Daily Board Analysis

Daily Catan Board Insight for April 9, 2026

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
831
Saved At
2026-01-28 09:34:19
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I39 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 12 12 T1 Wheat 8 8 T2 Wood 4 4 T3 Sheep 8 8 T4 Brick 5 5 T5 Ore 3 3 T6 Sheep 6 6 T7 Wood 10 10 T8 Brick 10 10 T9 Wood 11 11 T10 Wood 9 9 T11 Ore 2 2 T12 Ore 9 9 T13 Wheat 4 4 T14 Desert T15 Sheep 5 5 T16 Brick 6 6 T17 Wheat 11 11 T18 Sheep 3 3 T19 I01 = Wheat 12 / Wheat 8 I01 I02 = Wheat 12 / Wheat 8 / Brick 5 I02 I03 = Wheat 12 / Sheep 8 / Brick 5 I03 I04 = Wheat 12 / Sheep 8 I04 I05 = Wheat 12 I05 I06 = Wheat 12 I06 I07 = Wheat 8 / Wood 4 I07 I08 = Wheat 8 / Wood 4 / Ore 3 I08 10 I09 = Wheat 8 / Brick 5 / Ore 3 I09 4 I10 = Wheat 8 I10 I11 = Wood 4 I11 I12 = Sheep 6 / Wood 4 I12 I13 = Sheep 6 / Wood 4 / Ore 3 I13 9 I14 = Wood 4 I14 I15 = Brick 10 / Sheep 8 / Brick 5 I15 8 I16 = Wood 10 / Brick 10 / Sheep 8 I16 2 I17 = Wood 10 / Sheep 8 I17 I18 = Sheep 8 I18 I19 = Wood 11 / Brick 5 / Ore 3 I19 I20 = Wood 11 / Brick 10 / Brick 5 I20 I21 = Wood 9 / Sheep 6 / Ore 3 I21 5 I22 = Wood 11 / Wood 9 / Ore 3 I22 I23 = Sheep 6 I23 I24 = Sheep 6 / Ore 2 I24 I25 = Wood 9 / Sheep 6 / Ore 2 I25 I26 = Wood 10 / Brick 10 / Ore 9 I26 6 I27 = Wood 10 / Ore 9 I27 I28 = Wood 10 I28 I29 = Wood 10 I29 I30 = Wood 11 / Brick 10 / Wheat 4 I30 I31 = Brick 10 / Ore 9 / Wheat 4 I31 7 I32 = Wood 11 / Wood 9 I32 I33 = Wood 11 / Wheat 4 I33 I34 = Wood 9 / Sheep 5 / Ore 2 I34 I35 = Wood 9 / Sheep 5 I35 I36 = Ore 2 I36 I37 = Ore 2 I37 I38 = Sheep 5 / Ore 2 I38 I39 = Ore 9 / Brick 6 / Wheat 4 I39 1 I40 = Ore 9 / Brick 6 I40 3 I41 = Ore 9 I41 I42 = Wheat 11 / Wheat 4 I42 I43 = Wheat 11 / Brick 6 / Wheat 4 I43 I44 = Sheep 5 / Sheep 3 I44 I45 = Wheat 11 / Sheep 3 I45 I46 = Sheep 5 I46 I47 = Sheep 5 / Sheep 3 I47 I48 = Wheat 11 / Brick 6 I48 I49 = Brick 6 I49 I50 = Brick 6 I50 I51 = Wheat 11 / Sheep 3 I51 I52 = Wheat 11 I52 I53 = Sheep 3 I53 I54 = Sheep 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I39 Ore 9 / Brick 6 / Wheat 4 17.26
2 I16 Wood 10 / Brick 10 / Sheep 8 16.58
3 I40 Ore 9 / Brick 6 16.52
4 I09 Wheat 8 / Brick 5 / Ore 3 16.23
5 I21 Wood 9 / Sheep 6 / Ore 3 15.90
6 I26 Wood 10 / Brick 10 / Ore 9 15.57
7 I31 Brick 10 / Ore 9 / Wheat 4 15.47
8 I15 Brick 10 / Sheep 8 / Brick 5 15.28
9 I13 Sheep 6 / Wood 4 / Ore 3 15.23
10 I08 Wheat 8 / Wood 4 / Ore 3 15.00

