Daily Board Analysis

Daily Catan Board Insight for March 20, 2026

Plan around limited ore.

city-heavy port-driven polarized ore-scarce
Setup ID
428
Saved At
2025-10-18 16:39:53
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I39 + I20. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I20 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 11 11 T1 Brick 10 10 T2 Sheep 3 3 T3 Wood 9 9 T4 Brick 9 9 T5 Wood 3 3 T6 Wheat 6 6 T7 Wheat 10 10 T8 Wood 5 5 T9 Sheep 8 8 T10 Wheat 5 5 T11 Wood 2 2 T12 Sheep 4 4 T13 Brick 4 4 T14 Sheep 12 12 T15 Ore 11 11 T16 Wheat 6 6 T17 Desert T18 Ore 8 8 T19 I01 = Ore 11 / Brick 10 I01 I02 = Ore 11 / Brick 10 / Brick 9 I02 I03 = Ore 11 / Wood 9 / Brick 9 I03 7 I04 = Ore 11 / Wood 9 I04 I05 = Ore 11 I05 I06 = Ore 11 I06 I07 = Brick 10 / Sheep 3 I07 I08 = Brick 10 / Sheep 3 / Wood 3 I08 I09 = Brick 10 / Brick 9 / Wood 3 I09 I10 = Brick 10 I10 I11 = Sheep 3 I11 I12 = Wheat 6 / Sheep 3 I12 I13 = Wheat 6 / Sheep 3 / Wood 3 I13 I14 = Sheep 3 I14 I15 = Wood 9 / Brick 9 / Wood 5 I15 6 I16 = Wheat 10 / Wood 9 / Wood 5 I16 10 I17 = Wheat 10 / Wood 9 I17 I18 = Wood 9 I18 I19 = Brick 9 / Sheep 8 / Wood 3 I19 5 I20 = Brick 9 / Sheep 8 / Wood 5 I20 1 I21 = Wheat 6 / Wheat 5 / Wood 3 I21 I22 = Sheep 8 / Wheat 5 / Wood 3 I22 3 I23 = Wheat 6 I23 I24 = Wheat 6 / Wood 2 I24 I25 = Wheat 6 / Wheat 5 / Wood 2 I25 I26 = Wheat 10 / Wood 5 / Sheep 4 I26 9 I27 = Wheat 10 / Sheep 4 I27 I28 = Wheat 10 I28 I29 = Wheat 10 I29 I30 = Sheep 8 / Wood 5 / Brick 4 I30 2 I31 = Wood 5 / Sheep 4 / Brick 4 I31 8 I32 = Sheep 12 / Sheep 8 / Wheat 5 I32 I33 = Sheep 12 / Sheep 8 / Brick 4 I33 I34 = Ore 11 / Wheat 5 / Wood 2 I34 I35 = Sheep 12 / Ore 11 / Wheat 5 I35 I36 = Wood 2 I36 I37 = Wood 2 I37 I38 = Ore 11 / Wood 2 I38 I39 = Wheat 6 / Sheep 4 / Brick 4 I39 4 I40 = Wheat 6 / Sheep 4 I40 I41 = Sheep 4 I41 I42 = Sheep 12 / Brick 4 I42 I43 = Wheat 6 / Brick 4 I43 I44 = Sheep 12 / Ore 11 / Ore 8 I44 I45 = Sheep 12 / Ore 8 I45 I46 = Ore 11 I46 I47 = Ore 11 / Ore 8 I47 I48 = Wheat 6 I48 I49 = Wheat 6 I49 I50 = Wheat 6 I50 I51 = Ore 8 I51 I52 = I52 I53 = Ore 8 I53 I54 = Ore 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I20 Brick 9 / Sheep 8 / Wood 5 18.79
2 I30 Sheep 8 / Wood 5 / Brick 4 17.68
3 I22 Sheep 8 / Wheat 5 / Wood 3 16.47
4 I39 Wheat 6 / Sheep 4 / Brick 4 16.38
5 I19 Brick 9 / Sheep 8 / Wood 3 16.32
6 I15 Wood 9 / Brick 9 / Wood 5 15.73
7 I03 Ore 11 / Wood 9 / Brick 9 15.60
8 I31 Wood 5 / Sheep 4 / Brick 4 15.40
9 I26 Wheat 10 / Wood 5 / Sheep 4 15.21
10 I16 Wheat 10 / Wood 9 / Wood 5 14.72

