Daily Board Analysis

Daily Catan Board Insight for March 21, 2026

Choose your first settlement carefully: the strongest spots stand apart.

port-driven polarized sheep-scarce
Setup ID
1206
Saved At
2026-02-14 05:45:16
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I31 + I15. City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little sheep; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I44 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 4 4 T1 Wheat 10 10 T2 Wood 8 8 T3 Sheep 4 4 T4 Brick 8 8 T5 Brick 5 5 T6 Wheat 10 10 T7 Wood 3 3 T8 Wood 9 9 T9 Desert T10 Ore 11 11 T11 Sheep 12 12 T12 Brick 5 5 T13 Ore 6 6 T14 Wheat 9 9 T15 Wood 11 11 T16 Sheep 3 3 T17 Sheep 2 2 T18 Ore 6 6 T19 I01 = Wheat 10 / Wheat 4 I01 I02 = Wheat 10 / Brick 8 / Wheat 4 I02 10 I03 = Brick 8 / Wheat 4 / Sheep 4 I03 5 I04 = Wheat 4 / Sheep 4 I04 I05 = Wheat 4 I05 I06 = Wheat 4 I06 I07 = Wheat 10 / Wood 8 I07 I08 = Wheat 10 / Wood 8 / Brick 5 I08 3 I09 = Wheat 10 / Brick 8 / Brick 5 I09 8 I10 = Wheat 10 I10 I11 = Wood 8 I11 I12 = Wheat 10 / Wood 8 I12 I13 = Wheat 10 / Wood 8 / Brick 5 I13 4 I14 = Wood 8 I14 I15 = Wood 9 / Brick 8 / Sheep 4 I15 2 I16 = Wood 9 / Sheep 4 / Wood 3 I16 I17 = Sheep 4 / Wood 3 I17 I18 = Sheep 4 I18 I19 = Brick 8 / Brick 5 I19 I20 = Wood 9 / Brick 8 I20 I21 = Ore 11 / Wheat 10 / Brick 5 I21 I22 = Ore 11 / Brick 5 I22 I23 = Wheat 10 I23 I24 = Sheep 12 / Wheat 10 I24 I25 = Sheep 12 / Ore 11 / Wheat 10 I25 I26 = Wood 9 / Brick 5 / Wood 3 I26 I27 = Brick 5 / Wood 3 I27 I28 = Wood 3 I28 I29 = Wood 3 I29 I30 = Wood 9 / Ore 6 I30 I31 = Wood 9 / Ore 6 / Brick 5 I31 1 I32 = Ore 11 / Wheat 9 I32 I33 = Wheat 9 / Ore 6 I33 I34 = Sheep 12 / Ore 11 / Wood 11 I34 I35 = Ore 11 / Wood 11 / Wheat 9 I35 I36 = Sheep 12 I36 I37 = Sheep 12 I37 I38 = Sheep 12 / Wood 11 I38 I39 = Ore 6 / Brick 5 / Sheep 3 I39 6 I40 = Brick 5 / Sheep 3 I40 I41 = Brick 5 I41 I42 = Wheat 9 / Ore 6 / Sheep 2 I42 9 I43 = Ore 6 / Sheep 3 / Sheep 2 I43 I44 = Wood 11 / Wheat 9 / Ore 6 I44 7 I45 = Wheat 9 / Ore 6 / Sheep 2 I45 I46 = Wood 11 I46 I47 = Wood 11 / Ore 6 I47 I48 = Sheep 3 / Sheep 2 I48 I49 = Sheep 3 I49 I50 = Sheep 3 I50 I51 = Ore 6 / Sheep 2 I51 I52 = Sheep 2 I52 I53 = Ore 6 I53 I54 = Ore 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I31 Wood 9 / Ore 6 / Brick 5 17.72
2 I15 Wood 9 / Brick 8 / Sheep 4 17.57
3 I08 Wheat 10 / Wood 8 / Brick 5 17.05
4 I13 Wheat 10 / Wood 8 / Brick 5 17.03
5 I03 Brick 8 / Wheat 4 / Sheep 4 16.02
6 I39 Ore 6 / Brick 5 / Sheep 3 15.89
7 I44 Wood 11 / Wheat 9 / Ore 6 15.67
8 I09 Wheat 10 / Brick 8 / Brick 5 15.24
9 I42 Wheat 9 / Ore 6 / Sheep 2 14.65
10 I02 Wheat 10 / Brick 8 / Wheat 4 14.50

