Daily Board Analysis

Daily Catan Board Insight for April 30, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
3025
Saved At
2026-04-18 01:24:40
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I25 + I32. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 wheat, 1 ore.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I35 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 3 3 T1 Wood 9 9 T2 Wheat 6 6 T3 Sheep 5 5 T4 Ore 10 10 T5 Wheat 12 12 T6 Sheep 5 5 T7 Sheep 11 11 T8 Brick 11 11 T9 Wood 9 9 T10 Ore 6 6 T11 Brick 10 10 T12 Wood 8 8 T13 Wheat 3 3 T14 Wheat 4 4 T15 Sheep 4 4 T16 Desert T17 Ore 8 8 T18 Brick 2 2 T19 I01 = Wood 9 / Wood 3 I01 I02 = Ore 10 / Wood 9 / Wood 3 I02 I03 = Ore 10 / Sheep 5 / Wood 3 I03 I04 = Sheep 5 / Wood 3 I04 I05 = Wood 3 I05 I06 = Wood 3 I06 I07 = Wood 9 / Wheat 6 I07 I08 = Wheat 12 / Wood 9 / Wheat 6 I08 I09 = Wheat 12 / Ore 10 / Wood 9 I09 I10 = Wood 9 I10 I11 = Wheat 6 I11 I12 = Wheat 6 / Sheep 5 I12 I13 = Wheat 12 / Wheat 6 / Sheep 5 I13 I14 = Wheat 6 I14 I15 = Brick 11 / Ore 10 / Sheep 5 I15 I16 = Sheep 11 / Brick 11 / Sheep 5 I16 I17 = Sheep 11 / Sheep 5 I17 I18 = Sheep 5 I18 I19 = Wheat 12 / Ore 10 / Wood 9 I19 I20 = Brick 11 / Ore 10 / Wood 9 I20 9 I21 = Wheat 12 / Ore 6 / Sheep 5 I21 6 I22 = Wheat 12 / Wood 9 / Ore 6 I22 5 I23 = Sheep 5 I23 I24 = Brick 10 / Sheep 5 I24 I25 = Brick 10 / Ore 6 / Sheep 5 I25 1 I26 = Sheep 11 / Brick 11 / Wood 8 I26 8 I27 = Sheep 11 / Wood 8 I27 I28 = Sheep 11 I28 I29 = Sheep 11 I29 I30 = Brick 11 / Wood 9 / Wheat 3 I30 I31 = Brick 11 / Wood 8 / Wheat 3 I31 7 I32 = Wood 9 / Ore 6 / Wheat 4 I32 2 I33 = Wood 9 / Wheat 4 / Wheat 3 I33 I34 = Brick 10 / Ore 6 / Sheep 4 I34 3 I35 = Ore 6 / Wheat 4 / Sheep 4 I35 4 I36 = Brick 10 I36 I37 = Brick 10 I37 I38 = Brick 10 / Sheep 4 I38 I39 = Wood 8 / Wheat 3 I39 I40 = Wood 8 I40 I41 = Wood 8 I41 I42 = Ore 8 / Wheat 4 / Wheat 3 I42 I43 = Ore 8 / Wheat 3 I43 I44 = Wheat 4 / Sheep 4 / Brick 2 I44 I45 = Ore 8 / Wheat 4 / Brick 2 I45 10 I46 = Sheep 4 I46 I47 = Sheep 4 / Brick 2 I47 I48 = Ore 8 I48 I49 = I49 I50 = I50 I51 = Ore 8 / Brick 2 I51 I52 = Ore 8 I52 I53 = Brick 2 I53 I54 = Brick 2 I54 Sheep Sheep Wood Wood Wheat Wheat Ore Ore 3:1 3:1 3:1 3:1 Brick Brick 3:1 3:1 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I25 Brick 10 / Ore 6 / Sheep 5 17.44
2 I32 Wood 9 / Ore 6 / Wheat 4 17.29
3 I34 Brick 10 / Ore 6 / Sheep 4 16.67
4 I35 Ore 6 / Wheat 4 / Sheep 4 15.82
5 I22 Wheat 12 / Wood 9 / Ore 6 15.20
6 I21 Wheat 12 / Ore 6 / Sheep 5 14.66
7 I31 Brick 11 / Wood 8 / Wheat 3 14.11
8 I26 Sheep 11 / Brick 11 / Wood 8 14.09
9 I20 Brick 11 / Ore 10 / Wood 9 13.95
10 I45 Ore 8 / Wheat 4 / Brick 2 13.73

