Daily Board Analysis

Daily Catan Board Insight for April 23, 2026

Plan around limited ore.

road-race port-driven polarized ore-scarce
Setup ID
105
Saved At
2025-04-15 00:30:49
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I32 + I21. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore, wood; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I03 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 5 5 T1 Wood 2 2 T2 Ore 12 12 T3 Wheat 10 10 T4 Sheep 6 6 T5 Brick 9 9 T6 Wheat 10 10 T7 Wood 4 4 T8 Wood 11 11 T9 Brick 5 5 T10 Wood 9 9 T11 Sheep 8 8 T12 Wheat 8 8 T13 Desert T14 Sheep 6 6 T15 Ore 3 3 T16 Ore 4 4 T17 Sheep 3 3 T18 Wheat 11 11 T19 I01 = Brick 5 / Wood 2 I01 I02 = Sheep 6 / Brick 5 / Wood 2 I02 I03 = Wheat 10 / Sheep 6 / Brick 5 I03 3 I04 = Wheat 10 / Brick 5 I04 I05 = Brick 5 I05 I06 = Brick 5 I06 I07 = Ore 12 / Wood 2 I07 I08 = Ore 12 / Brick 9 / Wood 2 I08 I09 = Brick 9 / Sheep 6 / Wood 2 I09 10 I10 = Wood 2 I10 I11 = Ore 12 I11 I12 = Ore 12 / Wheat 10 I12 I13 = Ore 12 / Wheat 10 / Brick 9 I13 I14 = Ore 12 I14 I15 = Wood 11 / Wheat 10 / Sheep 6 I15 I16 = Wood 11 / Wheat 10 / Wood 4 I16 I17 = Wheat 10 / Wood 4 I17 I18 = Wheat 10 I18 I19 = Brick 9 / Sheep 6 / Brick 5 I19 6 I20 = Wood 11 / Sheep 6 / Brick 5 I20 7 I21 = Wheat 10 / Brick 9 / Wood 9 I21 4 I22 = Brick 9 / Wood 9 / Brick 5 I22 9 I23 = Wheat 10 I23 I24 = Wheat 10 / Sheep 8 I24 I25 = Wheat 10 / Wood 9 / Sheep 8 I25 2 I26 = Wood 11 / Wheat 8 / Wood 4 I26 I27 = Wheat 8 / Wood 4 I27 I28 = Wood 4 I28 I29 = Wood 4 I29 I30 = Wood 11 / Brick 5 I30 I31 = Wood 11 / Wheat 8 I31 I32 = Wood 9 / Sheep 6 / Brick 5 I32 1 I33 = Sheep 6 / Brick 5 I33 I34 = Wood 9 / Sheep 8 / Ore 3 I34 5 I35 = Wood 9 / Sheep 6 / Ore 3 I35 8 I36 = Sheep 8 I36 I37 = Sheep 8 I37 I38 = Sheep 8 / Ore 3 I38 I39 = Wheat 8 / Ore 4 I39 I40 = Wheat 8 / Ore 4 I40 I41 = Wheat 8 I41 I42 = Sheep 6 / Sheep 3 I42 I43 = Ore 4 / Sheep 3 I43 I44 = Wheat 11 / Sheep 6 / Ore 3 I44 I45 = Wheat 11 / Sheep 6 / Sheep 3 I45 I46 = Ore 3 I46 I47 = Wheat 11 / Ore 3 I47 I48 = Ore 4 / Sheep 3 I48 I49 = Ore 4 I49 I50 = Ore 4 I50 I51 = Wheat 11 / Sheep 3 I51 I52 = Sheep 3 I52 I53 = Wheat 11 I53 I54 = Wheat 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I32 Wood 9 / Sheep 6 / Brick 5 18.72
2 I25 Wheat 10 / Wood 9 / Sheep 8 17.32
3 I03 Wheat 10 / Sheep 6 / Brick 5 17.14
4 I21 Wheat 10 / Brick 9 / Wood 9 16.94
5 I34 Wood 9 / Sheep 8 / Ore 3 16.54
6 I19 Brick 9 / Sheep 6 / Brick 5 16.52
7 I20 Wood 11 / Sheep 6 / Brick 5 16.52
8 I35 Wood 9 / Sheep 6 / Ore 3 16.38
9 I22 Brick 9 / Wood 9 / Brick 5 16.05
10 I09 Brick 9 / Sheep 6 / Wood 2 15.17

