Daily Board Analysis

Daily Catan Board Insight for May 12, 2026

Plan around limited wood.

port-driven polarized wood-scarce
Setup ID
1428
Saved At
2026-03-23 17:58:54
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I03 + I20. Road building will need trades for wood. This opening leans toward cities and development cards. Place I20 second to start with 1 sheep, 1 wheat, 1 ore.

  • The board produces relatively little wood, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 8 8 T1 Wheat 3 3 T2 Brick 6 6 T3 Sheep 4 4 T4 Ore 9 9 T5 Desert T6 Wheat 9 9 T7 Wood 11 11 T8 Wheat 5 5 T9 Sheep 10 10 T10 Brick 11 11 T11 Sheep 5 5 T12 Wheat 3 3 T13 Sheep 6 6 T14 Ore 4 4 T15 Wood 12 12 T16 Wood 2 2 T17 Ore 10 10 T18 Wood 8 8 T19 I01 = Brick 8 / Wheat 3 I01 I02 = Ore 9 / Brick 8 / Wheat 3 I02 2 I03 = Ore 9 / Brick 8 / Sheep 4 I03 1 I04 = Brick 8 / Sheep 4 I04 5 I05 = Brick 8 I05 I06 = Brick 8 I06 I07 = Brick 6 / Wheat 3 I07 I08 = Brick 6 / Wheat 3 I08 I09 = Ore 9 / Wheat 3 I09 I10 = Wheat 3 I10 I11 = Brick 6 I11 I12 = Wheat 9 / Brick 6 I12 I13 = Wheat 9 / Brick 6 I13 I14 = Brick 6 I14 I15 = Ore 9 / Wheat 5 / Sheep 4 I15 4 I16 = Wood 11 / Wheat 5 / Sheep 4 I16 7 I17 = Wood 11 / Sheep 4 I17 I18 = Sheep 4 I18 I19 = Sheep 10 / Ore 9 I19 I20 = Sheep 10 / Ore 9 / Wheat 5 I20 3 I21 = Brick 11 / Wheat 9 I21 I22 = Brick 11 / Sheep 10 I22 I23 = Wheat 9 I23 I24 = Wheat 9 / Sheep 5 I24 I25 = Brick 11 / Wheat 9 / Sheep 5 I25 8 I26 = Wood 11 / Wheat 5 / Wheat 3 I26 I27 = Wood 11 / Wheat 3 I27 I28 = Wood 11 I28 I29 = Wood 11 I29 I30 = Sheep 10 / Sheep 6 / Wheat 5 I30 6 I31 = Sheep 6 / Wheat 5 / Wheat 3 I31 10 I32 = Brick 11 / Sheep 10 / Ore 4 I32 I33 = Sheep 10 / Sheep 6 / Ore 4 I33 I34 = Wood 12 / Brick 11 / Sheep 5 I34 I35 = Wood 12 / Brick 11 / Ore 4 I35 I36 = Sheep 5 I36 I37 = Sheep 5 I37 I38 = Wood 12 / Sheep 5 I38 I39 = Sheep 6 / Wheat 3 / Wood 2 I39 I40 = Wheat 3 / Wood 2 I40 I41 = Wheat 3 I41 I42 = Ore 10 / Sheep 6 / Ore 4 I42 I43 = Ore 10 / Sheep 6 / Wood 2 I43 I44 = Wood 12 / Wood 8 / Ore 4 I44 I45 = Ore 10 / Wood 8 / Ore 4 I45 9 I46 = Wood 12 I46 I47 = Wood 12 / Wood 8 I47 I48 = Ore 10 / Wood 2 I48 I49 = Wood 2 I49 I50 = Wood 2 I50 I51 = Ore 10 / Wood 8 I51 I52 = Ore 10 I52 I53 = Wood 8 I53 I54 = Wood 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I03 Ore 9 / Brick 8 / Sheep 4 17.06
2 I02 Ore 9 / Brick 8 / Wheat 3 15.97
3 I20 Sheep 10 / Ore 9 / Wheat 5 15.91
4 I15 Ore 9 / Wheat 5 / Sheep 4 15.78
5 I04 Brick 8 / Sheep 4 14.99
6 I30 Sheep 10 / Sheep 6 / Wheat 5 14.92
7 I16 Wood 11 / Wheat 5 / Sheep 4 14.44
8 I25 Brick 11 / Wheat 9 / Sheep 5 14.39
9 I45 Ore 10 / Wood 8 / Ore 4 14.09
10 I31 Sheep 6 / Wheat 5 / Wheat 3 13.83

