Daily Board Analysis

Daily Catan Board Insight for March 9, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
1438
Saved At
2026-03-23 20:32:37
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I45 + I31. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 brick, 1 sheep, 1 ore.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I35 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 5 5 T1 Wood 8 8 T2 Ore 4 4 T3 Desert T4 Wheat 10 10 T5 Brick 3 3 T6 Wood 11 11 T7 Brick 2 2 T8 Brick 9 9 T9 Wood 11 11 T10 Ore 6 6 T11 Sheep 12 12 T12 Sheep 6 6 T13 Ore 4 4 T14 Wood 5 5 T15 Sheep 9 9 T16 Sheep 3 3 T17 Wheat 8 8 T18 Wheat 10 10 T19 I01 = Wood 8 / Wheat 5 I01 10 I02 = Wheat 10 / Wood 8 / Wheat 5 I02 6 I03 = Wheat 10 / Wheat 5 I03 I04 = Wheat 5 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Wood 8 / Ore 4 I07 I08 = Wood 8 / Ore 4 / Brick 3 I08 7 I09 = Wheat 10 / Wood 8 / Brick 3 I09 9 I10 = Wood 8 I10 I11 = Ore 4 I11 I12 = Wood 11 / Ore 4 I12 I13 = Wood 11 / Ore 4 / Brick 3 I13 I14 = Ore 4 I14 I15 = Wheat 10 / Brick 9 I15 I16 = Brick 9 / Brick 2 I16 I17 = Brick 2 I17 I18 = I18 I19 = Wood 11 / Wheat 10 / Brick 3 I19 I20 = Wood 11 / Wheat 10 / Brick 9 I20 8 I21 = Wood 11 / Ore 6 / Brick 3 I21 I22 = Wood 11 / Ore 6 / Brick 3 I22 I23 = Wood 11 I23 I24 = Sheep 12 / Wood 11 I24 I25 = Sheep 12 / Wood 11 / Ore 6 I25 I26 = Brick 9 / Sheep 6 / Brick 2 I26 I27 = Sheep 6 / Brick 2 I27 I28 = Brick 2 I28 I29 = Brick 2 I29 I30 = Wood 11 / Brick 9 / Ore 4 I30 I31 = Brick 9 / Sheep 6 / Ore 4 I31 2 I32 = Wood 11 / Ore 6 / Wood 5 I32 I33 = Wood 11 / Wood 5 / Ore 4 I33 I34 = Sheep 12 / Sheep 9 / Ore 6 I34 I35 = Sheep 9 / Ore 6 / Wood 5 I35 1 I36 = Sheep 12 I36 I37 = Sheep 12 I37 I38 = Sheep 12 / Sheep 9 I38 I39 = Sheep 6 / Ore 4 / Sheep 3 I39 I40 = Sheep 6 / Sheep 3 I40 I41 = Sheep 6 I41 I42 = Wheat 8 / Wood 5 / Ore 4 I42 3 I43 = Wheat 8 / Ore 4 / Sheep 3 I43 I44 = Wheat 10 / Sheep 9 / Wood 5 I44 4 I45 = Wheat 10 / Wheat 8 / Wood 5 I45 5 I46 = Sheep 9 I46 I47 = Wheat 10 / Sheep 9 I47 I48 = Wheat 8 / Sheep 3 I48 I49 = Sheep 3 I49 I50 = Sheep 3 I50 I51 = Wheat 10 / Wheat 8 I51 I52 = Wheat 8 I52 I53 = Wheat 10 I53 I54 = Wheat 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I35 Sheep 9 / Ore 6 / Wood 5 18.03
2 I31 Brick 9 / Sheep 6 / Ore 4 17.38
3 I42 Wheat 8 / Wood 5 / Ore 4 16.94
4 I44 Wheat 10 / Sheep 9 / Wood 5 16.20
5 I45 Wheat 10 / Wheat 8 / Wood 5 15.76
6 I02 Wheat 10 / Wood 8 / Wheat 5 15.26
7 I08 Wood 8 / Ore 4 / Brick 3 15.20
8 I20 Wood 11 / Wheat 10 / Brick 9 15.17
9 I09 Wheat 10 / Wood 8 / Brick 3 15.10
10 I01 Wood 8 / Wheat 5 14.95

