Daily Board Analysis

Daily Catan Board Insight for April 6, 2026 | Catan Tools

Today's map is port-driven, polarized, ore-scarce.

port-driven polarized ore-scarce
Setup ID
218
Saved At
2025-06-06 08:57:34
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 5 5 T1 Sheep 8 8 T2 Brick 4 4 T3 Sheep 2 2 T4 Wood 10 10 T5 Sheep 3 3 T6 Wood 11 11 T7 Wheat 6 6 T8 Sheep 9 9 T9 Wheat 11 11 T10 Brick 6 6 T11 Wood 12 12 T12 Ore 3 3 T13 Ore 4 4 T14 Wood 5 5 T15 Brick 9 9 T16 Wheat 8 8 T17 Desert T18 Wheat 10 10 T19 I01 = Sheep 8 / Ore 5 I01 10 I02 = Wood 10 / Sheep 8 / Ore 5 I02 1 I03 = Wood 10 / Ore 5 / Sheep 2 I03 I04 = Ore 5 / Sheep 2 I04 I05 = Ore 5 I05 I06 = Ore 5 I06 I07 = Sheep 8 / Brick 4 I07 I08 = Sheep 8 / Brick 4 / Sheep 3 I08 8 I09 = Wood 10 / Sheep 8 / Sheep 3 I09 I10 = Sheep 8 I10 I11 = Brick 4 I11 I12 = Wood 11 / Brick 4 I12 I13 = Wood 11 / Brick 4 / Sheep 3 I13 I14 = Brick 4 I14 I15 = Wood 10 / Sheep 9 / Sheep 2 I15 I16 = Sheep 9 / Wheat 6 / Sheep 2 I16 I17 = Wheat 6 / Sheep 2 I17 I18 = Sheep 2 I18 I19 = Wheat 11 / Wood 10 / Sheep 3 I19 I20 = Wheat 11 / Wood 10 / Sheep 9 I20 I21 = Wood 11 / Brick 6 / Sheep 3 I21 I22 = Wheat 11 / Brick 6 / Sheep 3 I22 9 I23 = Wood 11 I23 I24 = Wood 12 / Wood 11 I24 I25 = Wood 12 / Wood 11 / Brick 6 I25 I26 = Sheep 9 / Wheat 6 / Ore 3 I26 5 I27 = Wheat 6 / Ore 3 I27 I28 = Wheat 6 I28 I29 = Wheat 6 I29 I30 = Wheat 11 / Sheep 9 / Ore 4 I30 6 I31 = Sheep 9 / Ore 4 / Ore 3 I31 I32 = Wheat 11 / Brick 6 / Wood 5 I32 3 I33 = Wheat 11 / Wood 5 / Ore 4 I33 7 I34 = Wood 12 / Brick 9 / Brick 6 I34 I35 = Brick 9 / Brick 6 / Wood 5 I35 2 I36 = Wood 12 I36 I37 = Wood 12 I37 I38 = Wood 12 / Brick 9 I38 I39 = Wheat 8 / Ore 4 / Ore 3 I39 I40 = Wheat 8 / Ore 3 I40 I41 = Ore 3 I41 I42 = Wood 5 / Ore 4 I42 I43 = Wheat 8 / Ore 4 I43 I44 = Wheat 10 / Brick 9 / Wood 5 I44 4 I45 = Wheat 10 / Wood 5 I45 I46 = Brick 9 I46 I47 = Wheat 10 / Brick 9 I47 I48 = Wheat 8 I48 I49 = Wheat 8 I49 I50 = Wheat 8 I50 I51 = Wheat 10 I51 I52 = I52 I53 = Wheat 10 I53 I54 = Wheat 10 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is port-driven, polarized, ore-scarce.

The strongest overall opening is I02 (Wood 10 / Sheep 8 / Ore 5), while I39 is the best city-focused start, I35 is strongest for road pressure, and I48 is the best harbor start. The strongest theoretical pair is I02 (Wood 10 / Sheep 8 / Ore 5) + I32 (Wheat 11 / Brick 6 / Wood 5).

