Daily Board Analysis

Daily Catan Board Insight for April 8, 2026

Plan around limited ore.

road-race port-driven polarized ore-scarce
Setup ID
2753
Saved At
2026-04-16 12:00:21
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I15 + I39. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I39 second to start with 1 brick, 1 sheep, 1 wheat.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 11 11 T1 Brick 8 8 T2 Wood 3 3 T3 Wheat 5 5 T4 Wheat 9 9 T5 Sheep 12 12 T6 Ore 2 2 T7 Desert T8 Wood 6 6 T9 Brick 11 11 T10 Ore 10 10 T11 Sheep 8 8 T12 Sheep 9 9 T13 Wheat 4 4 T14 Wheat 5 5 T15 Wood 10 10 T16 Brick 6 6 T17 Sheep 3 3 T18 Wood 4 4 T19 I01 = Ore 11 / Brick 8 I01 I02 = Ore 11 / Wheat 9 / Brick 8 I02 5 I03 = Ore 11 / Wheat 9 / Wheat 5 I03 I04 = Ore 11 / Wheat 5 I04 I05 = Ore 11 I05 I06 = Ore 11 I06 I07 = Brick 8 / Wood 3 I07 I08 = Sheep 12 / Brick 8 / Wood 3 I08 I09 = Sheep 12 / Wheat 9 / Brick 8 I09 10 I10 = Brick 8 I10 I11 = Wood 3 I11 I12 = Wood 3 / Ore 2 I12 I13 = Sheep 12 / Wood 3 / Ore 2 I13 I14 = Wood 3 I14 I15 = Wheat 9 / Wood 6 / Wheat 5 I15 3 I16 = Wood 6 / Wheat 5 I16 I17 = Wheat 5 I17 I18 = Wheat 5 I18 I19 = Sheep 12 / Brick 11 / Wheat 9 I19 I20 = Brick 11 / Wheat 9 / Wood 6 I20 4 I21 = Sheep 12 / Ore 10 / Ore 2 I21 I22 = Sheep 12 / Brick 11 / Ore 10 I22 I23 = Ore 2 I23 I24 = Sheep 8 / Ore 2 I24 I25 = Ore 10 / Sheep 8 / Ore 2 I25 I26 = Sheep 9 / Wood 6 I26 I27 = Sheep 9 I27 I28 = I28 I29 = I29 I30 = Brick 11 / Wood 6 / Wheat 4 I30 7 I31 = Sheep 9 / Wood 6 / Wheat 4 I31 1 I32 = Brick 11 / Ore 10 / Wheat 5 I32 I33 = Brick 11 / Wheat 5 / Wheat 4 I33 I34 = Ore 10 / Wood 10 / Sheep 8 I34 6 I35 = Ore 10 / Wood 10 / Wheat 5 I35 9 I36 = Sheep 8 I36 I37 = Sheep 8 I37 I38 = Wood 10 / Sheep 8 I38 I39 = Sheep 9 / Brick 6 / Wheat 4 I39 2 I40 = Sheep 9 / Brick 6 I40 I41 = Sheep 9 I41 I42 = Wheat 5 / Wheat 4 / Sheep 3 I42 I43 = Brick 6 / Wheat 4 / Sheep 3 I43 8 I44 = Wood 10 / Wheat 5 / Wood 4 I44 I45 = Wheat 5 / Wood 4 / Sheep 3 I45 I46 = Wood 10 I46 I47 = Wood 10 / Wood 4 I47 I48 = Brick 6 / Sheep 3 I48 I49 = Brick 6 I49 I50 = Brick 6 I50 I51 = Wood 4 / Sheep 3 I51 I52 = Sheep 3 I52 I53 = Wood 4 I53 I54 = Wood 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I31 Sheep 9 / Wood 6 / Wheat 4 17.13
2 I39 Sheep 9 / Brick 6 / Wheat 4 16.96
3 I15 Wheat 9 / Wood 6 / Wheat 5 16.54
4 I20 Brick 11 / Wheat 9 / Wood 6 16.44
5 I02 Ore 11 / Wheat 9 / Brick 8 16.21
6 I34 Ore 10 / Wood 10 / Sheep 8 16.21
7 I30 Brick 11 / Wood 6 / Wheat 4 15.37
8 I43 Brick 6 / Wheat 4 / Sheep 3 15.09
9 I35 Ore 10 / Wood 10 / Wheat 5 14.97
10 I09 Sheep 12 / Wheat 9 / Brick 8 14.94

