Daily Board Analysis

Daily Catan Board Insight for March 13, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized wood-scarce
Setup ID
217
Saved At
2025-06-06 08:57:33
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I02 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 sheep, 1 ore.

  • The board produces relatively little wood, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 5 5 T1 Brick 8 8 T2 Wheat 4 4 T3 Wood 2 2 T4 Sheep 10 10 T5 Wood 3 3 T6 Desert T7 Ore 6 6 T8 Sheep 9 9 T9 Wood 11 11 T10 Wheat 6 6 T11 Ore 11 11 T12 Wood 3 3 T13 Ore 4 4 T14 Sheep 5 5 T15 Wheat 12 12 T16 Sheep 8 8 T17 Brick 10 10 T18 Brick 9 9 T19 I01 = Brick 8 / Wheat 5 I01 7 I02 = Sheep 10 / Brick 8 / Wheat 5 I02 1 I03 = Sheep 10 / Wheat 5 / Wood 2 I03 I04 = Wheat 5 / Wood 2 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Brick 8 / Wheat 4 I07 I08 = Brick 8 / Wheat 4 / Wood 3 I08 5 I09 = Sheep 10 / Brick 8 / Wood 3 I09 6 I10 = Brick 8 I10 I11 = Wheat 4 I11 I12 = Wheat 4 I12 I13 = Wheat 4 / Wood 3 I13 I14 = Wheat 4 I14 I15 = Sheep 10 / Sheep 9 / Wood 2 I15 I16 = Sheep 9 / Ore 6 / Wood 2 I16 10 I17 = Ore 6 / Wood 2 I17 I18 = Wood 2 I18 I19 = Wood 11 / Sheep 10 / Wood 3 I19 I20 = Wood 11 / Sheep 10 / Sheep 9 I20 I21 = Wheat 6 / Wood 3 I21 I22 = Wood 11 / Wheat 6 / Wood 3 I22 I23 = I23 I24 = Ore 11 I24 I25 = Ore 11 / Wheat 6 I25 I26 = Sheep 9 / Ore 6 / Wood 3 I26 3 I27 = Ore 6 / Wood 3 I27 I28 = Ore 6 I28 I29 = Ore 6 I29 I30 = Wood 11 / Sheep 9 / Ore 4 I30 I31 = Sheep 9 / Ore 4 / Wood 3 I31 I32 = Wood 11 / Wheat 6 / Sheep 5 I32 2 I33 = Wood 11 / Sheep 5 / Ore 4 I33 I34 = Wheat 12 / Ore 11 / Wheat 6 I34 I35 = Wheat 12 / Wheat 6 / Sheep 5 I35 I36 = Ore 11 I36 I37 = Ore 11 I37 I38 = Wheat 12 / Ore 11 I38 I39 = Sheep 8 / Ore 4 / Wood 3 I39 9 I40 = Sheep 8 / Wood 3 I40 I41 = Wood 3 I41 I42 = Brick 10 / Sheep 5 / Ore 4 I42 8 I43 = Brick 10 / Sheep 8 / Ore 4 I43 4 I44 = Wheat 12 / Brick 9 / Sheep 5 I44 I45 = Brick 10 / Brick 9 / Sheep 5 I45 I46 = Wheat 12 I46 I47 = Wheat 12 / Brick 9 I47 I48 = Brick 10 / Sheep 8 I48 I49 = Sheep 8 I49 I50 = Sheep 8 I50 I51 = Brick 10 / Brick 9 I51 I52 = Brick 10 I52 I53 = Brick 9 I53 I54 = Brick 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I02 Sheep 10 / Brick 8 / Wheat 5 16.98
2 I32 Wood 11 / Wheat 6 / Sheep 5 16.42
3 I26 Sheep 9 / Ore 6 / Wood 3 15.78
4 I43 Brick 10 / Sheep 8 / Ore 4 15.66
5 I08 Brick 8 / Wheat 4 / Wood 3 15.59
6 I09 Sheep 10 / Brick 8 / Wood 3 15.31
7 I01 Brick 8 / Wheat 5 15.23
8 I42 Brick 10 / Sheep 5 / Ore 4 15.12
9 I39 Sheep 8 / Ore 4 / Wood 3 14.91
10 I16 Sheep 9 / Ore 6 / Wood 2 14.51

