Daily Board Analysis

Daily Catan Board Insight for March 29, 2026

Plan around limited wood.

city-heavy port-driven polarized brick-scarce
Setup ID
1562
Saved At
2026-03-28 02:32:14
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I03 + I08. Road building will need trades for wood. This opening leans toward cities and development cards. Place I08 second to start with 2 wheat, 1 ore.

  • The board produces relatively little brick, wood; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 9 9 T1 Ore 9 9 T2 Wheat 8 8 T3 Sheep 6 6 T4 Brick 5 5 T5 Wheat 5 5 T6 Sheep 10 10 T7 Wood 11 11 T8 Wheat 4 4 T9 Brick 12 12 T10 Desert T11 Brick 3 3 T12 Sheep 10 10 T13 Wood 3 3 T14 Ore 4 4 T15 Wood 8 8 T16 Ore 6 6 T17 Wood 2 2 T18 Wheat 11 11 T19 I01 = Sheep 9 / Ore 9 I01 I02 = Sheep 9 / Ore 9 / Brick 5 I02 3 I03 = Sheep 9 / Sheep 6 / Brick 5 I03 5 I04 = Sheep 9 / Sheep 6 I04 1 I05 = Sheep 9 I05 I06 = Sheep 9 I06 I07 = Ore 9 / Wheat 8 I07 I08 = Ore 9 / Wheat 8 / Wheat 5 I08 6 I09 = Ore 9 / Brick 5 / Wheat 5 I09 4 I10 = Ore 9 I10 I11 = Wheat 8 I11 I12 = Sheep 10 / Wheat 8 I12 I13 = Sheep 10 / Wheat 8 / Wheat 5 I13 7 I14 = Wheat 8 I14 I15 = Sheep 6 / Brick 5 / Wheat 4 I15 2 I16 = Wood 11 / Sheep 6 / Wheat 4 I16 9 I17 = Wood 11 / Sheep 6 I17 I18 = Sheep 6 I18 I19 = Brick 12 / Brick 5 / Wheat 5 I19 I20 = Brick 12 / Brick 5 / Wheat 4 I20 I21 = Sheep 10 / Wheat 5 I21 I22 = Brick 12 / Wheat 5 I22 I23 = Sheep 10 I23 I24 = Sheep 10 / Brick 3 I24 I25 = Sheep 10 / Brick 3 I25 I26 = Wood 11 / Sheep 10 / Wheat 4 I26 I27 = Wood 11 / Sheep 10 I27 I28 = Wood 11 I28 I29 = Wood 11 I29 I30 = Brick 12 / Wheat 4 / Wood 3 I30 I31 = Sheep 10 / Wheat 4 / Wood 3 I31 I32 = Brick 12 / Ore 4 I32 I33 = Brick 12 / Ore 4 / Wood 3 I33 I34 = Wood 8 / Brick 3 I34 I35 = Wood 8 / Ore 4 I35 I36 = Brick 3 I36 I37 = Brick 3 I37 I38 = Wood 8 / Brick 3 I38 10 I39 = Sheep 10 / Ore 6 / Wood 3 I39 I40 = Sheep 10 / Ore 6 I40 8 I41 = Sheep 10 I41 I42 = Ore 4 / Wood 3 / Wood 2 I42 I43 = Ore 6 / Wood 3 / Wood 2 I43 I44 = Wheat 11 / Wood 8 / Ore 4 I44 I45 = Wheat 11 / Ore 4 / Wood 2 I45 I46 = Wood 8 I46 I47 = Wheat 11 / Wood 8 I47 I48 = Ore 6 / Wood 2 I48 I49 = Ore 6 I49 I50 = Ore 6 I50 I51 = Wheat 11 / Wood 2 I51 I52 = Wood 2 I52 I53 = Wheat 11 I53 I54 = Wheat 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I04 Sheep 9 / Sheep 6 18.11
2 I15 Sheep 6 / Brick 5 / Wheat 4 17.78
3 I02 Sheep 9 / Ore 9 / Brick 5 17.52
4 I09 Ore 9 / Brick 5 / Wheat 5 17.51
5 I03 Sheep 9 / Sheep 6 / Brick 5 17.17
6 I08 Ore 9 / Wheat 8 / Wheat 5 16.29
7 I13 Sheep 10 / Wheat 8 / Wheat 5 15.38
8 I40 Sheep 10 / Ore 6 15.31
9 I16 Wood 11 / Sheep 6 / Wheat 4 15.20
10 I38 Wood 8 / Brick 3 14.58

