Daily Board Analysis

Daily Catan Board Insight for March 12, 2026 | Catan Tools

Today's map is road-race, port-driven, polarized, brick-scarce.

road-race port-driven polarized brick-scarce
Setup ID
333
Saved At
2025-08-17 13:59:43
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 9 9 T1 Ore 11 11 T2 Sheep 5 5 T3 Brick 10 10 T4 Wood 6 6 T5 Wood 5 5 T6 Wheat 4 4 T7 Brick 3 3 T8 Sheep 3 3 T9 Brick 11 11 T10 Ore 10 10 T11 Ore 8 8 T12 Wheat 4 4 T13 Wood 6 6 T14 Sheep 9 9 T15 Sheep 12 12 T16 Desert T17 Wheat 2 2 T18 Wood 8 8 T19 I01 = Ore 11 / Wheat 9 I01 I02 = Ore 11 / Wheat 9 / Wood 6 I02 2 I03 = Brick 10 / Wheat 9 / Wood 6 I03 1 I04 = Brick 10 / Wheat 9 I04 I05 = Wheat 9 I05 I06 = Wheat 9 I06 I07 = Ore 11 / Sheep 5 I07 I08 = Ore 11 / Sheep 5 / Wood 5 I08 I09 = Ore 11 / Wood 6 / Wood 5 I09 6 I10 = Ore 11 I10 I11 = Sheep 5 I11 I12 = Sheep 5 / Wheat 4 I12 I13 = Sheep 5 / Wood 5 / Wheat 4 I13 5 I14 = Sheep 5 I14 I15 = Brick 10 / Wood 6 / Sheep 3 I15 3 I16 = Brick 10 / Brick 3 / Sheep 3 I16 I17 = Brick 10 / Brick 3 I17 I18 = Brick 10 I18 I19 = Brick 11 / Wood 6 / Wood 5 I19 7 I20 = Brick 11 / Wood 6 / Sheep 3 I20 I21 = Ore 10 / Wood 5 / Wheat 4 I21 I22 = Brick 11 / Ore 10 / Wood 5 I22 I23 = Wheat 4 I23 I24 = Ore 8 / Wheat 4 I24 I25 = Ore 10 / Ore 8 / Wheat 4 I25 I26 = Wheat 4 / Brick 3 / Sheep 3 I26 I27 = Wheat 4 / Brick 3 I27 I28 = Brick 3 I28 I29 = Brick 3 I29 I30 = Brick 11 / Wood 6 / Sheep 3 I30 I31 = Wood 6 / Wheat 4 / Sheep 3 I31 8 I32 = Brick 11 / Ore 10 / Sheep 9 I32 P I33 = Brick 11 / Sheep 9 / Wood 6 I33 4 I34 = Sheep 12 / Ore 10 / Ore 8 I34 I35 = Sheep 12 / Ore 10 / Sheep 9 I35 I36 = Ore 8 I36 I37 = Ore 8 I37 I38 = Sheep 12 / Ore 8 I38 I39 = Wood 6 / Wheat 4 I39 I40 = Wheat 4 I40 I41 = Wheat 4 I41 I42 = Sheep 9 / Wood 6 / Wheat 2 I42 10 I43 = Wood 6 / Wheat 2 I43 I44 = Sheep 12 / Sheep 9 / Wood 8 I44 I45 = Sheep 9 / Wood 8 / Wheat 2 I45 9 I46 = Sheep 12 I46 I47 = Sheep 12 / Wood 8 I47 I48 = Wheat 2 I48 I49 = I49 I50 = I50 I51 = Wood 8 / Wheat 2 I51 I52 = Wheat 2 I52 I53 = Wood 8 I53 I54 = Wood 8 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is road-race, port-driven, polarized, brick-scarce.

The strongest overall opening is I03 (Brick 10 / Wheat 9 / Wood 6), while I25 is the best city-focused start, I19 is strongest for road pressure, and I24 is the best harbor start. The strongest theoretical pair is I03 (Brick 10 / Wheat 9 / Wood 6) + I32 (Brick 11 / Ore 10 / Sheep 9).

