Daily Verdict
For your two settlements, look at I33 + I03. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.
- The board produces relatively little brick, ore; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- Keep I25 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I03 | Brick 10 / Wheat 9 / Wood 6 | 17.63 |
| 2 | I33 | Brick 11 / Sheep 9 / Wood 6 | 16.37 |
| 3 | I13 | Sheep 5 / Wood 5 / Wheat 4 | 16.14 |
| 4 | I02 | Ore 11 / Wheat 9 / Wood 6 | 16.10 |
| 5 | I15 | Brick 10 / Wood 6 / Sheep 3 | 15.99 |
| 6 | I31 | Wood 6 / Wheat 4 / Sheep 3 | 15.03 |
| 7 | I45 | Sheep 9 / Wood 8 / Wheat 2 | 15.03 |
| 8 | I42 | Sheep 9 / Wood 6 / Wheat 2 | 15.01 |
| 9 | I21 | Ore 10 / Wood 5 / Wheat 4 | 14.87 |
| 10 | I08 | Ore 11 / Sheep 5 / Wood 5 | 14.85 |
Best City Starts
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I25 = Ore 10 / Ore 8 / Wheat 4City score: 9.84
-
I02 = Ore 11 / Wheat 9 / Wood 6City score: 8.88
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I21 = Ore 10 / Wood 5 / Wheat 4City score: 8.57
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I03 = Brick 10 / Wheat 9 / Wood 6City score: 8.37
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I13 = Sheep 5 / Wood 5 / Wheat 4City score: 8.09
Best Road Starts
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I03 = Brick 10 / Wheat 9 / Wood 6Road score: 11.15
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I33 = Brick 11 / Sheep 9 / Wood 6Road score: 10.15
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I15 = Brick 10 / Wood 6 / Sheep 3Road score: 9.72
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I19 = Brick 11 / Wood 6 / Wood 5Road score: 9.52
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I13 = Sheep 5 / Wood 5 / Wheat 4Road score: 9.45
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 50.66Pair 3
Score: 50.14Pair 4
Score: 49.84Pair 5
Score: 49.79Pair 6
Score: 49.74Seat Advice
Player 1
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I03Brick 10 / Wheat 9 / Wood 6
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I02Ore 11 / Wheat 9 / Wood 6
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I15Brick 10 / Wood 6 / Sheep 3
Player 2
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I33Brick 11 / Sheep 9 / Wood 6
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I19Brick 11 / Wood 6 / Wood 5
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I13Sheep 5 / Wood 5 / Wheat 4
Player 3
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I31Wood 6 / Wheat 4 / Sheep 3
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I45Sheep 9 / Wood 8 / Wheat 2
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I13Sheep 5 / Wood 5 / Wheat 4
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.