Best City Starts

  1. I08 = Ore 9 / Wheat 8 / Wheat 5
    City score: 10.88
  2. I09 = Ore 9 / Brick 5 / Wheat 5
    City score: 10.23
  3. I02 = Sheep 9 / Ore 9 / Brick 5
    City score: 9.21
  4. I13 = Sheep 10 / Wheat 8 / Wheat 5
    City score: 8.78
  5. I15 = Sheep 6 / Brick 5 / Wheat 4
    City score: 8.78

Best Road Starts

  1. I03 = Sheep 9 / Sheep 6 / Brick 5
    Road score: 10.25
  2. I15 = Sheep 6 / Brick 5 / Wheat 4
    Road score: 10.21
  3. I02 = Sheep 9 / Ore 9 / Brick 5
    Road score: 9.54
  4. I09 = Ore 9 / Brick 5 / Wheat 5
    Road score: 9.54
  5. I08 = Ore 9 / Wheat 8 / Wheat 5
    Road score: 9.16

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.19
I03 + I08
I03 = Sheep 9 / Sheep 6 / Brick 5
I08 = Ore 9 / Wheat 8 / Wheat 5
Combined resources: sheep, brick, ore, wheat

Pair 2

Score: 52.19
I08 + I02
I08 = Ore 9 / Wheat 8 / Wheat 5
I02 = Sheep 9 / Ore 9 / Brick 5
Combined resources: sheep, ore, brick, wheat

Pair 3

Score: 51.03
I03 + I09
I03 = Sheep 9 / Sheep 6 / Brick 5
I09 = Ore 9 / Brick 5 / Wheat 5
Combined resources: sheep, brick, ore, wheat

Pair 4

Score: 50.91
I03 + I44
I03 = Sheep 9 / Sheep 6 / Brick 5
I44 = Wheat 11 / Wood 8 / Ore 4
Combined resources: sheep, brick, ore, wood, wheat

Pair 5

Score: 50.82
I08 + I15
I08 = Ore 9 / Wheat 8 / Wheat 5
I15 = Sheep 6 / Brick 5 / Wheat 4
Combined resources: ore, wheat, sheep, brick

Pair 6

Score: 50.59
I44 + I15
I44 = Wheat 11 / Wood 8 / Ore 4
I15 = Sheep 6 / Brick 5 / Wheat 4
Combined resources: sheep, brick, wheat, ore, wood

Seat Advice

Player 1

  • I02
    Sheep 9 / Ore 9 / Brick 5
  • I15
    Sheep 6 / Brick 5 / Wheat 4
  • I09
    Ore 9 / Brick 5 / Wheat 5

Player 2

  • I39
    Sheep 10 / Ore 6 / Wood 3
  • I16
    Wood 11 / Sheep 6 / Wheat 4
  • I44
    Wheat 11 / Wood 8 / Ore 4

Player 3

  • I39
    Sheep 10 / Ore 6 / Wood 3
  • I44
    Wheat 11 / Wood 8 / Ore 4
  • I12
    Sheep 10 / Wheat 8

Best Player 4 Recovery Pairs

I03 + I08
I03 = Sheep 9 / Sheep 6 / Brick 5
I08 = Ore 9 / Wheat 8 / Wheat 5
I08 + I02
I08 = Ore 9 / Wheat 8 / Wheat 5
I02 = Sheep 9 / Ore 9 / Brick 5
I03 + I09
I03 = Sheep 9 / Sheep 6 / Brick 5
I09 = Ore 9 / Brick 5 / Wheat 5
I03 + I44
I03 = Sheep 9 / Sheep 6 / Brick 5
I44 = Wheat 11 / Wood 8 / Ore 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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