Daily Board Analysis

Daily Catan Board Insight for April 7, 2026

Plan around limited brick.

city-heavy port-driven polarized brick-scarce
Setup ID
1213
Saved At
2026-02-17 03:08:13
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I13 + I33. Road building will need trades for brick. This opening leans toward cities and development cards. Place I33 second to start with 1 sheep, 1 wheat, 1 ore.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 3 3 T1 Wheat 9 9 T2 Wheat 6 6 T3 Desert T4 Ore 5 5 T5 Sheep 4 4 T6 Wood 9 9 T7 Sheep 4 4 T8 Wood 3 3 T9 Wheat 8 8 T10 Brick 11 11 T11 Ore 10 10 T12 Wheat 12 12 T13 Ore 5 5 T14 Sheep 10 10 T15 Sheep 6 6 T16 Wood 8 8 T17 Wood 11 11 T18 Brick 2 2 T19 I01 = Wheat 9 / Brick 3 I01 I02 = Wheat 9 / Ore 5 / Brick 3 I02 9 I03 = Ore 5 / Brick 3 I03 I04 = Brick 3 I04 I05 = Brick 3 I05 I06 = Brick 3 I06 I07 = Wheat 9 / Wheat 6 I07 I08 = Wheat 9 / Wheat 6 / Sheep 4 I08 10 I09 = Wheat 9 / Ore 5 / Sheep 4 I09 6 I10 = Wheat 9 I10 I11 = Wheat 6 I11 I12 = Wood 9 / Wheat 6 I12 I13 = Wood 9 / Wheat 6 / Sheep 4 I13 1 I14 = Wheat 6 I14 I15 = Ore 5 / Wood 3 I15 I16 = Sheep 4 / Wood 3 I16 I17 = Sheep 4 I17 I18 = I18 I19 = Wheat 8 / Ore 5 / Sheep 4 I19 2 I20 = Wheat 8 / Ore 5 / Wood 3 I20 4 I21 = Brick 11 / Wood 9 / Sheep 4 I21 I22 = Brick 11 / Wheat 8 / Sheep 4 I22 7 I23 = Wood 9 I23 I24 = Ore 10 / Wood 9 I24 I25 = Brick 11 / Ore 10 / Wood 9 I25 I26 = Wheat 12 / Sheep 4 / Wood 3 I26 I27 = Wheat 12 / Sheep 4 I27 I28 = Sheep 4 I28 I29 = Sheep 4 I29 I30 = Wheat 8 / Ore 5 / Wood 3 I30 5 I31 = Wheat 12 / Ore 5 / Wood 3 I31 I32 = Brick 11 / Sheep 10 / Wheat 8 I32 8 I33 = Sheep 10 / Wheat 8 / Ore 5 I33 3 I34 = Brick 11 / Ore 10 / Sheep 6 I34 I35 = Brick 11 / Sheep 10 / Sheep 6 I35 I36 = Ore 10 I36 I37 = Ore 10 I37 I38 = Ore 10 / Sheep 6 I38 I39 = Wheat 12 / Wood 8 / Ore 5 I39 I40 = Wheat 12 / Wood 8 I40 I41 = Wheat 12 I41 I42 = Wood 11 / Sheep 10 / Ore 5 I42 I43 = Wood 11 / Wood 8 / Ore 5 I43 I44 = Sheep 10 / Sheep 6 / Brick 2 I44 I45 = Wood 11 / Sheep 10 / Brick 2 I45 I46 = Sheep 6 I46 I47 = Sheep 6 / Brick 2 I47 I48 = Wood 11 / Wood 8 I48 I49 = Wood 8 I49 I50 = Wood 8 I50 I51 = Wood 11 / Brick 2 I51 I52 = Wood 11 I52 I53 = Brick 2 I53 I54 = Brick 2 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I13 Wood 9 / Wheat 6 / Sheep 4 17.14
2 I19 Wheat 8 / Ore 5 / Sheep 4 16.77
3 I33 Sheep 10 / Wheat 8 / Ore 5 16.77
4 I20 Wheat 8 / Ore 5 / Wood 3 16.02
5 I30 Wheat 8 / Ore 5 / Wood 3 16.02
6 I09 Wheat 9 / Ore 5 / Sheep 4 15.80
7 I22 Brick 11 / Wheat 8 / Sheep 4 15.58
8 I32 Brick 11 / Sheep 10 / Wheat 8 15.58
9 I02 Wheat 9 / Ore 5 / Brick 3 15.21
10 I08 Wheat 9 / Wheat 6 / Sheep 4 15.07

