Daily Board Analysis

Daily Catan Board Insight for March 7, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
2883
Saved At
2026-04-17 04:32:53
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I34 + I09. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 sheep, 1 ore.

  • The board produces relatively little brick, wood; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I35 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 4 4 T1 Wood 9 9 T2 Wheat 9 9 T3 Brick 2 2 T4 Ore 8 8 T5 Sheep 11 11 T6 Wood 3 3 T7 Sheep 6 6 T8 Brick 10 10 T9 Wheat 12 12 T10 Ore 8 8 T11 Brick 5 5 T12 Wood 11 11 T13 Sheep 10 10 T14 Sheep 4 4 T15 Wheat 5 5 T16 Wheat 6 6 T17 Wood 3 3 T18 Desert T19 I01 = Wood 9 / Ore 4 I01 I02 = Wood 9 / Ore 8 / Ore 4 I02 7 I03 = Ore 8 / Ore 4 / Brick 2 I03 I04 = Ore 4 / Brick 2 I04 I05 = Ore 4 I05 I06 = Ore 4 I06 I07 = Wood 9 / Wheat 9 I07 I08 = Sheep 11 / Wood 9 / Wheat 9 I08 8 I09 = Sheep 11 / Wood 9 / Ore 8 I09 5 I10 = Wood 9 I10 I11 = Wheat 9 I11 I12 = Wheat 9 / Wood 3 I12 I13 = Sheep 11 / Wheat 9 / Wood 3 I13 I14 = Wheat 9 I14 I15 = Brick 10 / Ore 8 / Brick 2 I15 I16 = Brick 10 / Sheep 6 / Brick 2 I16 I17 = Sheep 6 / Brick 2 I17 I18 = Brick 2 I18 I19 = Wheat 12 / Sheep 11 / Ore 8 I19 I20 = Wheat 12 / Brick 10 / Ore 8 I20 I21 = Sheep 11 / Ore 8 / Wood 3 I21 I22 = Wheat 12 / Sheep 11 / Ore 8 I22 I23 = Wood 3 I23 I24 = Brick 5 / Wood 3 I24 I25 = Ore 8 / Brick 5 / Wood 3 I25 3 I26 = Wood 11 / Brick 10 / Sheep 6 I26 6 I27 = Wood 11 / Sheep 6 I27 I28 = Sheep 6 I28 I29 = Sheep 6 I29 I30 = Wheat 12 / Brick 10 / Sheep 10 I30 I31 = Wood 11 / Brick 10 / Sheep 10 I31 I32 = Wheat 12 / Ore 8 / Sheep 4 I32 I33 = Wheat 12 / Sheep 10 / Sheep 4 I33 I34 = Ore 8 / Brick 5 / Wheat 5 I34 1 I35 = Ore 8 / Wheat 5 / Sheep 4 I35 2 I36 = Brick 5 I36 I37 = Brick 5 I37 I38 = Brick 5 / Wheat 5 I38 4 I39 = Wood 11 / Sheep 10 / Wheat 6 I39 9 I40 = Wood 11 / Wheat 6 I40 I41 = Wood 11 I41 I42 = Sheep 10 / Sheep 4 / Wood 3 I42 I43 = Sheep 10 / Wheat 6 / Wood 3 I43 10 I44 = Wheat 5 / Sheep 4 I44 I45 = Sheep 4 / Wood 3 I45 I46 = Wheat 5 I46 I47 = Wheat 5 I47 I48 = Wheat 6 / Wood 3 I48 I49 = Wheat 6 I49 I50 = Wheat 6 I50 I51 = Wood 3 I51 I52 = Wood 3 I52 I53 = I53 I54 = I54 Sheep Sheep Brick Brick 3:1 3:1 3:1 3:1 3:1 3:1 Wheat Wheat Wood Wood 3:1 3:1 Ore Ore