Best City Starts

  1. I02 = Sheep 10 / Brick 8 / Wheat 5
    City score: 8.78
  2. I26 = Sheep 9 / Ore 6 / Wood 3
    City score: 8.50
  3. I43 = Brick 10 / Sheep 8 / Ore 4
    City score: 8.50
  4. I32 = Wood 11 / Wheat 6 / Sheep 5
    City score: 8.09
  5. I16 = Sheep 9 / Ore 6 / Wood 2
    City score: 7.78

Best Road Starts

  1. I02 = Sheep 10 / Brick 8 / Wheat 5
    Road score: 10.21
  2. I08 = Brick 8 / Wheat 4 / Wood 3
    Road score: 9.42
  3. I09 = Sheep 10 / Brick 8 / Wood 3
    Road score: 9.42
  4. I32 = Wood 11 / Wheat 6 / Sheep 5
    Road score: 9.40
  5. I43 = Brick 10 / Sheep 8 / Ore 4
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.31
I02 + I26
I02 = Sheep 10 / Brick 8 / Wheat 5
I26 = Sheep 9 / Ore 6 / Wood 3
Combined resources: wheat, brick, sheep, ore, wood

Pair 2

Score: 49.53
I26 + I08
I26 = Sheep 9 / Ore 6 / Wood 3
I08 = Brick 8 / Wheat 4 / Wood 3
Combined resources: brick, wheat, wood, ore, sheep

Pair 3

Score: 49.20
I02 + I32
I02 = Sheep 10 / Brick 8 / Wheat 5
I32 = Wood 11 / Wheat 6 / Sheep 5
Combined resources: wheat, brick, sheep, wood

Pair 4

Score: 48.73
I02 + I39
I02 = Sheep 10 / Brick 8 / Wheat 5
I39 = Sheep 8 / Ore 4 / Wood 3
Combined resources: wheat, brick, sheep, wood, ore

Pair 5

Score: 48.55
I32 + I09
I32 = Wood 11 / Wheat 6 / Sheep 5
I09 = Sheep 10 / Brick 8 / Wood 3
Combined resources: brick, sheep, wood, wheat

Pair 6

Score: 48.47
I32 + I08
I32 = Wood 11 / Wheat 6 / Sheep 5
I08 = Brick 8 / Wheat 4 / Wood 3
Combined resources: brick, wheat, wood, sheep

Seat Advice

Player 1

  • I02
    Sheep 10 / Brick 8 / Wheat 5
  • I26
    Sheep 9 / Ore 6 / Wood 3
  • I43
    Brick 10 / Sheep 8 / Ore 4

Player 2

  • I08
    Brick 8 / Wheat 4 / Wood 3
  • I26
    Sheep 9 / Ore 6 / Wood 3
  • I32
    Wood 11 / Wheat 6 / Sheep 5

Player 3

  • I45
    Brick 10 / Brick 9 / Sheep 5
  • I39
    Sheep 8 / Ore 4 / Wood 3
  • I30
    Wood 11 / Sheep 9 / Ore 4

Best Player 4 Recovery Pairs

I02 + I26
I02 = Sheep 10 / Brick 8 / Wheat 5
I26 = Sheep 9 / Ore 6 / Wood 3
I26 + I08
I26 = Sheep 9 / Ore 6 / Wood 3
I08 = Brick 8 / Wheat 4 / Wood 3
I02 + I32
I02 = Sheep 10 / Brick 8 / Wheat 5
I32 = Wood 11 / Wheat 6 / Sheep 5
I02 + I39
I02 = Sheep 10 / Brick 8 / Wheat 5
I39 = Sheep 8 / Ore 4 / Wood 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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