Daily Verdict
For your two settlements, look at I25 + I44. Road building will need trades for brick. This opening leans toward cities and development cards. Place I44 second to start with 1 wheat, 2 ore.
- The board produces relatively little brick, wood; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I25 | Sheep 9 / Wheat 8 / Wood 4 | 17.17 |
| 2 | I31 | Wood 11 / Wheat 6 / Brick 5 | 16.40 |
| 3 | I34 | Ore 10 / Wheat 8 / Wood 4 | 15.92 |
| 4 | I26 | Wood 11 / Sheep 9 / Wheat 6 | 15.89 |
| 5 | I42 | Brick 5 / Wheat 5 / Wood 3 | 15.86 |
| 6 | I45 | Ore 8 / Wheat 5 / Wood 3 | 15.58 |
| 7 | I35 | Ore 10 / Wheat 5 / Wood 4 | 15.08 |
| 8 | I44 | Ore 10 / Ore 8 / Wheat 5 | 14.98 |
| 9 | I03 | Wheat 11 / Sheep 6 / Ore 4 | 14.42 |
| 10 | I24 | Sheep 9 / Wheat 8 | 14.27 |
Best City Starts
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I44 = Ore 10 / Ore 8 / Wheat 5City score: 10.90
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I45 = Ore 8 / Wheat 5 / Wood 3City score: 9.90
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I34 = Ore 10 / Wheat 8 / Wood 4City score: 9.24
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I03 = Wheat 11 / Sheep 6 / Ore 4City score: 8.93
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I25 = Sheep 9 / Wheat 8 / Wood 4City score: 8.78
Best Road Starts
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I25 = Sheep 9 / Wheat 8 / Wood 4Road score: 10.21
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I31 = Wood 11 / Wheat 6 / Brick 5Road score: 10.15
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I42 = Brick 5 / Wheat 5 / Wood 3Road score: 9.42
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I26 = Wood 11 / Sheep 9 / Wheat 6Road score: 9.40
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I34 = Ore 10 / Wheat 8 / Wood 4Road score: 8.82
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 50.74Pair 3
Score: 49.73Pair 4
Score: 49.34Pair 5
Score: 48.97Pair 6
Score: 48.49Seat Advice
Player 1
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I44Ore 10 / Ore 8 / Wheat 5
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I31Wood 11 / Wheat 6 / Brick 5
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I39Brick 12 / Wheat 6 / Brick 5
Player 2
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I31Wood 11 / Wheat 6 / Brick 5
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I26Wood 11 / Sheep 9 / Wheat 6
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I42Brick 5 / Wheat 5 / Wood 3
Player 3
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I42Brick 5 / Wheat 5 / Wood 3
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I13Sheep 10 / Sheep 9 / Wood 3
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I03Wheat 11 / Sheep 6 / Ore 4
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.