Best City Starts

  1. I44 = Wood 11 / Wheat 9 / Ore 6
    City score: 9.90
  2. I42 = Wheat 9 / Ore 6 / Sheep 2
    City score: 9.53
  3. I45 = Wheat 9 / Ore 6 / Sheep 2
    City score: 9.53
  4. I31 = Wood 9 / Ore 6 / Brick 5
    City score: 9.48
  5. I33 = Wheat 9 / Ore 6
    City score: 8.58

Best Road Starts

  1. I08 = Wheat 10 / Wood 8 / Brick 5
    Road score: 11.40
  2. I13 = Wheat 10 / Wood 8 / Brick 5
    Road score: 11.40
  3. I15 = Wood 9 / Brick 8 / Sheep 4
    Road score: 11.40
  4. I31 = Wood 9 / Ore 6 / Brick 5
    Road score: 11.25
  5. I09 = Wheat 10 / Brick 8 / Brick 5
    Road score: 9.54

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.51
I31 + I15
I31 = Wood 9 / Ore 6 / Brick 5
I15 = Wood 9 / Brick 8 / Sheep 4
Combined resources: sheep, brick, wood, ore

Pair 2

Score: 52.47
I15 + I08
I15 = Wood 9 / Brick 8 / Sheep 4
I08 = Wheat 10 / Wood 8 / Brick 5
Combined resources: wheat, wood, brick, sheep

Pair 3

Score: 52.46
I31 + I08
I31 = Wood 9 / Ore 6 / Brick 5
I08 = Wheat 10 / Wood 8 / Brick 5
Combined resources: wheat, wood, brick, ore

Pair 4

Score: 52.46
I15 + I13
I15 = Wood 9 / Brick 8 / Sheep 4
I13 = Wheat 10 / Wood 8 / Brick 5
Combined resources: wood, brick, wheat, sheep

Pair 5

Score: 52.44
I31 + I13
I31 = Wood 9 / Ore 6 / Brick 5
I13 = Wheat 10 / Wood 8 / Brick 5
Combined resources: wood, brick, wheat, ore

Pair 6

Score: 52.22
I44 + I15
I44 = Wood 11 / Wheat 9 / Ore 6
I15 = Wood 9 / Brick 8 / Sheep 4
Combined resources: sheep, brick, wood, wheat, ore

Seat Advice

Player 1

  • I03
    Brick 8 / Wheat 4 / Sheep 4
  • I31
    Wood 9 / Ore 6 / Brick 5
  • I15
    Wood 9 / Brick 8 / Sheep 4

Player 2

  • I15
    Wood 9 / Brick 8 / Sheep 4
  • I03
    Brick 8 / Wheat 4 / Sheep 4
  • I16
    Wood 9 / Sheep 4 / Wood 3

Player 3

  • I02
    Wheat 10 / Brick 8 / Wheat 4
  • I21
    Ore 11 / Wheat 10 / Brick 5
  • I19
    Brick 8 / Brick 5

Best Player 4 Recovery Pairs

I31 + I15
I31 = Wood 9 / Ore 6 / Brick 5
I15 = Wood 9 / Brick 8 / Sheep 4
I15 + I08
I15 = Wood 9 / Brick 8 / Sheep 4
I08 = Wheat 10 / Wood 8 / Brick 5
I31 + I08
I31 = Wood 9 / Ore 6 / Brick 5
I08 = Wheat 10 / Wood 8 / Brick 5
I15 + I13
I15 = Wood 9 / Brick 8 / Sheep 4
I13 = Wheat 10 / Wood 8 / Brick 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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