Daily Board Analysis

Daily Catan Board Insight for March 14, 2026 | Catan Tools

Today's map is city-heavy, port-driven, polarized, brick-scarce.

city-heavy port-driven polarized brick-scarce
Setup ID
1296
Saved At
2026-02-25 10:24:23
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 4 4 T1 Sheep 9 9 T2 Wood 4 4 T3 Wheat 5 5 T4 Sheep 9 9 T5 Brick 10 10 T6 Wheat 8 8 T7 Sheep 12 12 T8 Ore 6 6 T9 Brick 3 3 T10 Sheep 5 5 T11 Wood 11 11 T12 Brick 11 11 T13 Desert T14 Ore 10 10 T15 Wood 2 2 T16 Ore 6 6 T17 Wheat 3 3 T18 Wheat 8 8 T19 I01 = Sheep 9 / Wood 4 I01 I02 = Sheep 9 / Sheep 9 / Wood 4 I02 8 I03 = Sheep 9 / Wheat 5 / Wood 4 I03 4 I04 = Wheat 5 / Wood 4 I04 I05 = Wood 4 I05 I06 = Wood 4 I06 I07 = Sheep 9 / Wood 4 I07 I08 = Brick 10 / Sheep 9 / Wood 4 I08 7 I09 = Brick 10 / Sheep 9 / Sheep 9 I09 9 I10 = Sheep 9 I10 I11 = Wood 4 I11 I12 = Wheat 8 / Wood 4 I12 I13 = Brick 10 / Wheat 8 / Wood 4 I13 5 I14 = Wood 4 I14 I15 = Sheep 9 / Ore 6 / Wheat 5 I15 1 I16 = Sheep 12 / Ore 6 / Wheat 5 I16 10 I17 = Sheep 12 / Wheat 5 I17 I18 = Wheat 5 I18 I19 = Brick 10 / Sheep 9 / Brick 3 I19 I20 = Sheep 9 / Ore 6 / Brick 3 I20 3 I21 = Brick 10 / Wheat 8 / Sheep 5 I21 2 I22 = Brick 10 / Sheep 5 / Brick 3 I22 I23 = Wheat 8 I23 I24 = Wood 11 / Wheat 8 I24 I25 = Wood 11 / Wheat 8 / Sheep 5 I25 6 I26 = Sheep 12 / Brick 11 / Ore 6 I26 I27 = Sheep 12 / Brick 11 I27 I28 = Sheep 12 I28 I29 = Sheep 12 I29 I30 = Ore 6 / Brick 3 I30 I31 = Brick 11 / Ore 6 I31 I32 = Ore 10 / Sheep 5 / Brick 3 I32 I33 = Ore 10 / Brick 3 I33 I34 = Wood 11 / Sheep 5 / Wood 2 I34 I35 = Ore 10 / Sheep 5 / Wood 2 I35 I36 = Wood 11 I36 I37 = Wood 11 I37 I38 = Wood 11 / Wood 2 I38 I39 = Brick 11 / Ore 6 I39 I40 = Brick 11 / Ore 6 I40 I41 = Brick 11 I41 I42 = Ore 10 / Wheat 3 I42 I43 = Ore 6 / Wheat 3 I43 I44 = Ore 10 / Wheat 8 / Wood 2 I44 I45 = Ore 10 / Wheat 8 / Wheat 3 I45 I46 = Wood 2 I46 I47 = Wheat 8 / Wood 2 I47 I48 = Ore 6 / Wheat 3 I48 I49 = Ore 6 I49 I50 = Ore 6 I50 I51 = Wheat 8 / Wheat 3 I51 I52 = Wheat 3 I52 I53 = Wheat 8 I53 I54 = Wheat 8 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is city-heavy, port-driven, polarized, brick-scarce.

The strongest overall opening is I15 (Sheep 9 / Ore 6 / Wheat 5), while I15 is the best city-focused start, I08 is strongest for road pressure, and I40 is the best harbor start. The strongest theoretical pair is I13 (Brick 10 / Wheat 8 / Wood 4) + I15 (Sheep 9 / Ore 6 / Wheat 5).

