Daily Board Analysis

Daily Catan Board Insight for May 1, 2026

Today's map is city-heavy, polarized, brick-scarce.

city-heavy polarized brick-scarce
Setup ID
8
Saved At
2025-03-31 02:26:07
Port Slots
9
Top Pairs
20

Daily Verdict

The strongest overall opening is I35 (Brick 9 / Wood 8 / Wheat 4), while I08 is the best city-focused start, I32 is strongest for road pressure, and I40 is the best harbor start. The strongest theoretical pair is I22 (Ore 9 / Wood 8 / Sheep 4) + I44 (Brick 9 / Sheep 6 / Wheat 4).

  • Scarce resources: brick, wood.
  • Abundant resources: sheep, wheat, ore.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 5 5 T1 Wood 11 11 T2 Wheat 5 5 T3 Desert T4 Sheep 10 10 T5 Ore 9 9 T6 Wood 3 3 T7 Wheat 6 6 T8 Brick 10 10 T9 Sheep 4 4 T10 Wood 8 8 T11 Wheat 2 2 T12 Sheep 3 3 T13 Wood 12 12 T14 Brick 9 9 T15 Wheat 4 4 T16 Ore 8 8 T17 Brick 11 11 T18 Sheep 6 6 T19 I01 = Wood 11 / Ore 5 I01 I02 = Wood 11 / Sheep 10 / Ore 5 I02 I03 = Sheep 10 / Ore 5 I03 I04 = Ore 5 I04 I05 = Ore 5 I05 I06 = Ore 5 I06 I07 = Wood 11 / Wheat 5 I07 I08 = Wood 11 / Ore 9 / Wheat 5 I08 10 I09 = Wood 11 / Sheep 10 / Ore 9 I09 I10 = Wood 11 I10 I11 = Wheat 5 I11 I12 = Wheat 5 / Wood 3 I12 I13 = Ore 9 / Wheat 5 / Wood 3 I13 7 I14 = Wheat 5 I14 I15 = Sheep 10 / Brick 10 I15 I16 = Brick 10 / Wheat 6 I16 I17 = Wheat 6 I17 I18 = I18 I19 = Sheep 10 / Ore 9 / Sheep 4 I19 I20 = Sheep 10 / Brick 10 / Sheep 4 I20 I21 = Ore 9 / Wood 8 / Wood 3 I21 6 I22 = Ore 9 / Wood 8 / Sheep 4 I22 2 I23 = Wood 3 I23 I24 = Wood 3 / Wheat 2 I24 I25 = Wood 8 / Wood 3 / Wheat 2 I25 I26 = Brick 10 / Wheat 6 / Sheep 3 I26 8 I27 = Wheat 6 / Sheep 3 I27 I28 = Wheat 6 I28 I29 = Wheat 6 I29 I30 = Wood 12 / Brick 10 / Sheep 4 I30 I31 = Wood 12 / Brick 10 / Sheep 3 I31 I32 = Brick 9 / Wood 8 / Sheep 4 I32 3 I33 = Wood 12 / Brick 9 / Sheep 4 I33 I34 = Wood 8 / Wheat 4 / Wheat 2 I34 I35 = Brick 9 / Wood 8 / Wheat 4 I35 1 I36 = Wheat 2 I36 I37 = Wheat 2 I37 I38 = Wheat 4 / Wheat 2 I38 I39 = Wood 12 / Ore 8 / Sheep 3 I39 I40 = Ore 8 / Sheep 3 I40 9 I41 = Sheep 3 I41 I42 = Wood 12 / Brick 11 / Brick 9 I42 I43 = Wood 12 / Brick 11 / Ore 8 I43 I44 = Brick 9 / Sheep 6 / Wheat 4 I44 4 I45 = Brick 11 / Brick 9 / Sheep 6 I45 5 I46 = Wheat 4 I46 I47 = Sheep 6 / Wheat 4 I47 I48 = Brick 11 / Ore 8 I48 I49 = Ore 8 I49 I50 = Ore 8 I50 I51 = Brick 11 / Sheep 6 I51 I52 = Brick 11 I52 I53 = Sheep 6 I53 I54 = Sheep 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I35 Brick 9 / Wood 8 / Wheat 4 21.16
2 I22 Ore 9 / Wood 8 / Sheep 4 20.97
3 I32 Brick 9 / Wood 8 / Sheep 4 20.40
4 I44 Brick 9 / Sheep 6 / Wheat 4 20.28
5 I45 Brick 11 / Brick 9 / Sheep 6 18.27
6 I21 Ore 9 / Wood 8 / Wood 3 18.17
7 I13 Ore 9 / Wheat 5 / Wood 3 17.84
8 I26 Brick 10 / Wheat 6 / Sheep 3 17.44
9 I40 Ore 8 / Sheep 3 17.10
10 I08 Wood 11 / Ore 9 / Wheat 5 16.77

