Daily Board Analysis

Daily Catan Board Insight for March 18, 2026

Plan around limited brick.

city-heavy port-driven polarized brick-scarce
Setup ID
1467
Saved At
2026-03-24 17:09:14
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I25 + I44. Road building will need trades for brick. This opening leans toward cities and development cards. Place I44 second to start with 1 wheat, 2 ore.

  • The board produces relatively little brick, wood; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 4 4 T1 Brick 2 2 T2 Sheep 10 10 T3 Wheat 11 11 T4 Sheep 6 6 T5 Wood 3 3 T6 Sheep 9 9 T7 Sheep 9 9 T8 Wood 11 11 T9 Desert T10 Wood 4 4 T11 Wheat 8 8 T12 Wheat 6 6 T13 Brick 5 5 T14 Wheat 5 5 T15 Ore 10 10 T16 Brick 12 12 T17 Wood 3 3 T18 Ore 8 8 T19 I01 = Ore 4 / Brick 2 I01 I02 = Sheep 6 / Ore 4 / Brick 2 I02 I03 = Wheat 11 / Sheep 6 / Ore 4 I03 9 I04 = Wheat 11 / Ore 4 I04 I05 = Ore 4 I05 I06 = Ore 4 I06 I07 = Sheep 10 / Brick 2 I07 I08 = Sheep 10 / Wood 3 / Brick 2 I08 I09 = Sheep 6 / Wood 3 / Brick 2 I09 I10 = Brick 2 I10 I11 = Sheep 10 I11 I12 = Sheep 10 / Sheep 9 I12 I13 = Sheep 10 / Sheep 9 / Wood 3 I13 I14 = Sheep 10 I14 I15 = Wheat 11 / Wood 11 / Sheep 6 I15 I16 = Wheat 11 / Wood 11 / Sheep 9 I16 I17 = Wheat 11 / Sheep 9 I17 I18 = Wheat 11 I18 I19 = Sheep 6 / Wood 3 I19 I20 = Wood 11 / Sheep 6 I20 I21 = Sheep 9 / Wood 4 / Wood 3 I21 I22 = Wood 4 / Wood 3 I22 I23 = Sheep 9 I23 I24 = Sheep 9 / Wheat 8 I24 10 I25 = Sheep 9 / Wheat 8 / Wood 4 I25 1 I26 = Wood 11 / Sheep 9 / Wheat 6 I26 4 I27 = Sheep 9 / Wheat 6 I27 I28 = Sheep 9 I28 I29 = Sheep 9 I29 I30 = Wood 11 / Brick 5 I30 I31 = Wood 11 / Wheat 6 / Brick 5 I31 2 I32 = Wheat 5 / Wood 4 I32 I33 = Brick 5 / Wheat 5 I33 I34 = Ore 10 / Wheat 8 / Wood 4 I34 3 I35 = Ore 10 / Wheat 5 / Wood 4 I35 7 I36 = Wheat 8 I36 I37 = Wheat 8 I37 I38 = Ore 10 / Wheat 8 I38 I39 = Brick 12 / Wheat 6 / Brick 5 I39 I40 = Brick 12 / Wheat 6 I40 I41 = Wheat 6 I41 I42 = Brick 5 / Wheat 5 / Wood 3 I42 5 I43 = Brick 12 / Brick 5 / Wood 3 I43 I44 = Ore 10 / Ore 8 / Wheat 5 I44 8 I45 = Ore 8 / Wheat 5 / Wood 3 I45 6 I46 = Ore 10 I46 I47 = Ore 10 / Ore 8 I47 I48 = Brick 12 / Wood 3 I48 I49 = Brick 12 I49 I50 = Brick 12 I50 I51 = Ore 8 / Wood 3 I51 I52 = Wood 3 I52 I53 = Ore 8 I53 I54 = Ore 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I25 Sheep 9 / Wheat 8 / Wood 4 17.17
2 I31 Wood 11 / Wheat 6 / Brick 5 16.40
3 I34 Ore 10 / Wheat 8 / Wood 4 15.92
4 I26 Wood 11 / Sheep 9 / Wheat 6 15.89
5 I42 Brick 5 / Wheat 5 / Wood 3 15.86
6 I45 Ore 8 / Wheat 5 / Wood 3 15.58
7 I35 Ore 10 / Wheat 5 / Wood 4 15.08
8 I44 Ore 10 / Ore 8 / Wheat 5 14.98
9 I03 Wheat 11 / Sheep 6 / Ore 4 14.42
10 I24 Sheep 9 / Wheat 8 14.27

