Daily Board Analysis

Daily Catan Board Insight for April 24, 2026

Plan around limited ore.

road-race port-driven polarized ore-scarce
Setup ID
818
Saved At
2026-01-25 21:24:37
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I03 + I08. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 sheep, 1 wheat.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I13 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 9 9 T1 Sheep 5 5 T2 Wheat 9 9 T3 Brick 8 8 T4 Wheat 11 11 T5 Wood 8 8 T6 Ore 4 4 T7 Wheat 3 3 T8 Sheep 12 12 T9 Ore 3 3 T10 Brick 2 2 T11 Brick 10 10 T12 Wood 6 6 T13 Ore 4 4 T14 Desert T15 Wheat 6 6 T16 Wood 5 5 T17 Sheep 11 11 T18 Wood 10 10 T19 I01 = Sheep 9 / Sheep 5 I01 9 I02 = Wheat 11 / Sheep 9 / Sheep 5 I02 I03 = Wheat 11 / Sheep 9 / Brick 8 I03 3 I04 = Sheep 9 / Brick 8 I04 4 I05 = Sheep 9 I05 I06 = Sheep 9 I06 I07 = Wheat 9 / Sheep 5 I07 I08 = Wheat 9 / Wood 8 / Sheep 5 I08 1 I09 = Wheat 11 / Wood 8 / Sheep 5 I09 5 I10 = Sheep 5 I10 I11 = Wheat 9 I11 I12 = Wheat 9 / Ore 4 I12 I13 = Wheat 9 / Wood 8 / Ore 4 I13 2 I14 = Wheat 9 I14 I15 = Sheep 12 / Wheat 11 / Brick 8 I15 I16 = Sheep 12 / Brick 8 / Wheat 3 I16 I17 = Brick 8 / Wheat 3 I17 I18 = Brick 8 I18 I19 = Wheat 11 / Wood 8 / Ore 3 I19 8 I20 = Sheep 12 / Wheat 11 / Ore 3 I20 I21 = Wood 8 / Ore 4 / Brick 2 I21 7 I22 = Wood 8 / Ore 3 / Brick 2 I22 I23 = Ore 4 I23 I24 = Brick 10 / Ore 4 I24 I25 = Brick 10 / Ore 4 / Brick 2 I25 I26 = Sheep 12 / Wood 6 / Wheat 3 I26 I27 = Wood 6 / Wheat 3 I27 I28 = Wheat 3 I28 I29 = Wheat 3 I29 I30 = Sheep 12 / Ore 4 / Ore 3 I30 I31 = Sheep 12 / Wood 6 / Ore 4 I31 10 I32 = Ore 3 / Brick 2 I32 I33 = Ore 4 / Ore 3 I33 I34 = Brick 10 / Wheat 6 / Brick 2 I34 I35 = Wheat 6 / Brick 2 I35 I36 = Brick 10 I36 I37 = Brick 10 I37 I38 = Brick 10 / Wheat 6 I38 I39 = Wood 6 / Wood 5 / Ore 4 I39 6 I40 = Wood 6 / Wood 5 I40 I41 = Wood 6 I41 I42 = Sheep 11 / Ore 4 I42 I43 = Sheep 11 / Wood 5 / Ore 4 I43 I44 = Wood 10 / Wheat 6 I44 I45 = Sheep 11 / Wood 10 I45 I46 = Wheat 6 I46 I47 = Wood 10 / Wheat 6 I47 I48 = Sheep 11 / Wood 5 I48 I49 = Wood 5 I49 I50 = Wood 5 I50 I51 = Sheep 11 / Wood 10 I51 I52 = Sheep 11 I52 I53 = Wood 10 I53 I54 = Wood 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I08 Wheat 9 / Wood 8 / Sheep 5 18.27
2 I13 Wheat 9 / Wood 8 / Ore 4 17.16
3 I03 Wheat 11 / Sheep 9 / Brick 8 16.35
4 I04 Sheep 9 / Brick 8 16.32
5 I09 Wheat 11 / Wood 8 / Sheep 5 16.28
6 I39 Wood 6 / Wood 5 / Ore 4 14.98
7 I21 Wood 8 / Ore 4 / Brick 2 14.63
8 I19 Wheat 11 / Wood 8 / Ore 3 14.03
9 I01 Sheep 9 / Sheep 5 13.74
10 I31 Sheep 12 / Wood 6 / Ore 4 13.72