Best City Starts

  1. I39 = Ore 9 / Brick 6 / Wheat 4
    City score: 10.14
  2. I31 = Brick 10 / Ore 9 / Wheat 4
    City score: 8.88
  3. I09 = Wheat 8 / Brick 5 / Ore 3
    City score: 8.88
  4. I21 = Wood 9 / Sheep 6 / Ore 3
    City score: 8.22
  5. I08 = Wheat 8 / Wood 4 / Ore 3
    City score: 8.20

Best Road Starts

  1. I16 = Wood 10 / Brick 10 / Sheep 8
    Road score: 10.27
  2. I15 = Brick 10 / Sheep 8 / Brick 5
    Road score: 9.54
  3. I39 = Ore 9 / Brick 6 / Wheat 4
    Road score: 9.54
  4. I26 = Wood 10 / Brick 10 / Ore 9
    Road score: 8.98
  5. I09 = Wheat 8 / Brick 5 / Ore 3
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.32
I39 + I16
I39 = Ore 9 / Brick 6 / Wheat 4
I16 = Wood 10 / Brick 10 / Sheep 8
Combined resources: sheep, wood, brick, ore, wheat

Pair 2

Score: 50.93
I21 + I39
I21 = Wood 9 / Sheep 6 / Ore 3
I39 = Ore 9 / Brick 6 / Wheat 4
Combined resources: ore, sheep, wood, wheat, brick

Pair 3

Score: 50.85
I09 + I16
I09 = Wheat 8 / Brick 5 / Ore 3
I16 = Wood 10 / Brick 10 / Sheep 8
Combined resources: wheat, brick, ore, sheep, wood

Pair 4

Score: 49.87
I15 + I08
I15 = Brick 10 / Sheep 8 / Brick 5
I08 = Wheat 8 / Wood 4 / Ore 3
Combined resources: wheat, wood, ore, sheep, brick

Pair 5

Score: 49.53
I21 + I09
I21 = Wood 9 / Sheep 6 / Ore 3
I09 = Wheat 8 / Brick 5 / Ore 3
Combined resources: wheat, brick, ore, sheep, wood

Pair 6

Score: 49.38
I08 + I16
I08 = Wheat 8 / Wood 4 / Ore 3
I16 = Wood 10 / Brick 10 / Sheep 8
Combined resources: wheat, wood, ore, sheep, brick

Seat Advice

Player 1

  • I39
    Ore 9 / Brick 6 / Wheat 4
  • I15
    Brick 10 / Sheep 8 / Brick 5
  • I16
    Wood 10 / Brick 10 / Sheep 8

Player 2

  • I21
    Wood 9 / Sheep 6 / Ore 3
  • I09
    Wheat 8 / Brick 5 / Ore 3
  • I13
    Sheep 6 / Wood 4 / Ore 3

Player 3

  • I21
    Wood 9 / Sheep 6 / Ore 3
  • I13
    Sheep 6 / Wood 4 / Ore 3
  • I25
    Wood 9 / Sheep 6 / Ore 2

Best Player 4 Recovery Pairs

I39 + I16
I39 = Ore 9 / Brick 6 / Wheat 4
I16 = Wood 10 / Brick 10 / Sheep 8
I21 + I39
I21 = Wood 9 / Sheep 6 / Ore 3
I39 = Ore 9 / Brick 6 / Wheat 4
I09 + I16
I09 = Wheat 8 / Brick 5 / Ore 3
I16 = Wood 10 / Brick 10 / Sheep 8
I15 + I08
I15 = Brick 10 / Sheep 8 / Brick 5
I08 = Wheat 8 / Wood 4 / Ore 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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