Best City Starts

  1. I03 = Wheat 10 / Sheep 6 / Brick 5
    City score: 8.78
  2. I25 = Wheat 10 / Wood 9 / Sheep 8
    City score: 8.78
  3. I19 = Brick 9 / Sheep 6 / Brick 5
    City score: 8.48
  4. I32 = Wood 9 / Sheep 6 / Brick 5
    City score: 8.48
  5. I34 = Wood 9 / Sheep 8 / Ore 3
    City score: 8.22

Best Road Starts

  1. I32 = Wood 9 / Sheep 6 / Brick 5
    Road score: 11.95
  2. I22 = Brick 9 / Wood 9 / Brick 5
    Road score: 10.73
  3. I21 = Wheat 10 / Brick 9 / Wood 9
    Road score: 10.60
  4. I19 = Brick 9 / Sheep 6 / Brick 5
    Road score: 10.25
  5. I03 = Wheat 10 / Sheep 6 / Brick 5
    Road score: 10.21

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.58
I32 + I21
I32 = Wood 9 / Sheep 6 / Brick 5
I21 = Wheat 10 / Brick 9 / Wood 9
Combined resources: brick, wheat, wood, sheep

Pair 2

Score: 53.37
I25 + I32
I25 = Wheat 10 / Wood 9 / Sheep 8
I32 = Wood 9 / Sheep 6 / Brick 5
Combined resources: wheat, wood, sheep, brick

Pair 3

Score: 53.34
I03 + I32
I03 = Wheat 10 / Sheep 6 / Brick 5
I32 = Wood 9 / Sheep 6 / Brick 5
Combined resources: brick, wheat, sheep, wood

Pair 4

Score: 53.06
I19 + I25
I19 = Brick 9 / Sheep 6 / Brick 5
I25 = Wheat 10 / Wood 9 / Sheep 8
Combined resources: sheep, brick, wheat, wood

Pair 5

Score: 52.80
I22 + I25
I22 = Brick 9 / Wood 9 / Brick 5
I25 = Wheat 10 / Wood 9 / Sheep 8
Combined resources: brick, wood, wheat, sheep

Pair 6

Score: 52.56
I19 + I21
I19 = Brick 9 / Sheep 6 / Brick 5
I21 = Wheat 10 / Brick 9 / Wood 9
Combined resources: sheep, brick, wheat, wood

Seat Advice

Player 1

  • I32
    Wood 9 / Sheep 6 / Brick 5
  • I25
    Wheat 10 / Wood 9 / Sheep 8
  • I22
    Brick 9 / Wood 9 / Brick 5

Player 2

  • I21
    Wheat 10 / Brick 9 / Wood 9
  • I25
    Wheat 10 / Wood 9 / Sheep 8
  • I34
    Wood 9 / Sheep 8 / Ore 3

Player 3

  • I26
    Wood 11 / Wheat 8 / Wood 4
  • I44
    Wheat 11 / Sheep 6 / Ore 3
  • I40
    Wheat 8 / Ore 4

Best Player 4 Recovery Pairs

I32 + I21
I32 = Wood 9 / Sheep 6 / Brick 5
I21 = Wheat 10 / Brick 9 / Wood 9
I25 + I32
I25 = Wheat 10 / Wood 9 / Sheep 8
I32 = Wood 9 / Sheep 6 / Brick 5
I03 + I32
I03 = Wheat 10 / Sheep 6 / Brick 5
I32 = Wood 9 / Sheep 6 / Brick 5
I19 + I25
I19 = Brick 9 / Sheep 6 / Brick 5
I25 = Wheat 10 / Wood 9 / Sheep 8

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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