Daily Verdict
The strongest overall opening is I16 (Ore 11 / Brick 8 / Sheep 5), while I21 is the best city-focused start, I08 is strongest for road pressure, and I01 is the best harbor start. The strongest theoretical pair is I01 (Wheat 9 / Wood 6) + I16 (Ore 11 / Brick 8 / Sheep 5).
- Scarce resources: ore, brick.
- Abundant resources: wheat.
- Early seats should usually secure the most contested raw-strength position.
- Seat 4 gains more value on maps with strong complementary pairs.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I16 | Ore 11 / Brick 8 / Sheep 5 | 18.76 |
| 2 | I02 | Wheat 9 / Wood 6 / Brick 3 | 18.51 |
| 3 | I13 | Wood 10 / Sheep 10 / Wheat 6 | 18.45 |
| 4 | I09 | Sheep 10 / Wood 6 / Brick 3 | 17.91 |
| 5 | I25 | Wheat 9 / Wheat 6 / Sheep 4 | 17.90 |
| 6 | I03 | Wheat 9 / Brick 8 / Brick 3 | 17.79 |
| 7 | I01 | Wheat 9 / Wood 6 | 17.76 |
| 8 | I08 | Wood 10 / Sheep 10 / Wood 6 | 17.70 |
| 9 | I21 | Sheep 10 / Wheat 9 / Wheat 6 | 17.56 |
| 10 | I04 | Wheat 9 / Brick 8 | 17.41 |
Best City Starts
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I21 = Sheep 10 / Wheat 9 / Wheat 6City score: 22.80
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I25 = Wheat 9 / Wheat 6 / Sheep 4City score: 22.80
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I13 = Wood 10 / Sheep 10 / Wheat 6City score: 16.90
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I30 = Ore 11 / Ore 8 / Wood 3City score: 16.85
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I34 = Ore 11 / Wheat 9 / Sheep 4City score: 16.35
Best Road Starts
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I08 = Wood 10 / Sheep 10 / Wood 6Road score: 21.05
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I02 = Wheat 9 / Wood 6 / Brick 3Road score: 19.25
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I09 = Sheep 10 / Wood 6 / Brick 3Road score: 19.10
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I03 = Wheat 9 / Brick 8 / Brick 3Road score: 19.05
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I16 = Ore 11 / Brick 8 / Sheep 5Road score: 17.75
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 50.62Pair 3
Score: 48.56Pair 4
Score: 48.39Pair 5
Score: 46.50Pair 6
Score: 46.49Seat Advice
Player 1
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I02Wheat 9 / Wood 6 / Brick 3
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I16Ore 11 / Brick 8 / Sheep 5
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I13Wood 10 / Sheep 10 / Wheat 6
Player 2
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I16Ore 11 / Brick 8 / Sheep 5
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I02Wheat 9 / Wood 6 / Brick 3
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I13Wood 10 / Sheep 10 / Wheat 6
Player 3
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I16Ore 11 / Brick 8 / Sheep 5
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I02Wheat 9 / Wood 6 / Brick 3
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I01Wheat 9 / Wood 6
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.