Daily Board Analysis

Daily Catan Board Insight for May 8, 2026

Wood and brick make expansion worth a look.

road-race port-driven polarized brick-scarce
Setup ID
2793
Saved At
2026-04-16 22:49:31
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I13 + I15. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 brick, 1 sheep, 1 ore.

  • The board produces relatively little brick, wheat, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I09 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 11 11 T1 Ore 10 10 T2 Wood 9 9 T3 Ore 5 5 T4 Sheep 8 8 T5 Wheat 4 4 T6 Wood 6 6 T7 Brick 10 10 T8 Brick 3 3 T9 Sheep 3 3 T10 Wheat 2 2 T11 Sheep 12 12 T12 Desert T13 Wheat 11 11 T14 Wood 5 5 T15 Sheep 8 8 T16 Wood 6 6 T17 Wheat 9 9 T18 Ore 4 4 T19 I01 = Brick 11 / Ore 10 I01 I02 = Brick 11 / Ore 10 / Sheep 8 I02 8 I03 = Brick 11 / Sheep 8 / Ore 5 I03 2 I04 = Brick 11 / Ore 5 I04 I05 = Brick 11 I05 I06 = Brick 11 I06 I07 = Ore 10 / Wood 9 I07 I08 = Ore 10 / Wood 9 / Wheat 4 I08 9 I09 = Ore 10 / Sheep 8 / Wheat 4 I09 6 I10 = Ore 10 I10 I11 = Wood 9 I11 I12 = Wood 9 / Wood 6 I12 I13 = Wood 9 / Wood 6 / Wheat 4 I13 7 I14 = Wood 9 I14 I15 = Sheep 8 / Ore 5 / Brick 3 I15 5 I16 = Brick 10 / Ore 5 / Brick 3 I16 I17 = Brick 10 / Ore 5 I17 I18 = Ore 5 I18 I19 = Sheep 8 / Wheat 4 / Sheep 3 I19 I20 = Sheep 8 / Brick 3 / Sheep 3 I20 I21 = Wood 6 / Wheat 4 / Wheat 2 I21 I22 = Wheat 4 / Sheep 3 / Wheat 2 I22 I23 = Wood 6 I23 I24 = Sheep 12 / Wood 6 I24 I25 = Sheep 12 / Wood 6 / Wheat 2 I25 I26 = Brick 10 / Brick 3 I26 I27 = Brick 10 I27 I28 = Brick 10 I28 I29 = Brick 10 I29 I30 = Wheat 11 / Brick 3 / Sheep 3 I30 I31 = Wheat 11 / Brick 3 I31 I32 = Wood 5 / Sheep 3 / Wheat 2 I32 I33 = Wheat 11 / Wood 5 / Sheep 3 I33 I34 = Sheep 12 / Sheep 8 / Wheat 2 I34 I35 = Sheep 8 / Wood 5 / Wheat 2 I35 10 I36 = Sheep 12 I36 I37 = Sheep 12 I37 I38 = Sheep 12 / Sheep 8 I38 I39 = Wheat 11 / Wood 6 I39 I40 = Wood 6 I40 I41 = I41 I42 = Wheat 11 / Wheat 9 / Wood 5 I42 I43 = Wheat 11 / Wheat 9 / Wood 6 I43 I44 = Sheep 8 / Wood 5 / Ore 4 I44 1 I45 = Wheat 9 / Wood 5 / Ore 4 I45 3 I46 = Sheep 8 I46 I47 = Sheep 8 / Ore 4 I47 I48 = Wheat 9 / Wood 6 I48 4 I49 = Wood 6 I49 I50 = Wood 6 I50 I51 = Wheat 9 / Ore 4 I51 I52 = Wheat 9 I52 I53 = Ore 4 I53 I54 = Ore 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I44 Sheep 8 / Wood 5 / Ore 4 16.72
2 I03 Brick 11 / Sheep 8 / Ore 5 16.19
3 I45 Wheat 9 / Wood 5 / Ore 4 15.93
4 I48 Wheat 9 / Wood 6 15.90
5 I15 Sheep 8 / Ore 5 / Brick 3 15.90
6 I09 Ore 10 / Sheep 8 / Wheat 4 15.87
7 I13 Wood 9 / Wood 6 / Wheat 4 15.55
8 I02 Brick 11 / Ore 10 / Sheep 8 15.18
9 I08 Ore 10 / Wood 9 / Wheat 4 15.09
10 I35 Sheep 8 / Wood 5 / Wheat 2 15.00

