brick 5
I20 = Wood 9 / Brick 5 / Wood 4
Combined resources: brick, wheat, sheep, wood

Pair 6

Score: 53.15
I30 + I19
I30 = Wood 9 / Ore 8 / Brick 5
I19 = Wheat 6 / Brick 5 / Wood 4
Combined resources: wood, wheat, brick, ore

Seat Advice

Player 1

  • I30
    Wood 9 / Ore 8 / Brick 5
  • I13
    Sheep 9 / Wheat 6 / Brick 5
  • I20
    Wood 9 / Brick 5 / Wood 4

Player 2

  • I19
    Wheat 6 / Brick 5 / Wood 4
  • I16
    Wood 9 / Wheat 6 / Sheep 4
  • I22
    Wheat 11 / Wheat 6 / Brick 5

Player 3

  • I16
    Wood 9 / Wheat 6 / Sheep 4
  • I26
    Wood 9 / Wheat 6 / Wheat 2
  • I03
    Ore 8 / Sheep 4 / Wood 4

Best Player 4 Recovery Pairs

I13 + I30
I13 = Sheep 9 / Wheat 6 / Brick 5
I30 = Wood 9 / Ore 8 / Brick 5
I16 + I30
I16 = Wood 9 / Wheat 6 / Sheep 4
I30 = Wood 9 / Ore 8 / Brick 5
I13 + I19
I13 = Sheep 9 / Wheat 6 / Brick 5
I19 = Wheat 6 / Brick 5 / Wood 4
I21 + I30
I21 = Wheat 11 / Sheep 9 / Wheat 6
I30 = Wood 9 / Ore 8 / Brick 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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