Daily Board Analysis

Daily Catan Board Insight for May 2, 2026

Today's map is city-heavy, port-driven, polarized, sheep-scarce.

city-heavy port-driven polarized sheep-scarce
Setup ID
22
Saved At
2025-03-31 02:26:07
Port Slots
9
Top Pairs
20

Daily Verdict

The strongest overall opening is I08 (Brick 9 / Wheat 9 / Ore 6), while I08 is the best city-focused start, I16 is strongest for road pressure, and I48 is the best harbor start. The strongest theoretical pair is I08 (Brick 9 / Wheat 9 / Ore 6) + I16 (Wood 8 / Wood 5 / Sheep 3).

  • Scarce resources: sheep, brick.
  • Abundant resources: wheat.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 5 5 T1 Ore 6 6 T2 Brick 9 9 T3 Wood 5 5 T4 Brick 4 4 T5 Wheat 9 9 T6 Sheep 2 2 T7 Wood 8 8 T8 Sheep 3 3 T9 Wood 12 12 T10 Brick 4 4 T11 Ore 10 10 T12 Wheat 11 11 T13 Sheep 10 10 T14 Wood 11 11 T15 Wheat 6 6 T16 Desert T17 Wheat 8 8 T18 Sheep 3 3 T19 I01 = Ore 6 / Ore 5 I01 10 I02 = Ore 6 / Ore 5 / Brick 4 I02 5 I03 = Ore 5 / Wood 5 / Brick 4 I03 3 I04 = Ore 5 / Wood 5 I04 I05 = Ore 5 I05 I06 = Ore 5 I06 I07 = Brick 9 / Ore 6 I07 I08 = Brick 9 / Wheat 9 / Ore 6 I08 1 I09 = Wheat 9 / Ore 6 / Brick 4 I09 2 I10 = Ore 6 I10 I11 = Brick 9 I11 I12 = Brick 9 / Sheep 2 I12 I13 = Brick 9 / Wheat 9 / Sheep 2 I13 9 I14 = Brick 9 I14 I15 = Wood 5 / Brick 4 / Sheep 3 I15 I16 = Wood 8 / Wood 5 / Sheep 3 I16 6 I17 = Wood 8 / Wood 5 I17 I18 = Wood 5 I18 I19 = Wood 12 / Wheat 9 / Brick 4 I19 I20 = Wood 12 / Brick 4 / Sheep 3 I20 I21 = Wheat 9 / Brick 4 / Sheep 2 I21 I22 = Wood 12 / Wheat 9 / Brick 4 I22 I23 = Sheep 2 I23 I24 = Ore 10 / Sheep 2 I24 I25 = Ore 10 / Brick 4 / Sheep 2 I25 I26 = Wheat 11 / Wood 8 / Sheep 3 I26 I27 = Wheat 11 / Wood 8 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Wood 12 / Sheep 10 / Sheep 3 I30 I31 = Wheat 11 / Sheep 10 / Sheep 3 I31 I32 = Wood 12 / Wood 11 / Brick 4 I32 I33 = Wood 12 / Wood 11 / Sheep 10 I33 I34 = Ore 10 / Wheat 6 / Brick 4 I34 4 I35 = Wood 11 / Wheat 6 / Brick 4 I35 8 I36 = Ore 10 I36 I37 = Ore 10 I37 I38 = Ore 10 / Wheat 6 I38 I39 = Wheat 11 / Sheep 10 I39 I40 = Wheat 11 I40 I41 = Wheat 11 I41 I42 = Wood 11 / Sheep 10 / Wheat 8 I42 I43 = Sheep 10 / Wheat 8 I43 I44 = Wood 11 / Wheat 6 / Sheep 3 I44 7 I45 = Wood 11 / Wheat 8 / Sheep 3 I45 I46 = Wheat 6 I46 I47 = Wheat 6 / Sheep 3 I47 I48 = Wheat 8 I48 I49 = I49 I50 = I50 I51 = Wheat 8 / Sheep 3 I51 I52 = Wheat 8 I52 I53 = Sheep 3 I53 I54 = Sheep 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I08 Brick 9 / Wheat 9 / Ore 6 20.07
2 I09 Wheat 9 / Ore 6 / Brick 4 19.74
3 I03 Ore 5 / Wood 5 / Brick 4 18.84
4 I34 Ore 10 / Wheat 6 / Brick 4 18.78
5 I02 Ore 6 / Ore 5 / Brick 4 18.67
6 I16 Wood 8 / Wood 5 / Sheep 3 17.85
7 I44 Wood 11 / Wheat 6 / Sheep 3 17.71
8 I35 Wood 11 / Wheat 6 / Brick 4 17.18
9 I13 Brick 9 / Wheat 9 / Sheep 2 17.18
10 I01 Ore 6 / Ore 5 17.12

