Daily Verdict
The strongest overall opening is I44 (Brick 10 / Wheat 9 / Sheep 6), while I09 is the best city-focused start, I34 is strongest for road pressure, and I04 is the best harbor start. The strongest theoretical pair is I21 (Wood 5 / Ore 4 / Brick 3) + I44 (Brick 10 / Wheat 9 / Sheep 6).
- Scarce resources: ore, brick.
- Abundant resources: wood, sheep.
- Early seats should usually secure the most contested raw-strength position.
- Seat 4 gains more value on maps with strong complementary pairs.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I44 | Brick 10 / Wheat 9 / Sheep 6 | 20.19 |
| 2 | I34 | Brick 10 / Wood 8 / Wood 5 | 19.48 |
| 3 | I35 | Brick 10 / Sheep 6 / Wood 5 | 19.39 |
| 4 | I38 | Brick 10 / Wood 8 | 19.32 |
| 5 | I13 | Sheep 6 / Ore 4 / Brick 3 | 18.33 |
| 6 | I25 | Wood 8 / Wood 5 / Brick 3 | 17.80 |
| 7 | I45 | Wheat 12 / Wheat 9 / Sheep 6 | 17.08 |
| 8 | I04 | Sheep 10 / Sheep 5 | 17.07 |
| 9 | I42 | Wheat 12 / Sheep 6 / Ore 3 | 16.64 |
| 10 | I16 | Wheat 11 / Sheep 10 / Wood 8 | 16.63 |
Best City Starts
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I09 = Wheat 9 / Ore 4 / Ore 2City score: 17.20
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I44 = Brick 10 / Wheat 9 / Sheep 6City score: 17.05
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I03 = Sheep 10 / Wheat 9 / Sheep 5City score: 16.65
-
I45 = Wheat 12 / Wheat 9 / Sheep 6City score: 16.50
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I15 = Wheat 11 / Sheep 10 / Wheat 9City score: 16.35
Best Road Starts
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I34 = Brick 10 / Wood 8 / Wood 5Road score: 26.20
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I25 = Wood 8 / Wood 5 / Brick 3Road score: 24.05
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I35 = Brick 10 / Sheep 6 / Wood 5Road score: 21.40
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I26 = Wheat 11 / Wood 8 / Wood 4Road score: 19.40
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I38 = Brick 10 / Wood 8Road score: 17.60
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 49.72Pair 3
Score: 49.47Pair 4
Score: 47.65Pair 5
Score: 47.61Pair 6
Score: 47.59Seat Advice
Player 1
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I44Brick 10 / Wheat 9 / Sheep 6
-
I38Brick 10 / Wood 8
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I35Brick 10 / Sheep 6 / Wood 5
Player 2
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I44Brick 10 / Wheat 9 / Sheep 6
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I34Brick 10 / Wood 8 / Wood 5
-
I38Brick 10 / Wood 8
Player 3
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I44Brick 10 / Wheat 9 / Sheep 6
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I38Brick 10 / Wood 8
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I34Brick 10 / Wood 8 / Wood 5
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.