Daily Board Analysis

Daily Catan Board Insight for April 29, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
2245
Saved At
2026-04-12 21:23:39
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I13 + I19. City upgrades will need trades for ore. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I19 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I15 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 11 11 T1 Sheep 10 10 T2 Sheep 9 9 T3 Ore 8 8 T4 Wheat 9 9 T5 Wood 10 10 T6 Wheat 6 6 T7 Brick 2 2 T8 Sheep 4 4 T9 Brick 6 6 T10 Wheat 3 3 T11 Ore 12 12 T12 Sheep 5 5 T13 Desert T14 Wood 5 5 T15 Wood 11 11 T16 Ore 8 8 T17 Wheat 3 3 T18 Brick 4 4 T19 I01 = Wood 11 / Sheep 10 I01 I02 = Wood 11 / Sheep 10 / Wheat 9 I02 10 I03 = Wood 11 / Wheat 9 / Ore 8 I03 6 I04 = Wood 11 / Ore 8 I04 I05 = Wood 11 I05 I06 = Wood 11 I06 I07 = Sheep 10 / Sheep 9 I07 I08 = Sheep 10 / Wood 10 / Sheep 9 I08 I09 = Sheep 10 / Wood 10 / Wheat 9 I09 9 I10 = Sheep 10 I10 I11 = Sheep 9 I11 I12 = Sheep 9 / Wheat 6 I12 I13 = Wood 10 / Sheep 9 / Wheat 6 I13 4 I14 = Sheep 9 I14 I15 = Wheat 9 / Ore 8 / Sheep 4 I15 3 I16 = Ore 8 / Sheep 4 / Brick 2 I16 I17 = Ore 8 / Brick 2 I17 I18 = Ore 8 I18 I19 = Wood 10 / Wheat 9 / Brick 6 I19 1 I20 = Wheat 9 / Brick 6 / Sheep 4 I20 2 I21 = Wood 10 / Wheat 6 / Wheat 3 I21 I22 = Wood 10 / Brick 6 / Wheat 3 I22 8 I23 = Wheat 6 I23 I24 = Ore 12 / Wheat 6 I24 I25 = Ore 12 / Wheat 6 / Wheat 3 I25 I26 = Sheep 5 / Sheep 4 / Brick 2 I26 I27 = Sheep 5 / Brick 2 I27 I28 = Brick 2 I28 I29 = Brick 2 I29 I30 = Brick 6 / Sheep 4 I30 I31 = Sheep 5 / Sheep 4 I31 I32 = Brick 6 / Wood 5 / Wheat 3 I32 5 I33 = Brick 6 / Wood 5 I33 I34 = Ore 12 / Wood 11 / Wheat 3 I34 I35 = Wood 11 / Wood 5 / Wheat 3 I35 I36 = Ore 12 I36 I37 = Ore 12 I37 I38 = Ore 12 / Wood 11 I38 I39 = Ore 8 / Sheep 5 I39 I40 = Ore 8 / Sheep 5 I40 7 I41 = Sheep 5 I41 I42 = Wood 5 / Wheat 3 I42 I43 = Ore 8 / Wheat 3 I43 I44 = Wood 11 / Wood 5 / Brick 4 I44 I45 = Wood 5 / Brick 4 / Wheat 3 I45 I46 = Wood 11 I46 I47 = Wood 11 / Brick 4 I47 I48 = Ore 8 / Wheat 3 I48 I49 = Ore 8 I49 I50 = Ore 8 I50 I51 = Brick 4 / Wheat 3 I51 I52 = Wheat 3 I52 I53 = Brick 4 I53 I54 = Brick 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I19 Wood 10 / Wheat 9 / Brick 6 18.36
2 I20 Wheat 9 / Brick 6 / Sheep 4 17.74
3 I15 Wheat 9 / Ore 8 / Sheep 4 17.23
4 I13 Wood 10 / Sheep 9 / Wheat 6 17.03
5 I32 Brick 6 / Wood 5 / Wheat 3 16.44
6 I03 Wood 11 / Wheat 9 / Ore 8 16.38
7 I40 Ore 8 / Sheep 5 15.94
8 I22 Wood 10 / Brick 6 / Wheat 3 15.73
9 I09 Sheep 10 / Wood 10 / Wheat 9 15.15
10 I02 Wood 11 / Sheep 10 / Wheat 9 14.02

