Daily Verdict
The strongest overall opening is I03 (Brick 11 / Sheep 8 / Ore 5), while I09 is the best city-focused start, I13 is strongest for road pressure, and I48 is the best harbor start. The strongest theoretical pair is I03 (Brick 11 / Sheep 8 / Ore 5) + I48 (Wheat 9 / Wood 6).
- Scarce resources: brick, wheat, ore.
- Abundant resources: wood, sheep.
- Early seats should usually secure the most contested raw-strength position.
- Seat 4 gains more value on maps with strong complementary pairs.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I03 | Brick 11 / Sheep 8 / Ore 5 | 19.26 |
| 2 | I44 | Sheep 8 / Wood 5 / Ore 4 | 19.07 |
| 3 | I09 | Ore 10 / Sheep 8 / Wheat 4 | 19.03 |
| 4 | I13 | Wood 9 / Wood 6 / Wheat 4 | 18.76 |
| 5 | I15 | Sheep 8 / Ore 5 / Brick 3 | 18.56 |
| 6 | I02 | Brick 11 / Ore 10 / Sheep 8 | 18.54 |
| 7 | I45 | Wheat 9 / Wood 5 / Ore 4 | 18.32 |
| 8 | I08 | Ore 10 / Wood 9 / Wheat 4 | 18.08 |
| 9 | I48 | Wheat 9 / Wood 6 | 17.86 |
| 10 | I35 | Sheep 8 / Wood 5 / Wheat 2 | 17.77 |
Best City Starts
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I09 = Ore 10 / Sheep 8 / Wheat 4City score: 18.65
-
I45 = Wheat 9 / Wood 5 / Ore 4City score: 18.65
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I43 = Wheat 11 / Wheat 9 / Wood 6City score: 17.40
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I08 = Ore 10 / Wood 9 / Wheat 4City score: 16.50
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I42 = Wheat 11 / Wheat 9 / Wood 5City score: 16.50
Best Road Starts
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I13 = Wood 9 / Wood 6 / Wheat 4Road score: 22.45
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I12 = Wood 9 / Wood 6Road score: 19.55
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I44 = Sheep 8 / Wood 5 / Ore 4Road score: 17.65
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I43 = Wheat 11 / Wheat 9 / Wood 6Road score: 16.55
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I35 = Sheep 8 / Wood 5 / Wheat 2Road score: 15.85
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 50.28Pair 3
Score: 50.12Pair 4
Score: 49.58Pair 5
Score: 49.55Pair 6
Score: 49.47Seat Advice
Player 1
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I03Brick 11 / Sheep 8 / Ore 5
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I15Sheep 8 / Ore 5 / Brick 3
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I02Brick 11 / Ore 10 / Sheep 8
Player 2
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I03Brick 11 / Sheep 8 / Ore 5
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I13Wood 9 / Wood 6 / Wheat 4
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I09Ore 10 / Sheep 8 / Wheat 4
Player 3
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I03Brick 11 / Sheep 8 / Ore 5
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I13Wood 9 / Wood 6 / Wheat 4
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I09Ore 10 / Sheep 8 / Wheat 4
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.