Daily Board Analysis

Daily Catan Board Insight for March 15, 2026

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
990
Saved At
2026-02-03 21:35:38
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I03 + I45. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 sheep, 1 ore.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I44 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 4 4 T1 Wood 10 10 T2 Ore 12 12 T3 Wheat 9 9 T4 Wheat 6 6 T5 Brick 3 3 T6 Sheep 8 8 T7 Wood 9 9 T8 Ore 11 11 T9 Sheep 2 2 T10 Wheat 10 10 T11 Desert T12 Wheat 3 3 T13 Wood 11 11 T14 Sheep 4 4 T15 Brick 6 6 T16 Sheep 5 5 T17 Wood 8 8 T18 Ore 5 5 T19 I01 = Wood 10 / Brick 4 I01 I02 = Wood 10 / Wheat 6 / Brick 4 I02 4 I03 = Wheat 9 / Wheat 6 / Brick 4 I03 5 I04 = Wheat 9 / Brick 4 I04 I05 = Brick 4 I05 I06 = Brick 4 I06 I07 = Ore 12 / Wood 10 I07 I08 = Ore 12 / Wood 10 / Brick 3 I08 I09 = Wood 10 / Wheat 6 / Brick 3 I09 6 I10 = Wood 10 I10 I11 = Ore 12 I11 I12 = Ore 12 / Sheep 8 I12 I13 = Ore 12 / Sheep 8 / Brick 3 I13 I14 = Ore 12 I14 I15 = Ore 11 / Wheat 9 / Wheat 6 I15 10 I16 = Ore 11 / Wheat 9 / Wood 9 I16 7 I17 = Wheat 9 / Wood 9 I17 I18 = Wheat 9 I18 I19 = Wheat 6 / Brick 3 / Sheep 2 I19 I20 = Ore 11 / Wheat 6 / Sheep 2 I20 I21 = Wheat 10 / Sheep 8 / Brick 3 I21 8 I22 = Wheat 10 / Brick 3 / Sheep 2 I22 I23 = Sheep 8 I23 I24 = Sheep 8 I24 I25 = Wheat 10 / Sheep 8 I25 I26 = Ore 11 / Wood 9 / Wheat 3 I26 I27 = Wood 9 / Wheat 3 I27 I28 = Wood 9 I28 I29 = Wood 9 I29 I30 = Ore 11 / Wood 11 / Sheep 2 I30 I31 = Ore 11 / Wood 11 / Wheat 3 I31 I32 = Wheat 10 / Sheep 4 / Sheep 2 I32 I33 = Wood 11 / Sheep 4 / Sheep 2 I33 I34 = Wheat 10 / Brick 6 I34 I35 = Wheat 10 / Brick 6 / Sheep 4 I35 3 I36 = I36 I37 = I37 I38 = Brick 6 I38 I39 = Wood 11 / Sheep 5 / Wheat 3 I39 I40 = Sheep 5 / Wheat 3 I40 I41 = Wheat 3 I41 I42 = Wood 11 / Wood 8 / Sheep 4 I42 I43 = Wood 11 / Wood 8 / Sheep 5 I43 9 I44 = Brick 6 / Ore 5 / Sheep 4 I44 2 I45 = Wood 8 / Ore 5 / Sheep 4 I45 1 I46 = Brick 6 I46 I47 = Brick 6 / Ore 5 I47 I48 = Wood 8 / Sheep 5 I48 I49 = Sheep 5 I49 I50 = Sheep 5 I50 I51 = Wood 8 / Ore 5 I51 I52 = Wood 8 I52 I53 = Ore 5 I53 I54 = Ore 5 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I45 Wood 8 / Ore 5 / Sheep 4 17.66
2 I44 Brick 6 / Ore 5 / Sheep 4 17.18
3 I35 Wheat 10 / Brick 6 / Sheep 4 16.76
4 I02 Wood 10 / Wheat 6 / Brick 4 16.29
5 I03 Wheat 9 / Wheat 6 / Brick 4 15.37
6 I09 Wood 10 / Wheat 6 / Brick 3 15.06
7 I16 Ore 11 / Wheat 9 / Wood 9 14.93
8 I21 Wheat 10 / Sheep 8 / Brick 3 14.46
9 I43 Wood 11 / Wood 8 / Sheep 5 14.18
10 I15 Ore 11 / Wheat 9 / Wheat 6 14.14