  • Scarce resources: ore, wood.
  • Abundant resources: wheat.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I02 Wood 10 / Sheep 8 / Ore 5 19.34
2 I35 Brick 9 / Brick 6 / Wood 5 18.93
3 I32 Wheat 11 / Brick 6 / Wood 5 18.70
4 I44 Wheat 10 / Brick 9 / Wood 5 17.78
5 I26 Sheep 9 / Wheat 6 / Ore 3 17.62
6 I30 Wheat 11 / Sheep 9 / Ore 4 17.32
7 I33 Wheat 11 / Wood 5 / Ore 4 17.08
8 I08 Sheep 8 / Brick 4 / Sheep 3 17.02
9 I22 Wheat 11 / Brick 6 / Sheep 3 16.98
10 I01 Sheep 8 / Ore 5 16.92

Best City Starts

  1. I39 = Wheat 8 / Ore 4 / Ore 3
    City score: 21.50
  2. I26 = Sheep 9 / Wheat 6 / Ore 3
    City score: 19.65
  3. I43 = Wheat 8 / Ore 4
    City score: 17.20
  4. I02 = Wood 10 / Sheep 8 / Ore 5
    City score: 17.05
  5. I16 = Sheep 9 / Wheat 6 / Sheep 2
    City score: 16.50

Best Road Starts

  1. I35 = Brick 9 / Brick 6 / Wood 5
    Road score: 28.35
  2. I34 = Wood 12 / Brick 9 / Brick 6
    Road score: 21.90
  3. I32 = Wheat 11 / Brick 6 / Wood 5
    Road score: 21.75
  4. I44 = Wheat 10 / Brick 9 / Wood 5
    Road score: 20.50
  5. I21 = Wood 11 / Brick 6 / Sheep 3
    Road score: 17.95

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.69
I02 + I32
I02 = Wood 10 / Sheep 8 / Ore 5
I32 = Wheat 11 / Brick 6 / Wood 5
Combined resources: ore, sheep, wood, wheat, brick

Pair 2

Score: 50.57
I02 + I44
I02 = Wood 10 / Sheep 8 / Ore 5
I44 = Wheat 10 / Brick 9 / Wood 5
Combined resources: ore, sheep, wood, brick, wheat

Pair 3

Score: 49.64
I01 + I44
I01 = Sheep 8 / Ore 5
I44 = Wheat 10 / Brick 9 / Wood 5
Combined resources: ore, sheep, wood, brick, wheat
Ports: 3:1

Pair 4

Score: 49.61
I01 + I32
I01 = Sheep 8 / Ore 5
I32 = Wheat 11 / Brick 6 / Wood 5
Combined resources: ore, sheep, wheat, brick, wood
Ports: 3:1

Pair 5

Score: 49.47
I30 + I32
I30 = Wheat 11 / Sheep 9 / Ore 4
I32 = Wheat 11 / Brick 6 / Wood 5
Combined resources: sheep, wheat, ore, brick, wood

Pair 6

Score: 48.91
I33 + I35
I33 = Wheat 11 / Wood 5 / Ore 4
I35 = Brick 9 / Brick 6 / Wood 5
Combined resources: wheat, ore, wood, brick

Seat Advice

Player 1

  • I32
    Wheat 11 / Brick 6 / Wood 5
  • I02
    Wood 10 / Sheep 8 / Ore 5
  • I35
    Brick 9 / Brick 6 / Wood 5

Player 2

  • I02
    Wood 10 / Sheep 8 / Ore 5
  • I32
    Wheat 11 / Brick 6 / Wood 5
  • I35
    Brick 9 / Brick 6 / Wood 5

Player 3

  • I02
    Wood 10 / Sheep 8 / Ore 5
  • I32
    Wheat 11 / Brick 6 / Wood 5
  • I35
    Brick 9 / Brick 6 / Wood 5

Best Player 4 Recovery Pairs

I02 + I32
I02 = Wood 10 / Sheep 8 / Ore 5
I32 = Wheat 11 / Brick 6 / Wood 5
I02 + I44
I02 = Wood 10 / Sheep 8 / Ore 5
I44 = Wheat 10 / Brick 9 / Wood 5
I01 + I44
I01 = Sheep 8 / Ore 5
I44 = Wheat 10 / Brick 9 / Wood 5
I01 + I32
I01 = Sheep 8 / Ore 5
I32 = Wheat 11 / Brick 6 / Wood 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.