Best City Starts

  1. I15 = Ore 9 / Wheat 5 / Sheep 4
    City score: 10.32
  2. I20 = Sheep 10 / Ore 9 / Wheat 5
    City score: 10.32
  3. I02 = Ore 9 / Brick 8 / Wheat 3
    City score: 9.27
  4. I03 = Ore 9 / Brick 8 / Sheep 4
    City score: 9.21
  5. I30 = Sheep 10 / Sheep 6 / Wheat 5
    City score: 8.78

Best Road Starts

  1. I03 = Ore 9 / Brick 8 / Sheep 4
    Road score: 9.54
  2. I30 = Sheep 10 / Sheep 6 / Wheat 5
    Road score: 8.90
  3. I02 = Ore 9 / Brick 8 / Wheat 3
    Road score: 8.82
  4. I25 = Brick 11 / Wheat 9 / Sheep 5
    Road score: 8.68
  5. I45 = Ore 10 / Wood 8 / Ore 4
    Road score: 8.45

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.59
I03 + I20
I03 = Ore 9 / Brick 8 / Sheep 4
I20 = Sheep 10 / Ore 9 / Wheat 5
Combined resources: brick, sheep, ore, wheat

Pair 2

Score: 48.66
I30 + I03
I30 = Sheep 10 / Sheep 6 / Wheat 5
I03 = Ore 9 / Brick 8 / Sheep 4
Combined resources: brick, sheep, ore, wheat

Pair 3

Score: 48.35
I02 + I20
I02 = Ore 9 / Brick 8 / Wheat 3
I20 = Sheep 10 / Ore 9 / Wheat 5
Combined resources: brick, wheat, ore, sheep

Pair 4

Score: 48.34
I02 + I15
I02 = Ore 9 / Brick 8 / Wheat 3
I15 = Ore 9 / Wheat 5 / Sheep 4
Combined resources: brick, wheat, ore, sheep

Pair 5

Score: 48.29
I45 + I20
I45 = Ore 10 / Wood 8 / Ore 4
I20 = Sheep 10 / Ore 9 / Wheat 5
Combined resources: ore, wheat, sheep, wood

Pair 6

Score: 48.16
I45 + I15
I45 = Ore 10 / Wood 8 / Ore 4
I15 = Ore 9 / Wheat 5 / Sheep 4
Combined resources: sheep, ore, wheat, wood

Seat Advice

Player 1

  • I03
    Ore 9 / Brick 8 / Sheep 4
  • I45
    Ore 10 / Wood 8 / Ore 4
  • I20
    Sheep 10 / Ore 9 / Wheat 5

Player 2

  • I45
    Ore 10 / Wood 8 / Ore 4
  • I42
    Ore 10 / Sheep 6 / Ore 4
  • I30
    Sheep 10 / Sheep 6 / Wheat 5

Player 3

  • I45
    Ore 10 / Wood 8 / Ore 4
  • I42
    Ore 10 / Sheep 6 / Ore 4
  • I25
    Brick 11 / Wheat 9 / Sheep 5

Best Player 4 Recovery Pairs

I03 + I20
I03 = Ore 9 / Brick 8 / Sheep 4
I20 = Sheep 10 / Ore 9 / Wheat 5
I30 + I03
I30 = Sheep 10 / Sheep 6 / Wheat 5
I03 = Ore 9 / Brick 8 / Sheep 4
I02 + I20
I02 = Ore 9 / Brick 8 / Wheat 3
I20 = Sheep 10 / Ore 9 / Wheat 5
I02 + I15
I02 = Ore 9 / Brick 8 / Wheat 3
I15 = Ore 9 / Wheat 5 / Sheep 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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