Daily Board Analysis

Daily Catan Board Insight for March 22, 2026

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
352
Saved At
2025-08-30 09:37:18
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I45 + I34. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 brick, 1 sheep, 1 wheat.

  • The board produces relatively little ore, sheep; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 11 11 T1 Sheep 2 2 T2 Wood 8 8 T3 Sheep 11 11 T4 Wood 4 4 T5 Ore 12 12 T6 Wheat 10 10 T7 Wheat 4 4 T8 Brick 6 6 T9 Sheep 3 3 T10 Brick 9 9 T11 Wheat 8 8 T12 Brick 5 5 T13 Desert T14 Wheat 10 10 T15 Sheep 5 5 T16 Wood 3 3 T17 Ore 6 6 T18 Wood 9 9 T19 I01 = Ore 11 / Sheep 2 I01 I02 = Ore 11 / Wood 4 / Sheep 2 I02 I03 = Ore 11 / Sheep 11 / Wood 4 I03 I04 = Ore 11 / Sheep 11 I04 I05 = Ore 11 I05 I06 = Ore 11 I06 I07 = Wood 8 / Sheep 2 I07 I08 = Ore 12 / Wood 8 / Sheep 2 I08 I09 = Ore 12 / Wood 4 / Sheep 2 I09 I10 = Sheep 2 I10 I11 = Wood 8 I11 I12 = Wheat 10 / Wood 8 I12 I13 = Ore 12 / Wheat 10 / Wood 8 I13 I14 = Wood 8 I14 I15 = Sheep 11 / Brick 6 / Wood 4 I15 5 I16 = Sheep 11 / Brick 6 / Wheat 4 I16 9 I17 = Sheep 11 / Wheat 4 I17 I18 = Sheep 11 I18 I19 = Ore 12 / Wood 4 / Sheep 3 I19 I20 = Brick 6 / Wood 4 / Sheep 3 I20 7 I21 = Ore 12 / Wheat 10 / Brick 9 I21 I22 = Ore 12 / Brick 9 / Sheep 3 I22 I23 = Wheat 10 I23 I24 = Wheat 10 / Wheat 8 I24 I25 = Wheat 10 / Brick 9 / Wheat 8 I25 8 I26 = Brick 6 / Brick 5 / Wheat 4 I26 6 I27 = Brick 5 / Wheat 4 I27 I28 = Wheat 4 I28 I29 = Wheat 4 I29 I30 = Brick 6 / Sheep 3 I30 I31 = Brick 6 / Brick 5 I31 I32 = Wheat 10 / Brick 9 / Sheep 3 I32 I33 = Wheat 10 / Sheep 3 I33 I34 = Brick 9 / Wheat 8 / Sheep 5 I34 1 I35 = Wheat 10 / Brick 9 / Sheep 5 I35 3 I36 = Wheat 8 I36 I37 = Wheat 8 I37 I38 = Wheat 8 / Sheep 5 I38 10 I39 = Brick 5 / Wood 3 I39 I40 = Brick 5 / Wood 3 I40 I41 = Brick 5 I41 I42 = Wheat 10 / Ore 6 I42 I43 = Ore 6 / Wood 3 I43 I44 = Wheat 10 / Wood 9 / Sheep 5 I44 4 I45 = Wheat 10 / Wood 9 / Ore 6 I45 2 I46 = Sheep 5 I46 I47 = Wood 9 / Sheep 5 I47 I48 = Ore 6 / Wood 3 I48 I49 = Wood 3 I49 I50 = Wood 3 I50 I51 = Wood 9 / Ore 6 I51 I52 = Ore 6 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I34 Brick 9 / Wheat 8 / Sheep 5 18.49
2 I45 Wheat 10 / Wood 9 / Ore 6 17.58
3 I35 Wheat 10 / Brick 9 / Sheep 5 16.85
4 I44 Wheat 10 / Wood 9 / Sheep 5 16.63
5 I15 Sheep 11 / Brick 6 / Wood 4 15.36
6 I26 Brick 6 / Brick 5 / Wheat 4 15.25
7 I20 Brick 6 / Wood 4 / Sheep 3 15.20
8 I25 Wheat 10 / Brick 9 / Wheat 8 15.12
9 I16 Sheep 11 / Brick 6 / Wheat 4 14.92
10 I38 Wheat 8 / Sheep 5 14.28

