Daily Verdict
For your two settlements, look at I19 + I16. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I16 second to start with 2 wood, 1 brick.
- The board produces relatively little brick; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I09 | Wood 9 / Sheep 5 / Wheat 5 | 16.98 |
| 2 | I45 | Wheat 9 / Sheep 6 / Brick 3 | 16.17 |
| 3 | I19 | Sheep 8 / Sheep 5 / Wheat 5 | 15.96 |
| 4 | I03 | Wheat 11 / Wood 6 / Sheep 5 | 15.83 |
| 5 | I22 | Sheep 8 / Wheat 5 / Brick 2 | 15.06 |
| 6 | I33 | Ore 10 / Sheep 8 / Brick 3 | 15.03 |
| 7 | I42 | Ore 10 / Sheep 6 / Brick 3 | 14.75 |
| 8 | I02 | Wheat 11 / Wood 9 / Sheep 5 | 14.74 |
| 9 | I43 | Ore 10 / Sheep 6 / Ore 4 | 13.99 |
| 10 | I30 | Wood 12 / Ore 10 / Sheep 8 | 13.71 |
Best City Starts
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I19 = Sheep 8 / Sheep 5 / Wheat 5City score: 9.45
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I09 = Wood 9 / Sheep 5 / Wheat 5City score: 8.78
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I43 = Ore 10 / Sheep 6 / Ore 4City score: 8.50
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I03 = Wheat 11 / Wood 6 / Sheep 5City score: 8.09
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I45 = Wheat 9 / Sheep 6 / Brick 3City score: 8.09
Best Road Starts
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I09 = Wood 9 / Sheep 5 / Wheat 5Road score: 10.21
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I19 = Sheep 8 / Sheep 5 / Wheat 5Road score: 9.59
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I03 = Wheat 11 / Wood 6 / Sheep 5Road score: 9.45
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I45 = Wheat 9 / Sheep 6 / Brick 3Road score: 9.40
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I02 = Wheat 11 / Wood 9 / Sheep 5Road score: 8.68
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 48.53Pair 3
Score: 48.46Pair 4
Score: 48.36Pair 5
Score: 48.17Pair 6
Score: 47.50Seat Advice
Player 1
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I19Sheep 8 / Sheep 5 / Wheat 5
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I09Wood 9 / Sheep 5 / Wheat 5
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I45Wheat 9 / Sheep 6 / Brick 3
Player 2
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I45Wheat 9 / Sheep 6 / Brick 3
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I03Wheat 11 / Wood 6 / Sheep 5
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I43Ore 10 / Sheep 6 / Ore 4
Player 3
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I33Ore 10 / Sheep 8 / Brick 3
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I16Wood 12 / Wood 6 / Brick 4
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I13Wood 11 / Wheat 5 / Wheat 3
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.