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I34 Ore 8 / Brick 5 / Wheat 5 18.29
2 I35 Ore 8 / Wheat 5 / Sheep 4 17.03
3 I25 Ore 8 / Brick 5 / Wood 3 16.98
4 I38 Brick 5 / Wheat 5 16.04
5 I09 Sheep 11 / Wood 9 / Ore 8 15.95
6 I26 Wood 11 / Brick 10 / Sheep 6 15.37
7 I02 Wood 9 / Ore 8 / Ore 4 15.20
8 I08 Sheep 11 / Wood 9 / Wheat 9 15.10
9 I39 Wood 11 / Sheep 10 / Wheat 6 14.89
10 I43 Sheep 10 / Wheat 6 / Wood 3 14.58

Best City Starts

  1. I35 = Ore 8 / Wheat 5 / Sheep 4
    City score: 11.26
  2. I34 = Ore 8 / Brick 5 / Wheat 5
    City score: 11.19
  3. I02 = Wood 9 / Ore 8 / Ore 4
    City score: 8.80
  4. I09 = Sheep 11 / Wood 9 / Ore 8
    City score: 8.50
  5. I25 = Ore 8 / Brick 5 / Wood 3
    City score: 8.11

Best Road Starts

  1. I34 = Ore 8 / Brick 5 / Wheat 5
    Road score: 10.25
  2. I25 = Ore 8 / Brick 5 / Wood 3
    Road score: 9.52
  3. I26 = Wood 11 / Brick 10 / Sheep 6
    Road score: 9.38
  4. I02 = Wood 9 / Ore 8 / Ore 4
    Road score: 9.14
  5. I35 = Ore 8 / Wheat 5 / Sheep 4
    Road score: 8.90

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.87
I34 + I09
I34 = Ore 8 / Brick 5 / Wheat 5
I09 = Sheep 11 / Wood 9 / Ore 8
Combined resources: wood, ore, sheep, brick, wheat

Pair 2

Score: 51.57
I34 + I26
I34 = Ore 8 / Brick 5 / Wheat 5
I26 = Wood 11 / Brick 10 / Sheep 6
Combined resources: sheep, brick, wood, ore, wheat

Pair 3

Score: 51.51
I02 + I34
I02 = Wood 9 / Ore 8 / Ore 4
I34 = Ore 8 / Brick 5 / Wheat 5
Combined resources: ore, wood, brick, wheat

Pair 4

Score: 51.01
I02 + I35
I02 = Wood 9 / Ore 8 / Ore 4
I35 = Ore 8 / Wheat 5 / Sheep 4
Combined resources: ore, wood, sheep, wheat

Pair 5

Score: 50.74
I34 + I08
I34 = Ore 8 / Brick 5 / Wheat 5
I08 = Sheep 11 / Wood 9 / Wheat 9
Combined resources: wood, wheat, sheep, ore, brick

Pair 6

Score: 50.53
I25 + I35
I25 = Ore 8 / Brick 5 / Wood 3
I35 = Ore 8 / Wheat 5 / Sheep 4
Combined resources: wood, ore, brick, sheep, wheat

Seat Advice

Player 1

  • I34
    Ore 8 / Brick 5 / Wheat 5
  • I35
    Ore 8 / Wheat 5 / Sheep 4
  • I25
    Ore 8 / Brick 5 / Wood 3

Player 2

  • I02
    Wood 9 / Ore 8 / Ore 4
  • I08
    Sheep 11 / Wood 9 / Wheat 9
  • I39
    Wood 11 / Sheep 10 / Wheat 6

Player 3

  • I43
    Sheep 10 / Wheat 6 / Wood 3
  • I39
    Wood 11 / Sheep 10 / Wheat 6
  • I15
    Brick 10 / Ore 8 / Brick 2

Best Player 4 Recovery Pairs

I34 + I09
I34 = Ore 8 / Brick 5 / Wheat 5
I09 = Sheep 11 / Wood 9 / Ore 8
I34 + I26
I34 = Ore 8 / Brick 5 / Wheat 5
I26 = Wood 11 / Brick 10 / Sheep 6
I02 + I34
I02 = Wood 9 / Ore 8 / Ore 4
I34 = Ore 8 / Brick 5 / Wheat 5
I02 + I35
I02 = Wood 9 / Ore 8 / Ore 4
I35 = Ore 8 / Wheat 5 / Sheep 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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