Best City Starts

  1. I15 = Wheat 9 / Wood 6 / Wheat 5
    City score: 9.02
  2. I02 = Ore 11 / Wheat 9 / Brick 8
    City score: 8.88
  3. I31 = Sheep 9 / Wood 6 / Wheat 4
    City score: 8.78
  4. I39 = Sheep 9 / Brick 6 / Wheat 4
    City score: 8.78
  5. I35 = Ore 10 / Wood 10 / Wheat 5
    City score: 8.57

Best Road Starts

  1. I15 = Wheat 9 / Wood 6 / Wheat 5
    Road score: 10.25
  2. I31 = Sheep 9 / Wood 6 / Wheat 4
    Road score: 10.21
  3. I39 = Sheep 9 / Brick 6 / Wheat 4
    Road score: 10.21
  4. I20 = Brick 11 / Wheat 9 / Wood 6
    Road score: 10.15
  5. I30 = Brick 11 / Wood 6 / Wheat 4
    Road score: 9.42

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.96
I15 + I39
I15 = Wheat 9 / Wood 6 / Wheat 5
I39 = Sheep 9 / Brick 6 / Wheat 4
Combined resources: wheat, wood, sheep, brick

Pair 2

Score: 51.68
I02 + I31
I02 = Ore 11 / Wheat 9 / Brick 8
I31 = Sheep 9 / Wood 6 / Wheat 4
Combined resources: ore, brick, wheat, wood, sheep

Pair 3

Score: 50.87
I39 + I20
I39 = Sheep 9 / Brick 6 / Wheat 4
I20 = Brick 11 / Wheat 9 / Wood 6
Combined resources: wheat, wood, brick, sheep

Pair 4

Score: 50.29
I34 + I20
I34 = Ore 10 / Wood 10 / Sheep 8
I20 = Brick 11 / Wheat 9 / Wood 6
Combined resources: wheat, wood, brick, ore, sheep

Pair 5

Score: 50.17
I34 + I39
I34 = Ore 10 / Wood 10 / Sheep 8
I39 = Sheep 9 / Brick 6 / Wheat 4
Combined resources: ore, sheep, wood, wheat, brick

Pair 6

Score: 49.67
I02 + I34
I02 = Ore 11 / Wheat 9 / Brick 8
I34 = Ore 10 / Wood 10 / Sheep 8
Combined resources: ore, brick, wheat, sheep, wood

Seat Advice

Player 1

  • I15
    Wheat 9 / Wood 6 / Wheat 5
  • I39
    Sheep 9 / Brick 6 / Wheat 4
  • I31
    Sheep 9 / Wood 6 / Wheat 4

Player 2

  • I34
    Ore 10 / Wood 10 / Sheep 8
  • I02
    Ore 11 / Wheat 9 / Brick 8
  • I35
    Ore 10 / Wood 10 / Wheat 5

Player 3

  • I34
    Ore 10 / Wood 10 / Sheep 8
  • I35
    Ore 10 / Wood 10 / Wheat 5
  • I43
    Brick 6 / Wheat 4 / Sheep 3

Best Player 4 Recovery Pairs

I15 + I39
I15 = Wheat 9 / Wood 6 / Wheat 5
I39 = Sheep 9 / Brick 6 / Wheat 4
I02 + I31
I02 = Ore 11 / Wheat 9 / Brick 8
I31 = Sheep 9 / Wood 6 / Wheat 4
I39 + I20
I39 = Sheep 9 / Brick 6 / Wheat 4
I20 = Brick 11 / Wheat 9 / Wood 6
I34 + I20
I34 = Ore 10 / Wood 10 / Sheep 8
I20 = Brick 11 / Wheat 9 / Wood 6

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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