Daily Board Analysis

Daily Catan Board Insight for May 7, 2026

Plan around limited ore.

road-race port-driven polarized ore-scarce
Setup ID
3192
Saved At
2026-04-21 03:58:46
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I02 + I34. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I16 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 8 8 T1 Brick 5 5 T2 Sheep 8 8 T3 Wheat 4 4 T4 Sheep 5 5 T5 Wood 11 11 T6 Wheat 11 11 T7 Ore 6 6 T8 Wood 9 9 T9 Ore 2 2 T10 Wheat 6 6 T11 Wood 9 9 T12 Desert T13 Wheat 12 12 T14 Wood 4 4 T15 Brick 10 10 T16 Ore 3 3 T17 Sheep 10 10 T18 Brick 3 3 T19 I01 = Sheep 8 / Brick 5 I01 10 I02 = Sheep 8 / Brick 5 / Sheep 5 I02 3 I03 = Sheep 8 / Sheep 5 / Wheat 4 I03 9 I04 = Sheep 8 / Wheat 4 I04 7 I05 = Sheep 8 I05 I06 = Sheep 8 I06 I07 = Sheep 8 / Brick 5 I07 I08 = Wood 11 / Sheep 8 / Brick 5 I08 4 I09 = Wood 11 / Brick 5 / Sheep 5 I09 8 I10 = Brick 5 I10 I11 = Sheep 8 I11 I12 = Wheat 11 / Sheep 8 I12 I13 = Wood 11 / Wheat 11 / Sheep 8 I13 I14 = Sheep 8 I14 I15 = Wood 9 / Sheep 5 / Wheat 4 I15 5 I16 = Wood 9 / Ore 6 / Wheat 4 I16 2 I17 = Ore 6 / Wheat 4 I17 I18 = Wheat 4 I18 I19 = Wood 11 / Sheep 5 / Ore 2 I19 I20 = Wood 9 / Sheep 5 / Ore 2 I20 I21 = Wood 11 / Wheat 11 / Wheat 6 I21 I22 = Wood 11 / Wheat 6 / Ore 2 I22 I23 = Wheat 11 I23 I24 = Wheat 11 / Wood 9 I24 I25 = Wheat 11 / Wood 9 / Wheat 6 I25 I26 = Wood 9 / Ore 6 I26 I27 = Ore 6 I27 I28 = Ore 6 I28 I29 = Ore 6 I29 I30 = Wheat 12 / Wood 9 / Ore 2 I30 I31 = Wheat 12 / Wood 9 I31 I32 = Wheat 6 / Wood 4 / Ore 2 I32 I33 = Wheat 12 / Wood 4 / Ore 2 I33 I34 = Brick 10 / Wood 9 / Wheat 6 I34 1 I35 = Brick 10 / Wheat 6 / Wood 4 I35 6 I36 = Wood 9 I36 I37 = Wood 9 I37 I38 = Brick 10 / Wood 9 I38 I39 = Wheat 12 / Ore 3 I39 I40 = Ore 3 I40 I41 = I41 I42 = Wheat 12 / Sheep 10 / Wood 4 I42 I43 = Wheat 12 / Sheep 10 / Ore 3 I43 I44 = Brick 10 / Wood 4 / Brick 3 I44 I45 = Sheep 10 / Wood 4 / Brick 3 I45 I46 = Brick 10 I46 I47 = Brick 10 / Brick 3 I47 I48 = Sheep 10 / Ore 3 I48 I49 = Ore 3 I49 I50 = Ore 3 I50 I51 = Sheep 10 / Brick 3 I51 I52 = Sheep 10 I52 I53 = Brick 3 I53 I54 = Brick 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I34 Brick 10 / Wood 9 / Wheat 6 17.31
2 I16 Wood 9 / Ore 6 / Wheat 4 17.28
3 I02 Sheep 8 / Brick 5 / Sheep 5 16.76
4 I08 Wood 11 / Sheep 8 / Brick 5 16.30
5 I15 Wood 9 / Sheep 5 / Wheat 4 16.26
6 I35 Brick 10 / Wheat 6 / Wood 4 16.05
7 I04 Sheep 8 / Wheat 4 15.78
8 I09 Wood 11 / Brick 5 / Sheep 5 15.45
9 I03 Sheep 8 / Sheep 5 / Wheat 4 15.42
10 I01 Sheep 8 / Brick 5 15.33

