Daily Board Analysis

Daily Catan Board Insight for April 21, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
2595
Saved At
2026-04-15 03:22:52
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I26 + I21. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 sheep, 1 wheat, 1 ore.

  • The board produces relatively little brick, wood, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 10 10 T1 Brick 2 2 T2 Sheep 12 12 T3 Wheat 9 9 T4 Sheep 10 10 T5 Wheat 8 8 T6 Ore 5 5 T7 Wood 3 3 T8 Brick 8 8 T9 Wheat 11 11 T10 Sheep 5 5 T11 Wheat 6 6 T12 Ore 9 9 T13 Ore 3 3 T14 Wood 11 11 T15 Wood 4 4 T16 Sheep 6 6 T17 Desert T18 Brick 4 4 T19 I01 = Wood 10 / Brick 2 I01 I02 = Wood 10 / Sheep 10 / Brick 2 I02 I03 = Wood 10 / Sheep 10 / Wheat 9 I03 10 I04 = Wood 10 / Wheat 9 I04 I05 = Wood 10 I05 I06 = Wood 10 I06 I07 = Sheep 12 / Brick 2 I07 I08 = Sheep 12 / Wheat 8 / Brick 2 I08 I09 = Sheep 10 / Wheat 8 / Brick 2 I09 I10 = Brick 2 I10 I11 = Sheep 12 I11 I12 = Sheep 12 / Ore 5 I12 I13 = Sheep 12 / Wheat 8 / Ore 5 I13 I14 = Sheep 12 I14 I15 = Sheep 10 / Wheat 9 / Brick 8 I15 3 I16 = Wheat 9 / Brick 8 / Wood 3 I16 6 I17 = Wheat 9 / Wood 3 I17 I18 = Wheat 9 I18 I19 = Wheat 11 / Sheep 10 / Wheat 8 I19 I20 = Wheat 11 / Sheep 10 / Brick 8 I20 9 I21 = Wheat 8 / Ore 5 / Sheep 5 I21 1 I22 = Wheat 11 / Wheat 8 / Sheep 5 I22 I23 = Ore 5 I23 I24 = Wheat 6 / Ore 5 I24 I25 = Wheat 6 / Ore 5 / Sheep 5 I25 2 I26 = Ore 9 / Brick 8 / Wood 3 I26 5 I27 = Ore 9 / Wood 3 I27 I28 = Wood 3 I28 I29 = Wood 3 I29 I30 = Wheat 11 / Brick 8 / Ore 3 I30 I31 = Ore 9 / Brick 8 / Ore 3 I31 I32 = Wheat 11 / Wood 11 / Sheep 5 I32 I33 = Wheat 11 / Wood 11 / Ore 3 I33 I34 = Wheat 6 / Sheep 5 / Wood 4 I34 4 I35 = Wood 11 / Sheep 5 / Wood 4 I35 I36 = Wheat 6 I36 I37 = Wheat 6 I37 I38 = Wheat 6 / Wood 4 I38 8 I39 = Ore 9 / Sheep 6 / Ore 3 I39 I40 = Ore 9 / Sheep 6 I40 7 I41 = Ore 9 I41 I42 = Wood 11 / Ore 3 I42 I43 = Sheep 6 / Ore 3 I43 I44 = Wood 11 / Wood 4 / Brick 4 I44 I45 = Wood 11 / Brick 4 I45 I46 = Wood 4 I46 I47 = Wood 4 / Brick 4 I47 I48 = Sheep 6 I48 I49 = Sheep 6 I49 I50 = Sheep 6 I50 I51 = Brick 4 I51 I52 = I52 I53 = Brick 4 I53 I54 = Brick 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I21 Wheat 8 / Ore 5 / Sheep 5 18.09
2 I25 Wheat 6 / Ore 5 / Sheep 5 17.81
3 I15 Sheep 10 / Wheat 9 / Brick 8 17.79
4 I34 Wheat 6 / Sheep 5 / Wood 4 17.60
5 I26 Ore 9 / Brick 8 / Wood 3 17.07
6 I16 Wheat 9 / Brick 8 / Wood 3 16.45
7 I40 Ore 9 / Sheep 6 16.08
8 I38 Wheat 6 / Wood 4 15.34
9 I20 Wheat 11 / Sheep 10 / Brick 8 15.21
10 I03 Wood 10 / Sheep 10 / Wheat 9 15.08

