Daily Board Analysis

Daily Catan Board Insight for March 10, 2026

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
379
Saved At
2025-09-22 22:14:05
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I13 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 brick, 1 sheep, 1 wheat.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I21 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 8 8 T1 Sheep 3 3 T2 Wood 8 8 T3 Ore 2 2 T4 Wood 10 10 T5 Ore 5 5 T6 Wheat 4 4 T7 Brick 6 6 T8 Sheep 5 5 T9 Wheat 3 3 T10 Sheep 9 9 T11 Wood 11 11 T12 Wheat 11 11 T13 Wood 9 9 T14 Brick 4 4 T15 Desert T16 Sheep 12 12 T17 Ore 10 10 T18 Wheat 6 6 T19 I01 = Brick 8 / Sheep 3 I01 I02 = Wood 10 / Brick 8 / Sheep 3 I02 7 I03 = Wood 10 / Brick 8 / Ore 2 I03 I04 = Brick 8 / Ore 2 I04 I05 = Brick 8 I05 I06 = Brick 8 I06 I07 = Wood 8 / Sheep 3 I07 I08 = Wood 8 / Ore 5 / Sheep 3 I08 2 I09 = Wood 10 / Ore 5 / Sheep 3 I09 I10 = Sheep 3 I10 I11 = Wood 8 I11 I12 = Wood 8 / Wheat 4 I12 I13 = Wood 8 / Ore 5 / Wheat 4 I13 1 I14 = Wood 8 I14 I15 = Wood 10 / Sheep 5 / Ore 2 I15 I16 = Brick 6 / Sheep 5 / Ore 2 I16 I17 = Brick 6 / Ore 2 I17 I18 = Ore 2 I18 I19 = Wood 10 / Ore 5 / Wheat 3 I19 I20 = Wood 10 / Sheep 5 / Wheat 3 I20 I21 = Sheep 9 / Ore 5 / Wheat 4 I21 3 I22 = Sheep 9 / Ore 5 / Wheat 3 I22 10 I23 = Wheat 4 I23 I24 = Wood 11 / Wheat 4 I24 I25 = Wood 11 / Sheep 9 / Wheat 4 I25 I26 = Wheat 11 / Brick 6 / Sheep 5 I26 4 I27 = Wheat 11 / Brick 6 I27 I28 = Brick 6 I28 I29 = Brick 6 I29 I30 = Wood 9 / Sheep 5 / Wheat 3 I30 8 I31 = Wheat 11 / Wood 9 / Sheep 5 I31 9 I32 = Sheep 9 / Brick 4 / Wheat 3 I32 I33 = Wood 9 / Brick 4 / Wheat 3 I33 I34 = Wood 11 / Sheep 9 I34 I35 = Sheep 9 / Brick 4 I35 I36 = Wood 11 I36 I37 = Wood 11 I37 I38 = Wood 11 I38 I39 = Sheep 12 / Wheat 11 / Wood 9 I39 I40 = Sheep 12 / Wheat 11 I40 I41 = Wheat 11 I41 I42 = Ore 10 / Wood 9 / Brick 4 I42 6 I43 = Sheep 12 / Ore 10 / Wood 9 I43 I44 = Wheat 6 / Brick 4 I44 I45 = Ore 10 / Wheat 6 / Brick 4 I45 5 I46 = I46 I47 = Wheat 6 I47 I48 = Sheep 12 / Ore 10 I48 I49 = Sheep 12 I49 I50 = Sheep 12 I50 I51 = Ore 10 / Wheat 6 I51 I52 = Ore 10 I52 I53 = Wheat 6 I53 I54 = Wheat 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I13 Wood 8 / Ore 5 / Wheat 4 17.12
2 I08 Wood 8 / Ore 5 / Sheep 3 16.21
3 I21 Sheep 9 / Ore 5 / Wheat 4 16.04
4 I26 Wheat 11 / Brick 6 / Sheep 5 15.94
5 I45 Ore 10 / Wheat 6 / Brick 4 15.89
6 I42 Ore 10 / Wood 9 / Brick 4 15.34
7 I02 Wood 10 / Brick 8 / Sheep 3 15.31
8 I30 Wood 9 / Sheep 5 / Wheat 3 15.17
9 I31 Wheat 11 / Wood 9 / Sheep 5 15.15
10 I22 Sheep 9 / Ore 5 / Wheat 3 15.06