  • Scarce resources: brick, wood.
  • Abundant resources: wheat, sheep, ore.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I15 Sheep 9 / Ore 6 / Wheat 5 20.27
2 I21 Brick 10 / Wheat 8 / Sheep 5 19.79
3 I20 Sheep 9 / Ore 6 / Brick 3 19.76
4 I03 Sheep 9 / Wheat 5 / Wood 4 19.38
5 I13 Brick 10 / Wheat 8 / Wood 4 19.35
6 I25 Wood 11 / Wheat 8 / Sheep 5 19.00
7 I08 Brick 10 / Sheep 9 / Wood 4 18.42
8 I02 Sheep 9 / Sheep 9 / Wood 4 18.27
9 I09 Brick 10 / Sheep 9 / Sheep 9 17.83
10 I16 Sheep 12 / Ore 6 / Wheat 5 17.70

Best City Starts

  1. I15 = Sheep 9 / Ore 6 / Wheat 5
    City score: 23.95
  2. I45 = Ore 10 / Wheat 8 / Wheat 3
    City score: 21.50
  3. I16 = Sheep 12 / Ore 6 / Wheat 5
    City score: 20.50
  4. I44 = Ore 10 / Wheat 8 / Wood 2
    City score: 18.10
  5. I21 = Brick 10 / Wheat 8 / Sheep 5
    City score: 18.05

Best Road Starts

  1. I08 = Brick 10 / Sheep 9 / Wood 4
    Road score: 18.10
  2. I13 = Brick 10 / Wheat 8 / Wood 4
    Road score: 18.00
  3. I21 = Brick 10 / Wheat 8 / Sheep 5
    Road score: 16.15
  4. I02 = Sheep 9 / Sheep 9 / Wood 4
    Road score: 16.05
  5. I09 = Brick 10 / Sheep 9 / Sheep 9
    Road score: 16.05

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 54.12
I13 + I15
I13 = Brick 10 / Wheat 8 / Wood 4
I15 = Sheep 9 / Ore 6 / Wheat 5
Combined resources: wood, brick, wheat, sheep, ore

Pair 2

Score: 53.61
I13 + I20
I13 = Brick 10 / Wheat 8 / Wood 4
I20 = Sheep 9 / Ore 6 / Brick 3
Combined resources: wood, brick, wheat, sheep, ore

Pair 3

Score: 52.71
I20 + I25
I20 = Sheep 9 / Ore 6 / Brick 3
I25 = Wood 11 / Wheat 8 / Sheep 5
Combined resources: sheep, ore, brick, wheat, wood

Pair 4

Score: 52.24
I08 + I15
I08 = Brick 10 / Sheep 9 / Wood 4
I15 = Sheep 9 / Ore 6 / Wheat 5
Combined resources: sheep, wood, brick, wheat, ore

Pair 5

Score: 51.85
I03 + I20
I03 = Sheep 9 / Wheat 5 / Wood 4
I20 = Sheep 9 / Ore 6 / Brick 3
Combined resources: wood, wheat, sheep, ore, brick

Pair 6

Score: 50.65
I13 + I16
I13 = Brick 10 / Wheat 8 / Wood 4
I16 = Sheep 12 / Ore 6 / Wheat 5
Combined resources: wood, brick, wheat, sheep, ore

Seat Advice

Player 1

  • I20
    Sheep 9 / Ore 6 / Brick 3
  • I15
    Sheep 9 / Ore 6 / Wheat 5
  • I13
    Brick 10 / Wheat 8 / Wood 4

Player 2

  • I15
    Sheep 9 / Ore 6 / Wheat 5
  • I20
    Sheep 9 / Ore 6 / Brick 3
  • I13
    Brick 10 / Wheat 8 / Wood 4

Player 3

  • I15
    Sheep 9 / Ore 6 / Wheat 5
  • I20
    Sheep 9 / Ore 6 / Brick 3
  • I13
    Brick 10 / Wheat 8 / Wood 4

Best Player 4 Recovery Pairs

I13 + I15
I13 = Brick 10 / Wheat 8 / Wood 4
I15 = Sheep 9 / Ore 6 / Wheat 5
I13 + I20
I13 = Brick 10 / Wheat 8 / Wood 4
I20 = Sheep 9 / Ore 6 / Brick 3
I20 + I25
I20 = Sheep 9 / Ore 6 / Brick 3
I25 = Wood 11 / Wheat 8 / Sheep 5
I08 + I15
I08 = Brick 10 / Sheep 9 / Wood 4
I15 = Sheep 9 / Ore 6 / Wheat 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.