Best City Starts

  1. I13 = Wheat 9 / Wood 8 / Ore 4
    City score: 9.90
  2. I08 = Wheat 9 / Wood 8 / Sheep 5
    City score: 9.45
  3. I39 = Wood 6 / Wood 5 / Ore 4
    City score: 8.72
  4. I03 = Wheat 11 / Sheep 9 / Brick 8
    City score: 8.09
  5. I09 = Wheat 11 / Wood 8 / Sheep 5
    City score: 8.09

Best Road Starts

  1. I08 = Wheat 9 / Wood 8 / Sheep 5
    Road score: 10.95
  2. I13 = Wheat 9 / Wood 8 / Ore 4
    Road score: 9.54
  3. I03 = Wheat 11 / Sheep 9 / Brick 8
    Road score: 9.45
  4. I09 = Wheat 11 / Wood 8 / Sheep 5
    Road score: 9.45
  5. I39 = Wood 6 / Wood 5 / Ore 4
    Road score: 9.14

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.88
I03 + I08
I03 = Wheat 11 / Sheep 9 / Brick 8
I08 = Wheat 9 / Wood 8 / Sheep 5
Combined resources: sheep, brick, wheat, wood

Pair 2

Score: 51.71
I13 + I03
I13 = Wheat 9 / Wood 8 / Ore 4
I03 = Wheat 11 / Sheep 9 / Brick 8
Combined resources: sheep, brick, wheat, wood, ore

Pair 3

Score: 51.47
I39 + I03
I39 = Wood 6 / Wood 5 / Ore 4
I03 = Wheat 11 / Sheep 9 / Brick 8
Combined resources: sheep, brick, wheat, wood, ore

Pair 4

Score: 50.79
I04 + I08
I04 = Sheep 9 / Brick 8
I08 = Wheat 9 / Wood 8 / Sheep 5
Combined resources: sheep, brick, wheat, wood
Ports: sheep

Pair 5

Score: 50.38
I39 + I08
I39 = Wood 6 / Wood 5 / Ore 4
I08 = Wheat 9 / Wood 8 / Sheep 5
Combined resources: sheep, wheat, wood, ore

Pair 6

Score: 49.07
I03 + I09
I03 = Wheat 11 / Sheep 9 / Brick 8
I09 = Wheat 11 / Wood 8 / Sheep 5
Combined resources: sheep, brick, wheat, wood

Seat Advice

Player 1

  • I08
    Wheat 9 / Wood 8 / Sheep 5
  • I13
    Wheat 9 / Wood 8 / Ore 4
  • I03
    Wheat 11 / Sheep 9 / Brick 8

Player 2

  • I03
    Wheat 11 / Sheep 9 / Brick 8
  • I39
    Wood 6 / Wood 5 / Ore 4
  • I04
    Sheep 9 / Brick 8

Player 3

  • I34
    Brick 10 / Wheat 6 / Brick 2
  • I19
    Wheat 11 / Wood 8 / Ore 3
  • I38
    Brick 10 / Wheat 6

Best Player 4 Recovery Pairs

I03 + I08
I03 = Wheat 11 / Sheep 9 / Brick 8
I08 = Wheat 9 / Wood 8 / Sheep 5
I13 + I03
I13 = Wheat 9 / Wood 8 / Ore 4
I03 = Wheat 11 / Sheep 9 / Brick 8
I39 + I03
I39 = Wood 6 / Wood 5 / Ore 4
I03 = Wheat 11 / Sheep 9 / Brick 8
I04 + I08
I04 = Sheep 9 / Brick 8
I08 = Wheat 9 / Wood 8 / Sheep 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee