Daily Verdict
For your two settlements, look at I22 + I35. These settlements produce all five resources, giving you several ways to build. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I35 second to start with 1 wood, 1 brick, 1 wheat.
- The board produces relatively little brick, wood; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I35 | Brick 9 / Wood 8 / Wheat 4 | 18.48 |
| 2 | I32 | Brick 9 / Wood 8 / Sheep 4 | 18.05 |
| 3 | I44 | Brick 9 / Sheep 6 / Wheat 4 | 17.58 |
| 4 | I22 | Ore 9 / Wood 8 / Sheep 4 | 17.58 |
| 5 | I13 | Ore 9 / Wheat 5 / Wood 3 | 14.93 |
| 6 | I26 | Brick 10 / Wheat 6 / Sheep 3 | 14.91 |
| 7 | I45 | Brick 11 / Brick 9 / Sheep 6 | 14.75 |
| 8 | I08 | Wood 11 / Ore 9 / Wheat 5 | 14.52 |
| 9 | I21 | Ore 9 / Wood 8 / Wood 3 | 14.42 |
| 10 | I40 | Ore 8 / Sheep 3 | 14.24 |
Best City Starts
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I22 = Ore 9 / Wood 8 / Sheep 4City score: 9.21
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I08 = Wood 11 / Ore 9 / Wheat 5City score: 8.92
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I13 = Ore 9 / Wheat 5 / Wood 3City score: 8.92
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I44 = Brick 9 / Sheep 6 / Wheat 4City score: 8.78
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I35 = Brick 9 / Wood 8 / Wheat 4City score: 8.37
Best Road Starts
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I32 = Brick 9 / Wood 8 / Sheep 4Road score: 11.40
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I35 = Brick 9 / Wood 8 / Wheat 4Road score: 11.40
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I44 = Brick 9 / Sheep 6 / Wheat 4Road score: 10.21
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I22 = Ore 9 / Wood 8 / Sheep 4Road score: 9.54
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I45 = Brick 11 / Brick 9 / Sheep 6Road score: 8.82
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 52.35Pair 3
Score: 52.12Pair 4
Score: 52.00Pair 5
Score: 51.86Pair 6
Score: 51.16Seat Advice
Player 1
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I35Brick 9 / Wood 8 / Wheat 4
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I44Brick 9 / Sheep 6 / Wheat 4
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I32Brick 9 / Wood 8 / Sheep 4
Player 2
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I13Ore 9 / Wheat 5 / Wood 3
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I08Wood 11 / Ore 9 / Wheat 5
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I45Brick 11 / Brick 9 / Sheep 6
Player 3
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I26Brick 10 / Wheat 6 / Sheep 3
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I02Wood 11 / Sheep 10 / Ore 5
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I39Wood 12 / Ore 8 / Sheep 3
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.