Best City Starts

  1. I09 = Ore 10 / Sheep 8 / Wheat 4
    City score: 9.93
  2. I45 = Wheat 9 / Wood 5 / Ore 4
    City score: 9.24
  3. I44 = Sheep 8 / Wood 5 / Ore 4
    City score: 9.13
  4. I08 = Ore 10 / Wood 9 / Wheat 4
    City score: 8.57
  5. I03 = Brick 11 / Sheep 8 / Ore 5
    City score: 8.50

Best Road Starts

  1. I13 = Wood 9 / Wood 6 / Wheat 4
    Road score: 9.54
  2. I44 = Sheep 8 / Wood 5 / Ore 4
    Road score: 9.54
  3. I43 = Wheat 11 / Wheat 9 / Wood 6
    Road score: 8.82
  4. I45 = Wheat 9 / Wood 5 / Ore 4
    Road score: 8.82
  5. I03 = Brick 11 / Sheep 8 / Ore 5
    Road score: 8.77

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.44
I13 + I15
I13 = Wood 9 / Wood 6 / Wheat 4
I15 = Sheep 8 / Ore 5 / Brick 3
Combined resources: wood, wheat, ore, sheep, brick

Pair 2

Score: 50.32
I13 + I03
I13 = Wood 9 / Wood 6 / Wheat 4
I03 = Brick 11 / Sheep 8 / Ore 5
Combined resources: brick, ore, sheep, wood, wheat

Pair 3

Score: 49.27
I43 + I03
I43 = Wheat 11 / Wheat 9 / Wood 6
I03 = Brick 11 / Sheep 8 / Ore 5
Combined resources: brick, ore, sheep, wheat, wood

Pair 4

Score: 49.18
I43 + I15
I43 = Wheat 11 / Wheat 9 / Wood 6
I15 = Sheep 8 / Ore 5 / Brick 3
Combined resources: ore, sheep, brick, wheat, wood

Pair 5

Score: 48.97
I45 + I03
I45 = Wheat 9 / Wood 5 / Ore 4
I03 = Brick 11 / Sheep 8 / Ore 5
Combined resources: brick, ore, sheep, wood, wheat

Pair 6

Score: 48.77
I45 + I15
I45 = Wheat 9 / Wood 5 / Ore 4
I15 = Sheep 8 / Ore 5 / Brick 3
Combined resources: ore, sheep, brick, wood, wheat

Seat Advice

Player 1

  • I45
    Wheat 9 / Wood 5 / Ore 4
  • I13
    Wood 9 / Wood 6 / Wheat 4
  • I03
    Brick 11 / Sheep 8 / Ore 5

Player 2

  • I03
    Brick 11 / Sheep 8 / Ore 5
  • I43
    Wheat 11 / Wheat 9 / Wood 6
  • I42
    Wheat 11 / Wheat 9 / Wood 5

Player 3

  • I16
    Brick 10 / Ore 5 / Brick 3
  • I43
    Wheat 11 / Wheat 9 / Wood 6
  • I20
    Sheep 8 / Brick 3 / Sheep 3

Best Player 4 Recovery Pairs

I13 + I15
I13 = Wood 9 / Wood 6 / Wheat 4
I15 = Sheep 8 / Ore 5 / Brick 3
I13 + I03
I13 = Wood 9 / Wood 6 / Wheat 4
I03 = Brick 11 / Sheep 8 / Ore 5
I43 + I03
I43 = Wheat 11 / Wheat 9 / Wood 6
I03 = Brick 11 / Sheep 8 / Ore 5
I43 + I15
I43 = Wheat 11 / Wheat 9 / Wood 6
I15 = Sheep 8 / Ore 5 / Brick 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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