Best City Starts

  1. I19 = Wheat 8 / Ore 5 / Sheep 4
    City score: 10.94
  2. I33 = Sheep 10 / Wheat 8 / Ore 5
    City score: 10.94
  3. I09 = Wheat 9 / Ore 5 / Sheep 4
    City score: 10.32
  4. I20 = Wheat 8 / Ore 5 / Wood 3
    City score: 9.58
  5. I30 = Wheat 8 / Ore 5 / Wood 3
    City score: 9.58

Best Road Starts

  1. I13 = Wood 9 / Wheat 6 / Sheep 4
    Road score: 10.21
  2. I08 = Wheat 9 / Wheat 6 / Sheep 4
    Road score: 8.90
  3. I19 = Wheat 8 / Ore 5 / Sheep 4
    Road score: 8.90
  4. I33 = Sheep 10 / Wheat 8 / Ore 5
    Road score: 8.90
  5. I20 = Wheat 8 / Ore 5 / Wood 3
    Road score: 8.77

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.22
I13 + I33
I13 = Wood 9 / Wheat 6 / Sheep 4
I33 = Sheep 10 / Wheat 8 / Ore 5
Combined resources: wheat, sheep, wood, ore

Pair 2

Score: 50.21
I13 + I19
I13 = Wood 9 / Wheat 6 / Sheep 4
I19 = Wheat 8 / Ore 5 / Sheep 4
Combined resources: wheat, sheep, wood, ore

Pair 3

Score: 50.02
I19 + I33
I19 = Wheat 8 / Ore 5 / Sheep 4
I33 = Sheep 10 / Wheat 8 / Ore 5
Combined resources: ore, sheep, wheat

Pair 4

Score: 49.62
I43 + I19
I43 = Wood 11 / Wood 8 / Ore 5
I19 = Wheat 8 / Ore 5 / Sheep 4
Combined resources: ore, sheep, wheat, wood

Pair 5

Score: 49.51
I30 + I19
I30 = Wheat 8 / Ore 5 / Wood 3
I19 = Wheat 8 / Ore 5 / Sheep 4
Combined resources: ore, sheep, wheat, wood

Pair 6

Score: 49.47
I20 + I33
I20 = Wheat 8 / Ore 5 / Wood 3
I33 = Sheep 10 / Wheat 8 / Ore 5
Combined resources: ore, wood, wheat, sheep

Seat Advice

Player 1

  • I20
    Wheat 8 / Ore 5 / Wood 3
  • I30
    Wheat 8 / Ore 5 / Wood 3
  • I19
    Wheat 8 / Ore 5 / Sheep 4

Player 2

  • I33
    Sheep 10 / Wheat 8 / Ore 5
  • I30
    Wheat 8 / Ore 5 / Wood 3
  • I43
    Wood 11 / Wood 8 / Ore 5

Player 3

  • I43
    Wood 11 / Wood 8 / Ore 5
  • I02
    Wheat 9 / Ore 5 / Brick 3
  • I34
    Brick 11 / Ore 10 / Sheep 6

Best Player 4 Recovery Pairs

I13 + I33
I13 = Wood 9 / Wheat 6 / Sheep 4
I33 = Sheep 10 / Wheat 8 / Ore 5
I13 + I19
I13 = Wood 9 / Wheat 6 / Sheep 4
I19 = Wheat 8 / Ore 5 / Sheep 4
I19 + I33
I19 = Wheat 8 / Ore 5 / Sheep 4
I33 = Sheep 10 / Wheat 8 / Ore 5
I43 + I19
I43 = Wood 11 / Wood 8 / Ore 5
I19 = Wheat 8 / Ore 5 / Sheep 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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