Best City Starts

  1. I20 = Brick 9 / Sheep 8 / Wood 5
    City score: 8.48
  2. I22 = Sheep 8 / Wheat 5 / Wood 3
    City score: 8.09
  3. I39 = Wheat 6 / Sheep 4 / Brick 4
    City score: 8.09
  4. I30 = Sheep 8 / Wood 5 / Brick 4
    City score: 7.85
  5. I16 = Wheat 10 / Wood 9 / Wood 5
    City score: 7.70

Best Road Starts

  1. I20 = Brick 9 / Sheep 8 / Wood 5
    Road score: 11.95
  2. I30 = Sheep 8 / Wood 5 / Brick 4
    Road score: 11.12
  3. I15 = Wood 9 / Brick 9 / Wood 5
    Road score: 10.73
  4. I19 = Brick 9 / Sheep 8 / Wood 3
    Road score: 10.15
  5. I31 = Wood 5 / Sheep 4 / Brick 4
    Road score: 9.72

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.00
I39 + I20
I39 = Wheat 6 / Sheep 4 / Brick 4
I20 = Brick 9 / Sheep 8 / Wood 5
Combined resources: brick, wood, sheep, wheat

Pair 2

Score: 52.72
I21 + I20
I21 = Wheat 6 / Wheat 5 / Wood 3
I20 = Brick 9 / Sheep 8 / Wood 5
Combined resources: brick, wood, sheep, wheat

Pair 3

Score: 52.08
I16 + I20
I16 = Wheat 10 / Wood 9 / Wood 5
I20 = Brick 9 / Sheep 8 / Wood 5
Combined resources: wood, wheat, brick, sheep

Pair 4

Score: 52.06
I22 + I20
I22 = Sheep 8 / Wheat 5 / Wood 3
I20 = Brick 9 / Sheep 8 / Wood 5
Combined resources: brick, wood, sheep, wheat

Pair 5

Score: 51.40
I25 + I20
I25 = Wheat 6 / Wheat 5 / Wood 2
I20 = Brick 9 / Sheep 8 / Wood 5
Combined resources: brick, wood, sheep, wheat

Pair 6

Score: 51.34
I15 + I39
I15 = Wood 9 / Brick 9 / Wood 5
I39 = Wheat 6 / Sheep 4 / Brick 4
Combined resources: wood, brick, sheep, wheat

Seat Advice

Player 1

  • I20
    Brick 9 / Sheep 8 / Wood 5
  • I30
    Sheep 8 / Wood 5 / Brick 4
  • I16
    Wheat 10 / Wood 9 / Wood 5

Player 2

  • I16
    Wheat 10 / Wood 9 / Wood 5
  • I22
    Sheep 8 / Wheat 5 / Wood 3
  • I03
    Ore 11 / Wood 9 / Brick 9

Player 3

  • I03
    Ore 11 / Wood 9 / Brick 9
  • I33
    Sheep 12 / Sheep 8 / Brick 4
  • I09
    Brick 10 / Brick 9 / Wood 3

Best Player 4 Recovery Pairs

I39 + I20
I39 = Wheat 6 / Sheep 4 / Brick 4
I20 = Brick 9 / Sheep 8 / Wood 5
I21 + I20
I21 = Wheat 6 / Wheat 5 / Wood 3
I20 = Brick 9 / Sheep 8 / Wood 5
I16 + I20
I16 = Wheat 10 / Wood 9 / Wood 5
I20 = Brick 9 / Sheep 8 / Wood 5
I22 + I20
I22 = Sheep 8 / Wheat 5 / Wood 3
I20 = Brick 9 / Sheep 8 / Wood 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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