Best City Starts

  1. I35 = Ore 6 / Wheat 4 / Sheep 4
    City score: 10.43
  2. I32 = Wood 9 / Ore 6 / Wheat 4
    City score: 10.36
  3. I42 = Ore 8 / Wheat 4 / Wheat 3
    City score: 9.24
  4. I25 = Brick 10 / Ore 6 / Sheep 5
    City score: 9.21
  5. I21 = Wheat 12 / Ore 6 / Sheep 5
    City score: 8.56

Best Road Starts

  1. I25 = Brick 10 / Ore 6 / Sheep 5
    Road score: 9.54
  2. I32 = Wood 9 / Ore 6 / Wheat 4
    Road score: 9.54
  3. I34 = Brick 10 / Ore 6 / Sheep 4
    Road score: 8.82
  4. I26 = Sheep 11 / Brick 11 / Wood 8
    Road score: 8.67
  5. I31 = Brick 11 / Wood 8 / Wheat 3
    Road score: 8.67

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.20
I25 + I32
I25 = Brick 10 / Ore 6 / Sheep 5
I32 = Wood 9 / Ore 6 / Wheat 4
Combined resources: sheep, ore, brick, wood, wheat

Pair 2

Score: 49.58
I32 + I34
I32 = Wood 9 / Ore 6 / Wheat 4
I34 = Brick 10 / Ore 6 / Sheep 4
Combined resources: wood, ore, wheat, brick, sheep

Pair 3

Score: 49.47
I08 + I25
I08 = Wheat 12 / Wood 9 / Wheat 6
I25 = Brick 10 / Ore 6 / Sheep 5
Combined resources: wood, wheat, sheep, ore, brick

Pair 4

Score: 49.27
I25 + I35
I25 = Brick 10 / Ore 6 / Sheep 5
I35 = Ore 6 / Wheat 4 / Sheep 4
Combined resources: sheep, ore, brick, wheat

Pair 5

Score: 49.14
I25 + I31
I25 = Brick 10 / Ore 6 / Sheep 5
I31 = Brick 11 / Wood 8 / Wheat 3
Combined resources: sheep, ore, brick, wood, wheat

Pair 6

Score: 48.51
I32 + I21
I32 = Wood 9 / Ore 6 / Wheat 4
I21 = Wheat 12 / Ore 6 / Sheep 5
Combined resources: wheat, sheep, ore, wood

Seat Advice

Player 1

  • I25
    Brick 10 / Ore 6 / Sheep 5
  • I34
    Brick 10 / Ore 6 / Sheep 4
  • I32
    Wood 9 / Ore 6 / Wheat 4

Player 2

  • I22
    Wheat 12 / Wood 9 / Ore 6
  • I15
    Brick 11 / Ore 10 / Sheep 5
  • I13
    Wheat 12 / Wheat 6 / Sheep 5

Player 3

  • I13
    Wheat 12 / Wheat 6 / Sheep 5
  • I15
    Brick 11 / Ore 10 / Sheep 5
  • I26
    Sheep 11 / Brick 11 / Wood 8

Best Player 4 Recovery Pairs

I25 + I32
I25 = Brick 10 / Ore 6 / Sheep 5
I32 = Wood 9 / Ore 6 / Wheat 4
I32 + I34
I32 = Wood 9 / Ore 6 / Wheat 4
I34 = Brick 10 / Ore 6 / Sheep 4
I08 + I25
I08 = Wheat 12 / Wood 9 / Wheat 6
I25 = Brick 10 / Ore 6 / Sheep 5
I25 + I35
I25 = Brick 10 / Ore 6 / Sheep 5
I35 = Ore 6 / Wheat 4 / Sheep 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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