Best City Starts

  1. I16 = Wood 9 / Ore 6 / Wheat 4
    City score: 10.36
  2. I03 = Sheep 8 / Sheep 5 / Wheat 4
    City score: 8.78
  3. I02 = Sheep 8 / Brick 5 / Sheep 5
    City score: 8.48
  4. I34 = Brick 10 / Wood 9 / Wheat 6
    City score: 8.37
  5. I15 = Wood 9 / Sheep 5 / Wheat 4
    City score: 8.09

Best Road Starts

  1. I34 = Brick 10 / Wood 9 / Wheat 6
    Road score: 11.12
  2. I35 = Brick 10 / Wheat 6 / Wood 4
    Road score: 10.27
  3. I02 = Sheep 8 / Brick 5 / Sheep 5
    Road score: 10.25
  4. I08 = Wood 11 / Sheep 8 / Brick 5
    Road score: 10.15
  5. I16 = Wood 9 / Ore 6 / Wheat 4
    Road score: 9.54

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 54.41
I02 + I34
I02 = Sheep 8 / Brick 5 / Sheep 5
I34 = Brick 10 / Wood 9 / Wheat 6
Combined resources: sheep, brick, wheat, wood

Pair 2

Score: 53.53
I02 + I16
I02 = Sheep 8 / Brick 5 / Sheep 5
I16 = Wood 9 / Ore 6 / Wheat 4
Combined resources: sheep, brick, wheat, ore, wood

Pair 3

Score: 52.51
I02 + I35
I02 = Sheep 8 / Brick 5 / Sheep 5
I35 = Brick 10 / Wheat 6 / Wood 4
Combined resources: sheep, brick, wheat, wood

Pair 4

Score: 52.03
I16 + I08
I16 = Wood 9 / Ore 6 / Wheat 4
I08 = Wood 11 / Sheep 8 / Brick 5
Combined resources: brick, sheep, wood, wheat, ore

Pair 5

Score: 51.94
I08 + I34
I08 = Wood 11 / Sheep 8 / Brick 5
I34 = Brick 10 / Wood 9 / Wheat 6
Combined resources: brick, sheep, wood, wheat

Pair 6

Score: 51.69
I03 + I34
I03 = Sheep 8 / Sheep 5 / Wheat 4
I34 = Brick 10 / Wood 9 / Wheat 6
Combined resources: sheep, wheat, wood, brick

Seat Advice

Player 1

  • I34
    Brick 10 / Wood 9 / Wheat 6
  • I02
    Sheep 8 / Brick 5 / Sheep 5
  • I35
    Brick 10 / Wheat 6 / Wood 4

Player 2

  • I08
    Wood 11 / Sheep 8 / Brick 5
  • I07
    Sheep 8 / Brick 5
  • I04
    Sheep 8 / Wheat 4

Player 3

  • I08
    Wood 11 / Sheep 8 / Brick 5
  • I07
    Sheep 8 / Brick 5
  • I32
    Wheat 6 / Wood 4 / Ore 2

Best Player 4 Recovery Pairs

I02 + I34
I02 = Sheep 8 / Brick 5 / Sheep 5
I34 = Brick 10 / Wood 9 / Wheat 6
I02 + I16
I02 = Sheep 8 / Brick 5 / Sheep 5
I16 = Wood 9 / Ore 6 / Wheat 4
I02 + I35
I02 = Sheep 8 / Brick 5 / Sheep 5
I35 = Brick 10 / Wheat 6 / Wood 4
I16 + I08
I16 = Wood 9 / Ore 6 / Wheat 4
I08 = Wood 11 / Sheep 8 / Brick 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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