Best City Starts

  1. I44 = Brick 6 / Ore 5 / Sheep 4
    City score: 9.21
  2. I45 = Wood 8 / Ore 5 / Sheep 4
    City score: 9.21
  3. I15 = Ore 11 / Wheat 9 / Wheat 6
    City score: 8.88
  4. I03 = Wheat 9 / Wheat 6 / Brick 4
    City score: 8.37
  5. I16 = Ore 11 / Wheat 9 / Wood 9
    City score: 8.20

Best Road Starts

  1. I02 = Wood 10 / Wheat 6 / Brick 4
    Road score: 10.27
  2. I03 = Wheat 9 / Wheat 6 / Brick 4
    Road score: 9.54
  3. I44 = Brick 6 / Ore 5 / Sheep 4
    Road score: 9.54
  4. I45 = Wood 8 / Ore 5 / Sheep 4
    Road score: 9.54
  5. I35 = Wheat 10 / Brick 6 / Sheep 4
    Road score: 9.45

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.38
I03 + I45
I03 = Wheat 9 / Wheat 6 / Brick 4
I45 = Wood 8 / Ore 5 / Sheep 4
Combined resources: brick, wheat, sheep, wood, ore

Pair 2

Score: 51.89
I45 + I02
I45 = Wood 8 / Ore 5 / Sheep 4
I02 = Wood 10 / Wheat 6 / Brick 4
Combined resources: brick, wood, wheat, sheep, ore

Pair 3

Score: 51.65
I44 + I02
I44 = Brick 6 / Ore 5 / Sheep 4
I02 = Wood 10 / Wheat 6 / Brick 4
Combined resources: brick, wood, wheat, sheep, ore

Pair 4

Score: 51.04
I45 + I35
I45 = Wood 8 / Ore 5 / Sheep 4
I35 = Wheat 10 / Brick 6 / Sheep 4
Combined resources: wheat, sheep, brick, wood, ore

Pair 5

Score: 50.19
I44 + I09
I44 = Brick 6 / Ore 5 / Sheep 4
I09 = Wood 10 / Wheat 6 / Brick 3
Combined resources: wood, wheat, brick, sheep, ore

Pair 6

Score: 49.90
I45 + I09
I45 = Wood 8 / Ore 5 / Sheep 4
I09 = Wood 10 / Wheat 6 / Brick 3
Combined resources: wood, wheat, brick, sheep, ore

Seat Advice

Player 1

  • I45
    Wood 8 / Ore 5 / Sheep 4
  • I44
    Brick 6 / Ore 5 / Sheep 4
  • I43
    Wood 11 / Wood 8 / Sheep 5

Player 2

  • I43
    Wood 11 / Wood 8 / Sheep 5
  • I21
    Wheat 10 / Sheep 8 / Brick 3
  • I48
    Wood 8 / Sheep 5

Player 3

  • I43
    Wood 11 / Wood 8 / Sheep 5
  • I21
    Wheat 10 / Sheep 8 / Brick 3
  • I48
    Wood 8 / Sheep 5

Best Player 4 Recovery Pairs

I03 + I45
I03 = Wheat 9 / Wheat 6 / Brick 4
I45 = Wood 8 / Ore 5 / Sheep 4
I45 + I02
I45 = Wood 8 / Ore 5 / Sheep 4
I02 = Wood 10 / Wheat 6 / Brick 4
I44 + I02
I44 = Brick 6 / Ore 5 / Sheep 4
I02 = Wood 10 / Wheat 6 / Brick 4
I45 + I35
I45 = Wood 8 / Ore 5 / Sheep 4
I35 = Wheat 10 / Brick 6 / Sheep 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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