  • Scarce resources: brick, ore.
  • Abundant resources: wood.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I03 Brick 10 / Wheat 9 / Wood 6 19.80
2 I02 Ore 11 / Wheat 9 / Wood 6 19.27
3 I15 Brick 10 / Wood 6 / Sheep 3 18.88
4 I33 Brick 11 / Sheep 9 / Wood 6 18.80
5 I13 Sheep 5 / Wood 5 / Wheat 4 18.43
6 I09 Ore 11 / Wood 6 / Wood 5 18.19
7 I19 Brick 11 / Wood 6 / Wood 5 18.02
8 I31 Wood 6 / Wheat 4 / Sheep 3 17.83
9 I45 Sheep 9 / Wood 8 / Wheat 2 17.83
10 I42 Sheep 9 / Wood 6 / Wheat 2 17.75

Best City Starts

  1. I25 = Ore 10 / Ore 8 / Wheat 4
    City score: 23.65
  2. I34 = Sheep 12 / Ore 10 / Ore 8
    City score: 18.35
  3. I02 = Ore 11 / Wheat 9 / Wood 6
    City score: 17.40
  4. I24 = Ore 8 / Wheat 4
    City score: 17.20
  5. I21 = Ore 10 / Wood 5 / Wheat 4
    City score: 16.50

Best Road Starts

  1. I19 = Brick 11 / Wood 6 / Wood 5
    Road score: 24.05
  2. I09 = Ore 11 / Wood 6 / Wood 5
    Road score: 21.55
  3. I03 = Brick 10 / Wheat 9 / Wood 6
    Road score: 21.40
  4. I33 = Brick 11 / Sheep 9 / Wood 6
    Road score: 20.25
  5. I15 = Brick 10 / Wood 6 / Sheep 3
    Road score: 20.10

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.42
I03 + I32
I03 = Brick 10 / Wheat 9 / Wood 6
I32 = Brick 11 / Ore 10 / Sheep 9
Combined resources: wheat, brick, wood, ore, sheep

Pair 2

Score: 50.91
I03 + I25
I03 = Brick 10 / Wheat 9 / Wood 6
I25 = Ore 10 / Ore 8 / Wheat 4
Combined resources: wheat, brick, wood, ore

Pair 3

Score: 49.28
I02 + I32
I02 = Ore 11 / Wheat 9 / Wood 6
I32 = Brick 11 / Ore 10 / Sheep 9
Combined resources: wheat, ore, wood, brick, sheep

Pair 4

Score: 48.72
I03 + I08
I03 = Brick 10 / Wheat 9 / Wood 6
I08 = Ore 11 / Sheep 5 / Wood 5
Combined resources: wheat, brick, wood, ore, sheep

Pair 5

Score: 48.69
I03 + I22
I03 = Brick 10 / Wheat 9 / Wood 6
I22 = Brick 11 / Ore 10 / Wood 5
Combined resources: wheat, brick, wood, ore

Pair 6

Score: 48.59
I15 + I25
I15 = Brick 10 / Wood 6 / Sheep 3
I25 = Ore 10 / Ore 8 / Wheat 4
Combined resources: brick, wood, sheep, wheat, ore

Seat Advice

Player 1

  • I03
    Brick 10 / Wheat 9 / Wood 6
  • I02
    Ore 11 / Wheat 9 / Wood 6
  • I33
    Brick 11 / Sheep 9 / Wood 6

Player 2

  • I03
    Brick 10 / Wheat 9 / Wood 6
  • I02
    Ore 11 / Wheat 9 / Wood 6
  • I15
    Brick 10 / Wood 6 / Sheep 3

Player 3

  • I03
    Brick 10 / Wheat 9 / Wood 6
  • I02
    Ore 11 / Wheat 9 / Wood 6
  • I15
    Brick 10 / Wood 6 / Sheep 3

Best Player 4 Recovery Pairs

I03 + I32
I03 = Brick 10 / Wheat 9 / Wood 6
I32 = Brick 11 / Ore 10 / Sheep 9
I03 + I25
I03 = Brick 10 / Wheat 9 / Wood 6
I25 = Ore 10 / Ore 8 / Wheat 4
I02 + I32
I02 = Ore 11 / Wheat 9 / Wood 6
I32 = Brick 11 / Ore 10 / Sheep 9
I03 + I08
I03 = Brick 10 / Wheat 9 / Wood 6
I08 = Ore 11 / Sheep 5 / Wood 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.