Daily Board Analysis

Daily Catan Board Insight for March 14, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
1296
Saved At
2026-02-25 10:24:23
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I15 + I13. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little brick, wood; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 4 4 T1 Sheep 9 9 T2 Wood 4 4 T3 Wheat 5 5 T4 Sheep 9 9 T5 Brick 10 10 T6 Wheat 8 8 T7 Sheep 12 12 T8 Ore 6 6 T9 Brick 3 3 T10 Sheep 5 5 T11 Wood 11 11 T12 Brick 11 11 T13 Desert T14 Ore 10 10 T15 Wood 2 2 T16 Ore 6 6 T17 Wheat 3 3 T18 Wheat 8 8 T19 I01 = Sheep 9 / Wood 4 I01 I02 = Sheep 9 / Sheep 9 / Wood 4 I02 8 I03 = Sheep 9 / Wheat 5 / Wood 4 I03 4 I04 = Wheat 5 / Wood 4 I04 I05 = Wood 4 I05 I06 = Wood 4 I06 I07 = Sheep 9 / Wood 4 I07 I08 = Brick 10 / Sheep 9 / Wood 4 I08 7 I09 = Brick 10 / Sheep 9 / Sheep 9 I09 9 I10 = Sheep 9 I10 I11 = Wood 4 I11 I12 = Wheat 8 / Wood 4 I12 I13 = Brick 10 / Wheat 8 / Wood 4 I13 3 I14 = Wood 4 I14 I15 = Sheep 9 / Ore 6 / Wheat 5 I15 1 I16 = Sheep 12 / Ore 6 / Wheat 5 I16 10 I17 = Sheep 12 / Wheat 5 I17 I18 = Wheat 5 I18 I19 = Brick 10 / Sheep 9 / Brick 3 I19 I20 = Sheep 9 / Ore 6 / Brick 3 I20 5 I21 = Brick 10 / Wheat 8 / Sheep 5 I21 2 I22 = Brick 10 / Sheep 5 / Brick 3 I22 I23 = Wheat 8 I23 I24 = Wood 11 / Wheat 8 I24 I25 = Wood 11 / Wheat 8 / Sheep 5 I25 6 I26 = Sheep 12 / Brick 11 / Ore 6 I26 I27 = Sheep 12 / Brick 11 I27 I28 = Sheep 12 I28 I29 = Sheep 12 I29 I30 = Ore 6 / Brick 3 I30 I31 = Brick 11 / Ore 6 I31 I32 = Ore 10 / Sheep 5 / Brick 3 I32 I33 = Ore 10 / Brick 3 I33 I34 = Wood 11 / Sheep 5 / Wood 2 I34 I35 = Ore 10 / Sheep 5 / Wood 2 I35 I36 = Wood 11 I36 I37 = Wood 11 I37 I38 = Wood 11 / Wood 2 I38 I39 = Brick 11 / Ore 6 I39 I40 = Brick 11 / Ore 6 I40 I41 = Brick 11 I41 I42 = Ore 10 / Wheat 3 I42 I43 = Ore 6 / Wheat 3 I43 I44 = Ore 10 / Wheat 8 / Wood 2 I44 I45 = Ore 10 / Wheat 8 / Wheat 3 I45 I46 = Wood 2 I46 I47 = Wheat 8 / Wood 2 I47 I48 = Ore 6 / Wheat 3 I48 I49 = Ore 6 I49 I50 = Ore 6 I50 I51 = Wheat 8 / Wheat 3 I51 I52 = Wheat 3 I52 I53 = Wheat 8 I53 I54 = Wheat 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I15 Sheep 9 / Ore 6 / Wheat 5 17.66
2 I21 Brick 10 / Wheat 8 / Sheep 5 17.34
3 I13 Brick 10 / Wheat 8 / Wood 4 16.87
4 I03 Sheep 9 / Wheat 5 / Wood 4 16.59
5 I20 Sheep 9 / Ore 6 / Brick 3 16.34
6 I25 Wood 11 / Wheat 8 / Sheep 5 16.21
7 I08 Brick 10 / Sheep 9 / Wood 4 15.97
8 I02 Sheep 9 / Sheep 9 / Wood 4 14.82
9 I09 Brick 10 / Sheep 9 / Sheep 9 14.68
10 I16 Sheep 12 / Ore 6 / Wheat 5 14.54