Best City Starts

  1. I45 = Wheat 10 / Wood 9 / Ore 6
    City score: 10.36
  2. I34 = Brick 9 / Wheat 8 / Sheep 5
    City score: 9.45
  3. I25 = Wheat 10 / Brick 9 / Wheat 8
    City score: 8.37
  4. I26 = Brick 6 / Brick 5 / Wheat 4
    City score: 8.37
  5. I35 = Wheat 10 / Brick 9 / Sheep 5
    City score: 8.09

Best Road Starts

  1. I34 = Brick 9 / Wheat 8 / Sheep 5
    Road score: 10.95
  2. I15 = Sheep 11 / Brick 6 / Wood 4
    Road score: 9.72
  3. I20 = Brick 6 / Wood 4 / Sheep 3
    Road score: 9.72
  4. I25 = Wheat 10 / Brick 9 / Wheat 8
    Road score: 9.54
  5. I26 = Brick 6 / Brick 5 / Wheat 4
    Road score: 9.54

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.46
I45 + I34
I45 = Wheat 10 / Wood 9 / Ore 6
I34 = Brick 9 / Wheat 8 / Sheep 5
Combined resources: brick, wheat, sheep, ore, wood

Pair 2

Score: 51.03
I26 + I44
I26 = Brick 6 / Brick 5 / Wheat 4
I44 = Wheat 10 / Wood 9 / Sheep 5
Combined resources: wheat, brick, sheep, wood

Pair 3

Score: 50.98
I26 + I45
I26 = Brick 6 / Brick 5 / Wheat 4
I45 = Wheat 10 / Wood 9 / Ore 6
Combined resources: wheat, brick, ore, wood

Pair 4

Score: 50.92
I34 + I15
I34 = Brick 9 / Wheat 8 / Sheep 5
I15 = Sheep 11 / Brick 6 / Wood 4
Combined resources: sheep, wood, brick, wheat

Pair 5

Score: 50.92
I45 + I35
I45 = Wheat 10 / Wood 9 / Ore 6
I35 = Wheat 10 / Brick 9 / Sheep 5
Combined resources: brick, wheat, sheep, ore, wood

Pair 6

Score: 50.87
I34 + I20
I34 = Brick 9 / Wheat 8 / Sheep 5
I20 = Brick 6 / Wood 4 / Sheep 3
Combined resources: wood, brick, sheep, wheat

Seat Advice

Player 1

  • I34
    Brick 9 / Wheat 8 / Sheep 5
  • I45
    Wheat 10 / Wood 9 / Ore 6
  • I26
    Brick 6 / Brick 5 / Wheat 4

Player 2

  • I26
    Brick 6 / Brick 5 / Wheat 4
  • I16
    Sheep 11 / Brick 6 / Wheat 4
  • I15
    Sheep 11 / Brick 6 / Wood 4

Player 3

  • I13
    Ore 12 / Wheat 10 / Wood 8
  • I32
    Wheat 10 / Brick 9 / Sheep 3
  • I47
    Wood 9 / Sheep 5

Best Player 4 Recovery Pairs

I45 + I34
I45 = Wheat 10 / Wood 9 / Ore 6
I34 = Brick 9 / Wheat 8 / Sheep 5
I26 + I44
I26 = Brick 6 / Brick 5 / Wheat 4
I44 = Wheat 10 / Wood 9 / Sheep 5
I26 + I45
I26 = Brick 6 / Brick 5 / Wheat 4
I45 = Wheat 10 / Wood 9 / Ore 6
I34 + I15
I34 = Brick 9 / Wheat 8 / Sheep 5
I15 = Sheep 11 / Brick 6 / Wood 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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