Best City Starts

  1. I44 = Ore 10 / Ore 8 / Wheat 5
    City score: 10.90
  2. I45 = Ore 8 / Wheat 5 / Wood 3
    City score: 9.90
  3. I34 = Ore 10 / Wheat 8 / Wood 4
    City score: 9.24
  4. I03 = Wheat 11 / Sheep 6 / Ore 4
    City score: 8.93
  5. I25 = Sheep 9 / Wheat 8 / Wood 4
    City score: 8.78

Best Road Starts

  1. I25 = Sheep 9 / Wheat 8 / Wood 4
    Road score: 10.21
  2. I31 = Wood 11 / Wheat 6 / Brick 5
    Road score: 10.15
  3. I42 = Brick 5 / Wheat 5 / Wood 3
    Road score: 9.42
  4. I26 = Wood 11 / Sheep 9 / Wheat 6
    Road score: 9.40
  5. I34 = Ore 10 / Wheat 8 / Wood 4
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.94
I25 + I44
I25 = Sheep 9 / Wheat 8 / Wood 4
I44 = Ore 10 / Ore 8 / Wheat 5
Combined resources: sheep, wood, wheat, ore

Pair 2

Score: 50.74
I25 + I31
I25 = Sheep 9 / Wheat 8 / Wood 4
I31 = Wood 11 / Wheat 6 / Brick 5
Combined resources: sheep, wood, wheat, brick

Pair 3

Score: 49.73
I25 + I42
I25 = Sheep 9 / Wheat 8 / Wood 4
I42 = Brick 5 / Wheat 5 / Wood 3
Combined resources: sheep, wood, wheat, brick

Pair 4

Score: 49.34
I26 + I44
I26 = Wood 11 / Sheep 9 / Wheat 6
I44 = Ore 10 / Ore 8 / Wheat 5
Combined resources: sheep, wood, wheat, ore

Pair 5

Score: 48.97
I44 + I31
I44 = Ore 10 / Ore 8 / Wheat 5
I31 = Wood 11 / Wheat 6 / Brick 5
Combined resources: wood, wheat, brick, ore

Pair 6

Score: 48.49
I39 + I25
I39 = Brick 12 / Wheat 6 / Brick 5
I25 = Sheep 9 / Wheat 8 / Wood 4
Combined resources: sheep, wood, wheat, brick

Seat Advice

Player 1

  • I44
    Ore 10 / Ore 8 / Wheat 5
  • I31
    Wood 11 / Wheat 6 / Brick 5
  • I39
    Brick 12 / Wheat 6 / Brick 5

Player 2

  • I31
    Wood 11 / Wheat 6 / Brick 5
  • I26
    Wood 11 / Sheep 9 / Wheat 6
  • I42
    Brick 5 / Wheat 5 / Wood 3

Player 3

  • I42
    Brick 5 / Wheat 5 / Wood 3
  • I13
    Sheep 10 / Sheep 9 / Wood 3
  • I03
    Wheat 11 / Sheep 6 / Ore 4

Best Player 4 Recovery Pairs

I25 + I44
I25 = Sheep 9 / Wheat 8 / Wood 4
I44 = Ore 10 / Ore 8 / Wheat 5
I25 + I31
I25 = Sheep 9 / Wheat 8 / Wood 4
I31 = Wood 11 / Wheat 6 / Brick 5
I25 + I42
I25 = Sheep 9 / Wheat 8 / Wood 4
I42 = Brick 5 / Wheat 5 / Wood 3
I26 + I44
I26 = Wood 11 / Sheep 9 / Wheat 6
I44 = Ore 10 / Ore 8 / Wheat 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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