Daily Board Analysis

Daily Catan Board Insight for April 15, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
2589
Saved At
2026-04-15 03:21:56
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I44 + I25. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 sheep, 1 wheat, 1 ore.

  • The board produces relatively little brick, wood; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 6 6 T1 Sheep 4 4 T2 Wood 11 11 T3 Wheat 2 2 T4 Ore 10 10 T5 Wood 11 11 T6 Sheep 8 8 T7 Wheat 3 3 T8 Sheep 4 4 T9 Brick 12 12 T10 Wheat 5 5 T11 Ore 9 9 T12 Desert T13 Wheat 6 6 T14 Wood 3 3 T15 Brick 8 8 T16 Brick 10 10 T17 Ore 9 9 T18 Wood 5 5 T19 I01 = Sheep 6 / Sheep 4 I01 I02 = Ore 10 / Sheep 6 / Sheep 4 I02 I03 = Ore 10 / Sheep 6 / Wheat 2 I03 I04 = Sheep 6 / Wheat 2 I04 I05 = Sheep 6 I05 I06 = Sheep 6 I06 I07 = Wood 11 / Sheep 4 I07 I08 = Wood 11 / Wood 11 / Sheep 4 I08 I09 = Wood 11 / Ore 10 / Sheep 4 I09 I10 = Sheep 4 I10 I11 = Wood 11 I11 I12 = Wood 11 / Sheep 8 I12 I13 = Wood 11 / Wood 11 / Sheep 8 I13 I14 = Wood 11 I14 I15 = Ore 10 / Sheep 4 / Wheat 2 I15 I16 = Sheep 4 / Wheat 3 / Wheat 2 I16 I17 = Wheat 3 / Wheat 2 I17 I18 = Wheat 2 I18 I19 = Brick 12 / Wood 11 / Ore 10 I19 I20 = Brick 12 / Ore 10 / Sheep 4 I20 I21 = Wood 11 / Sheep 8 / Wheat 5 I21 5 I22 = Brick 12 / Wood 11 / Wheat 5 I22 I23 = Sheep 8 I23 I24 = Ore 9 / Sheep 8 I24 8 I25 = Ore 9 / Sheep 8 / Wheat 5 I25 2 I26 = Sheep 4 / Wheat 3 I26 I27 = Wheat 3 I27 I28 = Wheat 3 I28 I29 = Wheat 3 I29 I30 = Brick 12 / Wheat 6 / Sheep 4 I30 10 I31 = Wheat 6 / Sheep 4 I31 I32 = Brick 12 / Wheat 5 / Wood 3 I32 I33 = Brick 12 / Wheat 6 / Wood 3 I33 I34 = Ore 9 / Brick 8 / Wheat 5 I34 1 I35 = Brick 8 / Wheat 5 / Wood 3 I35 4 I36 = Ore 9 I36 I37 = Ore 9 I37 I38 = Ore 9 / Brick 8 I38 3 I39 = Brick 10 / Wheat 6 I39 I40 = Brick 10 I40 I41 = I41 I42 = Ore 9 / Wheat 6 / Wood 3 I42 7 I43 = Brick 10 / Ore 9 / Wheat 6 I43 6 I44 = Brick 8 / Wood 5 / Wood 3 I44 9 I45 = Ore 9 / Wood 5 / Wood 3 I45 I46 = Brick 8 I46 I47 = Brick 8 / Wood 5 I47 I48 = Brick 10 / Ore 9 I48 I49 = Brick 10 I49 I50 = Brick 10 I50 I51 = Ore 9 / Wood 5 I51 I52 = Ore 9 I52 I53 = Wood 5 I53 I54 = Wood 5 I54 3:1 3:1 Sheep Sheep 3:1 3:1 3:1 3:1 Ore Ore Brick Brick Wheat Wheat 3:1 3:1 Wood Wood