Best City Starts

  1. I15 = Sheep 9 / Ore 6 / Wheat 5
    City score: 12.04
  2. I16 = Sheep 12 / Ore 6 / Wheat 5
    City score: 9.53
  3. I21 = Brick 10 / Wheat 8 / Sheep 5
    City score: 8.78
  4. I45 = Ore 10 / Wheat 8 / Wheat 3
    City score: 8.57
  5. I20 = Sheep 9 / Ore 6 / Brick 3
    City score: 8.50

Best Road Starts

  1. I13 = Brick 10 / Wheat 8 / Wood 4
    Road score: 10.27
  2. I21 = Brick 10 / Wheat 8 / Sheep 5
    Road score: 10.21
  3. I15 = Sheep 9 / Ore 6 / Wheat 5
    Road score: 9.59
  4. I08 = Brick 10 / Sheep 9 / Wood 4
    Road score: 9.57
  5. I03 = Sheep 9 / Wheat 5 / Wood 4
    Road score: 9.45

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.73
I15 + I13
I15 = Sheep 9 / Ore 6 / Wheat 5
I13 = Brick 10 / Wheat 8 / Wood 4
Combined resources: wood, brick, wheat, sheep, ore

Pair 2

Score: 52.01
I21 + I15
I21 = Brick 10 / Wheat 8 / Sheep 5
I15 = Sheep 9 / Ore 6 / Wheat 5
Combined resources: wheat, sheep, ore, brick

Pair 3

Score: 51.42
I15 + I08
I15 = Sheep 9 / Ore 6 / Wheat 5
I08 = Brick 10 / Sheep 9 / Wood 4
Combined resources: sheep, wood, brick, wheat, ore

Pair 4

Score: 51.22
I20 + I13
I20 = Sheep 9 / Ore 6 / Brick 3
I13 = Brick 10 / Wheat 8 / Wood 4
Combined resources: wood, brick, wheat, sheep, ore

Pair 5

Score: 50.43
I25 + I15
I25 = Wood 11 / Wheat 8 / Sheep 5
I15 = Sheep 9 / Ore 6 / Wheat 5
Combined resources: wheat, sheep, ore, wood

Pair 6

Score: 50.10
I02 + I13
I02 = Sheep 9 / Sheep 9 / Wood 4
I13 = Brick 10 / Wheat 8 / Wood 4
Combined resources: wood, sheep, brick, wheat

Seat Advice

Player 1

  • I15
    Sheep 9 / Ore 6 / Wheat 5
  • I21
    Brick 10 / Wheat 8 / Sheep 5
  • I20
    Sheep 9 / Ore 6 / Brick 3

Player 2

  • I25
    Wood 11 / Wheat 8 / Sheep 5
  • I09
    Brick 10 / Sheep 9 / Sheep 9
  • I02
    Sheep 9 / Sheep 9 / Wood 4

Player 3

  • I09
    Brick 10 / Sheep 9 / Sheep 9
  • I45
    Ore 10 / Wheat 8 / Wheat 3
  • I44
    Ore 10 / Wheat 8 / Wood 2

Best Player 4 Recovery Pairs

I15 + I13
I15 = Sheep 9 / Ore 6 / Wheat 5
I13 = Brick 10 / Wheat 8 / Wood 4
I21 + I15
I21 = Brick 10 / Wheat 8 / Sheep 5
I15 = Sheep 9 / Ore 6 / Wheat 5
I15 + I08
I15 = Sheep 9 / Ore 6 / Wheat 5
I08 = Brick 10 / Sheep 9 / Wood 4
I20 + I13
I20 = Sheep 9 / Ore 6 / Brick 3
I13 = Brick 10 / Wheat 8 / Wood 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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