Best City Starts

  1. I35 = Sheep 9 / Ore 6 / Wood 5
    City score: 9.91
  2. I42 = Wheat 8 / Wood 5 / Ore 4
    City score: 9.90
  3. I31 = Brick 9 / Sheep 6 / Ore 4
    City score: 9.13
  4. I43 = Wheat 8 / Ore 4 / Sheep 3
    City score: 9.11
  5. I02 = Wheat 10 / Wood 8 / Wheat 5
    City score: 8.37

Best Road Starts

  1. I35 = Sheep 9 / Ore 6 / Wood 5
    Road score: 10.25
  2. I02 = Wheat 10 / Wood 8 / Wheat 5
    Road score: 9.54
  3. I31 = Brick 9 / Sheep 6 / Ore 4
    Road score: 9.54
  4. I42 = Wheat 8 / Wood 5 / Ore 4
    Road score: 9.54
  5. I45 = Wheat 10 / Wheat 8 / Wood 5
    Road score: 9.54

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.18
I45 + I31
I45 = Wheat 10 / Wheat 8 / Wood 5
I31 = Brick 9 / Sheep 6 / Ore 4
Combined resources: brick, sheep, ore, wood, wheat

Pair 2

Score: 53.10
I02 + I31
I02 = Wheat 10 / Wood 8 / Wheat 5
I31 = Brick 9 / Sheep 6 / Ore 4
Combined resources: wheat, wood, brick, sheep, ore

Pair 3

Score: 52.76
I31 + I42
I31 = Brick 9 / Sheep 6 / Ore 4
I42 = Wheat 8 / Wood 5 / Ore 4
Combined resources: brick, sheep, ore, wood, wheat

Pair 4

Score: 51.42
I35 + I20
I35 = Sheep 9 / Ore 6 / Wood 5
I20 = Wood 11 / Wheat 10 / Brick 9
Combined resources: wheat, brick, wood, ore, sheep

Pair 5

Score: 51.23
I35 + I42
I35 = Sheep 9 / Ore 6 / Wood 5
I42 = Wheat 8 / Wood 5 / Ore 4
Combined resources: ore, wood, sheep, wheat

Pair 6

Score: 51.06
I02 + I35
I02 = Wheat 10 / Wood 8 / Wheat 5
I35 = Sheep 9 / Ore 6 / Wood 5
Combined resources: wheat, wood, ore, sheep

Seat Advice

Player 1

  • I44
    Wheat 10 / Sheep 9 / Wood 5
  • I45
    Wheat 10 / Wheat 8 / Wood 5
  • I43
    Wheat 8 / Ore 4 / Sheep 3

Player 2

  • I31
    Brick 9 / Sheep 6 / Ore 4
  • I42
    Wheat 8 / Wood 5 / Ore 4
  • I45
    Wheat 10 / Wheat 8 / Wood 5

Player 3

  • I08
    Wood 8 / Ore 4 / Brick 3
  • I20
    Wood 11 / Wheat 10 / Brick 9
  • I22
    Wood 11 / Ore 6 / Brick 3

Best Player 4 Recovery Pairs

I45 + I31
I45 = Wheat 10 / Wheat 8 / Wood 5
I31 = Brick 9 / Sheep 6 / Ore 4
I02 + I31
I02 = Wheat 10 / Wood 8 / Wheat 5
I31 = Brick 9 / Sheep 6 / Ore 4
I31 + I42
I31 = Brick 9 / Sheep 6 / Ore 4
I42 = Wheat 8 / Wood 5 / Ore 4
I35 + I20
I35 = Sheep 9 / Ore 6 / Wood 5
I20 = Wood 11 / Wheat 10 / Brick 9

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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