Best City Starts

  1. I21 = Wheat 8 / Ore 5 / Sheep 5
    City score: 11.73
  2. I25 = Wheat 6 / Ore 5 / Sheep 5
    City score: 11.73
  3. I13 = Sheep 12 / Wheat 8 / Ore 5
    City score: 9.21
  4. I15 = Sheep 10 / Wheat 9 / Brick 8
    City score: 8.78
  5. I34 = Wheat 6 / Sheep 5 / Wood 4
    City score: 8.78

Best Road Starts

  1. I15 = Sheep 10 / Wheat 9 / Brick 8
    Road score: 10.21
  2. I34 = Wheat 6 / Sheep 5 / Wood 4
    Road score: 10.21
  3. I16 = Wheat 9 / Brick 8 / Wood 3
    Road score: 10.15
  4. I21 = Wheat 8 / Ore 5 / Sheep 5
    Road score: 9.59
  5. I25 = Wheat 6 / Ore 5 / Sheep 5
    Road score: 9.59

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.39
I26 + I21
I26 = Ore 9 / Brick 8 / Wood 3
I21 = Wheat 8 / Ore 5 / Sheep 5
Combined resources: wheat, ore, sheep, wood, brick

Pair 2

Score: 53.38
I26 + I25
I26 = Ore 9 / Brick 8 / Wood 3
I25 = Wheat 6 / Ore 5 / Sheep 5
Combined resources: ore, sheep, wheat, wood, brick

Pair 3

Score: 53.33
I34 + I26
I34 = Wheat 6 / Sheep 5 / Wood 4
I26 = Ore 9 / Brick 8 / Wood 3
Combined resources: wood, brick, ore, sheep, wheat

Pair 4

Score: 52.52
I21 + I16
I21 = Wheat 8 / Ore 5 / Sheep 5
I16 = Wheat 9 / Brick 8 / Wood 3
Combined resources: wheat, wood, brick, ore, sheep

Pair 5

Score: 52.52
I25 + I16
I25 = Wheat 6 / Ore 5 / Sheep 5
I16 = Wheat 9 / Brick 8 / Wood 3
Combined resources: wheat, wood, brick, ore, sheep

Pair 6

Score: 52.25
I15 + I21
I15 = Sheep 10 / Wheat 9 / Brick 8
I21 = Wheat 8 / Ore 5 / Sheep 5
Combined resources: wheat, sheep, brick, ore

Seat Advice

Player 1

  • I25
    Wheat 6 / Ore 5 / Sheep 5
  • I26
    Ore 9 / Brick 8 / Wood 3
  • I21
    Wheat 8 / Ore 5 / Sheep 5

Player 2

  • I34
    Wheat 6 / Sheep 5 / Wood 4
  • I26
    Ore 9 / Brick 8 / Wood 3
  • I31
    Ore 9 / Brick 8 / Ore 3

Player 3

  • I26
    Ore 9 / Brick 8 / Wood 3
  • I31
    Ore 9 / Brick 8 / Ore 3
  • I19
    Wheat 11 / Sheep 10 / Wheat 8

Best Player 4 Recovery Pairs

I26 + I21
I26 = Ore 9 / Brick 8 / Wood 3
I21 = Wheat 8 / Ore 5 / Sheep 5
I26 + I25
I26 = Ore 9 / Brick 8 / Wood 3
I25 = Wheat 6 / Ore 5 / Sheep 5
I34 + I26
I34 = Wheat 6 / Sheep 5 / Wood 4
I26 = Ore 9 / Brick 8 / Wood 3
I21 + I16
I21 = Wheat 8 / Ore 5 / Sheep 5
I16 = Wheat 9 / Brick 8 / Wood 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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