Best City Starts

  1. I15 = Wheat 9 / Ore 8 / Sheep 4
    City score: 11.26
  2. I03 = Wood 11 / Wheat 9 / Ore 8
    City score: 9.90
  3. I13 = Wood 10 / Sheep 9 / Wheat 6
    City score: 8.78
  4. I20 = Wheat 9 / Brick 6 / Sheep 4
    City score: 8.78
  5. I19 = Wood 10 / Wheat 9 / Brick 6
    City score: 8.37

Best Road Starts

  1. I19 = Wood 10 / Wheat 9 / Brick 6
    Road score: 11.15
  2. I32 = Brick 6 / Wood 5 / Wheat 3
    Road score: 10.70
  3. I13 = Wood 10 / Sheep 9 / Wheat 6
    Road score: 10.21
  4. I20 = Wheat 9 / Brick 6 / Sheep 4
    Road score: 10.21
  5. I22 = Wood 10 / Brick 6 / Wheat 3
    Road score: 9.72

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.00
I13 + I19
I13 = Wood 10 / Sheep 9 / Wheat 6
I19 = Wood 10 / Wheat 9 / Brick 6
Combined resources: sheep, wood, wheat, brick

Pair 2

Score: 52.53
I15 + I19
I15 = Wheat 9 / Ore 8 / Sheep 4
I19 = Wood 10 / Wheat 9 / Brick 6
Combined resources: ore, wheat, sheep, wood, brick

Pair 3

Score: 51.96
I15 + I32
I15 = Wheat 9 / Ore 8 / Sheep 4
I32 = Brick 6 / Wood 5 / Wheat 3
Combined resources: ore, wheat, sheep, brick, wood

Pair 4

Score: 51.38
I20 + I13
I20 = Wheat 9 / Brick 6 / Sheep 4
I13 = Wood 10 / Sheep 9 / Wheat 6
Combined resources: sheep, wood, wheat, brick

Pair 5

Score: 51.25
I13 + I32
I13 = Wood 10 / Sheep 9 / Wheat 6
I32 = Brick 6 / Wood 5 / Wheat 3
Combined resources: sheep, wood, wheat, brick

Pair 6

Score: 50.90
I20 + I32
I20 = Wheat 9 / Brick 6 / Sheep 4
I32 = Brick 6 / Wood 5 / Wheat 3
Combined resources: wheat, sheep, brick, wood

Seat Advice

Player 1

  • I20
    Wheat 9 / Brick 6 / Sheep 4
  • I19
    Wood 10 / Wheat 9 / Brick 6
  • I13
    Wood 10 / Sheep 9 / Wheat 6

Player 2

  • I32
    Brick 6 / Wood 5 / Wheat 3
  • I33
    Brick 6 / Wood 5
  • I45
    Wood 5 / Brick 4 / Wheat 3

Player 3

  • I40
    Ore 8 / Sheep 5
  • I39
    Ore 8 / Sheep 5
  • I45
    Wood 5 / Brick 4 / Wheat 3

Best Player 4 Recovery Pairs

I13 + I19
I13 = Wood 10 / Sheep 9 / Wheat 6
I19 = Wood 10 / Wheat 9 / Brick 6
I15 + I19
I15 = Wheat 9 / Ore 8 / Sheep 4
I19 = Wood 10 / Wheat 9 / Brick 6
I15 + I32
I15 = Wheat 9 / Ore 8 / Sheep 4
I32 = Brick 6 / Wood 5 / Wheat 3
I20 + I13
I20 = Wheat 9 / Brick 6 / Sheep 4
I13 = Wood 10 / Sheep 9 / Wheat 6

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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