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I34 Ore 9 / Brick 8 / Wheat 5 18.62
2 I25 Ore 9 / Sheep 8 / Wheat 5 18.17
3 I38 Ore 9 / Brick 8 17.53
4 I35 Brick 8 / Wheat 5 / Wood 3 17.39
5 I21 Wood 11 / Sheep 8 / Wheat 5 16.86
6 I43 Brick 10 / Ore 9 / Wheat 6 16.85
7 I42 Ore 9 / Wheat 6 / Wood 3 15.91
8 I24 Ore 9 / Sheep 8 15.40
9 I44 Brick 8 / Wood 5 / Wood 3 15.38
10 I30 Brick 12 / Wheat 6 / Sheep 4 14.06

Best City Starts

  1. I25 = Ore 9 / Sheep 8 / Wheat 5
    City score: 11.73
  2. I34 = Ore 9 / Brick 8 / Wheat 5
    City score: 10.88
  3. I43 = Brick 10 / Ore 9 / Wheat 6
    City score: 10.23
  4. I42 = Ore 9 / Wheat 6 / Wood 3
    City score: 9.58
  5. I02 = Ore 10 / Sheep 6 / Sheep 4
    City score: 8.50

Best Road Starts

  1. I44 = Brick 8 / Wood 5 / Wood 3
    Road score: 10.29
  2. I34 = Ore 9 / Brick 8 / Wheat 5
    Road score: 10.25
  3. I35 = Brick 8 / Wheat 5 / Wood 3
    Road score: 10.15
  4. I25 = Ore 9 / Sheep 8 / Wheat 5
    Road score: 9.59
  5. I43 = Brick 10 / Ore 9 / Wheat 6
    Road score: 9.54

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.97
I44 + I25
I44 = Brick 8 / Wood 5 / Wood 3
I25 = Ore 9 / Sheep 8 / Wheat 5
Combined resources: sheep, wheat, ore, wood, brick

Pair 2

Score: 53.18
I43 + I25
I43 = Brick 10 / Ore 9 / Wheat 6
I25 = Ore 9 / Sheep 8 / Wheat 5
Combined resources: sheep, wheat, ore, brick

Pair 3

Score: 52.77
I25 + I35
I25 = Ore 9 / Sheep 8 / Wheat 5
I35 = Brick 8 / Wheat 5 / Wood 3
Combined resources: sheep, wheat, ore, wood, brick

Pair 4

Score: 51.90
I34 + I21
I34 = Ore 9 / Brick 8 / Wheat 5
I21 = Wood 11 / Sheep 8 / Wheat 5
Combined resources: wood, sheep, wheat, ore, brick

Pair 5

Score: 51.77
I34 + I44
I34 = Ore 9 / Brick 8 / Wheat 5
I44 = Brick 8 / Wood 5 / Wood 3
Combined resources: wheat, ore, brick, wood

Pair 6

Score: 51.66
I42 + I25
I42 = Ore 9 / Wheat 6 / Wood 3
I25 = Ore 9 / Sheep 8 / Wheat 5
Combined resources: sheep, wheat, ore, wood

Seat Advice

Player 1

  • I25
    Ore 9 / Sheep 8 / Wheat 5
  • I34
    Ore 9 / Brick 8 / Wheat 5
  • I43
    Brick 10 / Ore 9 / Wheat 6

Player 2

  • I43
    Brick 10 / Ore 9 / Wheat 6
  • I42
    Ore 9 / Wheat 6 / Wood 3
  • I02
    Ore 10 / Sheep 6 / Sheep 4

Player 3

  • I02
    Ore 10 / Sheep 6 / Sheep 4
  • I30
    Brick 12 / Wheat 6 / Sheep 4
  • I03
    Ore 10 / Sheep 6 / Wheat 2

Best Player 4 Recovery Pairs

I44 + I25
I44 = Brick 8 / Wood 5 / Wood 3
I25 = Ore 9 / Sheep 8 / Wheat 5
I43 + I25
I43 = Brick 10 / Ore 9 / Wheat 6
I25 = Ore 9 / Sheep 8 / Wheat 5
I25 + I35
I25 = Ore 9 / Sheep 8 / Wheat 5
I35 = Brick 8 / Wheat 5 / Wood 3
I34 + I21
I34 = Ore 9 / Brick 8 / Wheat 5
I21 = Wood 11 / Sheep 8 / Wheat 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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