Best City Starts

  1. I08 = Wood 11 / Ore 9 / Wheat 5
    City score: 19.00
  2. I13 = Ore 9 / Wheat 5 / Wood 3
    City score: 19.00
  3. I22 = Ore 9 / Wood 8 / Sheep 4
    City score: 16.55
  4. I44 = Brick 9 / Sheep 6 / Wheat 4
    City score: 15.80
  5. I26 = Brick 10 / Wheat 6 / Sheep 3
    City score: 15.75

Best Road Starts

  1. I32 = Brick 9 / Wood 8 / Sheep 4
    Road score: 23.40
  2. I35 = Brick 9 / Wood 8 / Wheat 4
    Road score: 22.65
  3. I21 = Ore 9 / Wood 8 / Wood 3
    Road score: 19.05
  4. I45 = Brick 11 / Brick 9 / Sheep 6
    Road score: 19.05
  5. I22 = Ore 9 / Wood 8 / Sheep 4
    Road score: 18.40

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 54.70
I22 + I44
I22 = Ore 9 / Wood 8 / Sheep 4
I44 = Brick 9 / Sheep 6 / Wheat 4
Combined resources: ore, sheep, wood, brick, wheat

Pair 2

Score: 54.48
I22 + I35
I22 = Ore 9 / Wood 8 / Sheep 4
I35 = Brick 9 / Wood 8 / Wheat 4
Combined resources: ore, sheep, wood, brick, wheat

Pair 3

Score: 52.34
I13 + I32
I13 = Ore 9 / Wheat 5 / Wood 3
I32 = Brick 9 / Wood 8 / Sheep 4
Combined resources: wheat, ore, wood, sheep, brick

Pair 4

Score: 51.96
I22 + I26
I22 = Ore 9 / Wood 8 / Sheep 4
I26 = Brick 10 / Wheat 6 / Sheep 3
Combined resources: ore, sheep, wood, wheat, brick

Pair 5

Score: 51.90
I21 + I44
I21 = Ore 9 / Wood 8 / Wood 3
I44 = Brick 9 / Sheep 6 / Wheat 4
Combined resources: ore, wood, brick, wheat, sheep

Pair 6

Score: 51.56
I35 + I40
I35 = Brick 9 / Wood 8 / Wheat 4
I40 = Ore 8 / Sheep 3
Combined resources: wood, brick, wheat, sheep, ore
Ports: ore

Seat Advice

Player 1

  • I35
    Brick 9 / Wood 8 / Wheat 4
  • I44
    Brick 9 / Sheep 6 / Wheat 4
  • I22
    Ore 9 / Wood 8 / Sheep 4

Player 2

  • I35
    Brick 9 / Wood 8 / Wheat 4
  • I22
    Ore 9 / Wood 8 / Sheep 4
  • I44
    Brick 9 / Sheep 6 / Wheat 4

Player 3

  • I35
    Brick 9 / Wood 8 / Wheat 4
  • I22
    Ore 9 / Wood 8 / Sheep 4
  • I44
    Brick 9 / Sheep 6 / Wheat 4

Best Player 4 Recovery Pairs

I22 + I44
I22 = Ore 9 / Wood 8 / Sheep 4
I44 = Brick 9 / Sheep 6 / Wheat 4
I22 + I35
I22 = Ore 9 / Wood 8 / Sheep 4
I35 = Brick 9 / Wood 8 / Wheat 4
I13 + I32
I13 = Ore 9 / Wheat 5 / Wood 3
I32 = Brick 9 / Wood 8 / Sheep 4
I22 + I26
I22 = Ore 9 / Wood 8 / Sheep 4
I26 = Brick 10 / Wheat 6 / Sheep 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.