Best City Starts

  1. I21 = Sheep 9 / Ore 5 / Wheat 4
    City score: 10.25
  2. I13 = Wood 8 / Ore 5 / Wheat 4
    City score: 10.14
  3. I45 = Ore 10 / Wheat 6 / Brick 4
    City score: 9.24
  4. I22 = Sheep 9 / Ore 5 / Wheat 3
    City score: 9.18
  5. I08 = Wood 8 / Ore 5 / Sheep 3
    City score: 8.50

Best Road Starts

  1. I02 = Wood 10 / Brick 8 / Sheep 3
    Road score: 9.72
  2. I13 = Wood 8 / Ore 5 / Wheat 4
    Road score: 9.54
  3. I26 = Wheat 11 / Brick 6 / Sheep 5
    Road score: 9.45
  4. I42 = Ore 10 / Wood 9 / Brick 4
    Road score: 9.12
  5. I33 = Wood 9 / Brick 4 / Wheat 3
    Road score: 8.98

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.87
I13 + I26
I13 = Wood 8 / Ore 5 / Wheat 4
I26 = Wheat 11 / Brick 6 / Sheep 5
Combined resources: wood, ore, wheat, brick, sheep

Pair 2

Score: 50.21
I13 + I02
I13 = Wood 8 / Ore 5 / Wheat 4
I02 = Wood 10 / Brick 8 / Sheep 3
Combined resources: brick, sheep, wood, ore, wheat

Pair 3

Score: 49.80
I16 + I13
I16 = Brick 6 / Sheep 5 / Ore 2
I13 = Wood 8 / Ore 5 / Wheat 4
Combined resources: wood, ore, wheat, brick, sheep

Pair 4

Score: 49.46
I08 + I26
I08 = Wood 8 / Ore 5 / Sheep 3
I26 = Wheat 11 / Brick 6 / Sheep 5
Combined resources: sheep, wood, ore, brick, wheat

Pair 5

Score: 49.08
I08 + I45
I08 = Wood 8 / Ore 5 / Sheep 3
I45 = Ore 10 / Wheat 6 / Brick 4
Combined resources: sheep, wood, ore, brick, wheat

Pair 6

Score: 48.68
I21 + I02
I21 = Sheep 9 / Ore 5 / Wheat 4
I02 = Wood 10 / Brick 8 / Sheep 3
Combined resources: brick, sheep, wood, ore, wheat

Seat Advice

Player 1

  • I08
    Wood 8 / Ore 5 / Sheep 3
  • I45
    Ore 10 / Wheat 6 / Brick 4
  • I13
    Wood 8 / Ore 5 / Wheat 4

Player 2

  • I26
    Wheat 11 / Brick 6 / Sheep 5
  • I45
    Ore 10 / Wheat 6 / Brick 4
  • I42
    Ore 10 / Wood 9 / Brick 4

Player 3

  • I33
    Wood 9 / Brick 4 / Wheat 3
  • I30
    Wood 9 / Sheep 5 / Wheat 3
  • I19
    Wood 10 / Ore 5 / Wheat 3

Best Player 4 Recovery Pairs

I13 + I26
I13 = Wood 8 / Ore 5 / Wheat 4
I26 = Wheat 11 / Brick 6 / Sheep 5
I13 + I02
I13 = Wood 8 / Ore 5 / Wheat 4
I02 = Wood 10 / Brick 8 / Sheep 3
I16 + I13
I16 = Brick 6 / Sheep 5 / Ore 2
I13 = Wood 8 / Ore 5 / Wheat 4
I08 + I26
I08 = Wood 8 / Ore 5 / Sheep 3
I26 = Wheat 11 / Brick 6 / Sheep 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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