Best City Starts

  1. I08 = Brick 9 / Wheat 9 / Ore 6
    City score: 22.95
  2. I02 = Ore 6 / Ore 5 / Brick 4
    City score: 22.05
  3. I09 = Wheat 9 / Ore 6 / Brick 4
    City score: 22.05
  4. I34 = Ore 10 / Wheat 6 / Brick 4
    City score: 19.90
  5. I01 = Ore 6 / Ore 5
    City score: 19.53

Best Road Starts

  1. I16 = Wood 8 / Wood 5 / Sheep 3
    Road score: 22.05
  2. I17 = Wood 8 / Wood 5
    Road score: 19.55
  3. I03 = Ore 5 / Wood 5 / Brick 4
    Road score: 19.25
  4. I15 = Wood 5 / Brick 4 / Sheep 3
    Road score: 17.95
  5. I08 = Brick 9 / Wheat 9 / Ore 6
    Road score: 17.30

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.72
I08 + I16
I08 = Brick 9 / Wheat 9 / Ore 6
I16 = Wood 8 / Wood 5 / Sheep 3
Combined resources: ore, brick, wheat, wood, sheep

Pair 2

Score: 51.15
I08 + I26
I08 = Brick 9 / Wheat 9 / Ore 6
I26 = Wheat 11 / Wood 8 / Sheep 3
Combined resources: ore, brick, wheat, wood, sheep

Pair 3

Score: 50.71
I08 + I15
I08 = Brick 9 / Wheat 9 / Ore 6
I15 = Wood 5 / Brick 4 / Sheep 3
Combined resources: ore, brick, wheat, wood, sheep

Pair 4

Score: 50.54
I09 + I16
I09 = Wheat 9 / Ore 6 / Brick 4
I16 = Wood 8 / Wood 5 / Sheep 3
Combined resources: ore, brick, wheat, wood, sheep

Pair 5

Score: 50.38
I09 + I15
I09 = Wheat 9 / Ore 6 / Brick 4
I15 = Wood 5 / Brick 4 / Sheep 3
Combined resources: ore, brick, wheat, wood, sheep

Pair 6

Score: 50.31
I03 + I08
I03 = Ore 5 / Wood 5 / Brick 4
I08 = Brick 9 / Wheat 9 / Ore 6
Combined resources: ore, wood, brick, wheat

Seat Advice

Player 1

  • I08
    Brick 9 / Wheat 9 / Ore 6
  • I03
    Ore 5 / Wood 5 / Brick 4
  • I09
    Wheat 9 / Ore 6 / Brick 4

Player 2

  • I08
    Brick 9 / Wheat 9 / Ore 6
  • I09
    Wheat 9 / Ore 6 / Brick 4
  • I03
    Ore 5 / Wood 5 / Brick 4

Player 3

  • I08
    Brick 9 / Wheat 9 / Ore 6
  • I09
    Wheat 9 / Ore 6 / Brick 4
  • I03
    Ore 5 / Wood 5 / Brick 4

Best Player 4 Recovery Pairs

I08 + I16
I08 = Brick 9 / Wheat 9 / Ore 6
I16 = Wood 8 / Wood 5 / Sheep 3
I08 + I26
I08 = Brick 9 / Wheat 9 / Ore 6
I26 = Wheat 11 / Wood 8 / Sheep 3
I08 + I15
I08 = Brick 9 / Wheat 9 / Ore 6
I15 = Wood 5 / Brick 4 / Sheep 3
I09 + I16
I09 = Wheat 9 / Ore 6 / Brick 4
I16 = Wood 8 / Wood 5 / Sheep 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.