Daily Board Analysis

Daily Catan Board Insight for May 13, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized ore-scarce
Setup ID
306
Saved At
2025-07-21 20:29:19
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I45 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore, wood, brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I13 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 5 5 T1 Desert T2 Wheat 8 8 T3 Sheep 2 2 T4 Brick 10 10 T5 Ore 3 3 T6 Sheep 4 4 T7 Wheat 6 6 T8 Wood 9 9 T9 Wood 11 11 T10 Wheat 6 6 T11 Wood 11 11 T12 Brick 3 3 T13 Ore 4 4 T14 Sheep 5 5 T15 Wood 12 12 T16 Sheep 8 8 T17 Ore 10 10 T18 Brick 9 9 T19 I01 = Wheat 5 I01 I02 = Brick 10 / Wheat 5 I02 I03 = Brick 10 / Wheat 5 / Sheep 2 I03 I04 = Wheat 5 / Sheep 2 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Wheat 8 I07 I08 = Wheat 8 / Ore 3 I08 I09 = Brick 10 / Ore 3 I09 I10 = I10 I11 = Wheat 8 I11 I12 = Wheat 8 / Sheep 4 I12 I13 = Wheat 8 / Sheep 4 / Ore 3 I13 10 I14 = Wheat 8 I14 I15 = Brick 10 / Wood 9 / Sheep 2 I15 I16 = Wood 9 / Wheat 6 / Sheep 2 I16 5 I17 = Wheat 6 / Sheep 2 I17 I18 = Sheep 2 I18 I19 = Wood 11 / Brick 10 / Ore 3 I19 I20 = Wood 11 / Brick 10 / Wood 9 I20 I21 = Wheat 6 / Sheep 4 / Ore 3 I21 8 I22 = Wood 11 / Wheat 6 / Ore 3 I22 I23 = Sheep 4 I23 I24 = Wood 11 / Sheep 4 I24 I25 = Wood 11 / Wheat 6 / Sheep 4 I25 7 I26 = Wood 9 / Wheat 6 / Brick 3 I26 1 I27 = Wheat 6 / Brick 3 I27 I28 = Wheat 6 I28 I29 = Wheat 6 I29 I30 = Wood 11 / Wood 9 / Ore 4 I30 I31 = Wood 9 / Ore 4 / Brick 3 I31 9 I32 = Wood 11 / Wheat 6 / Sheep 5 I32 3 I33 = Wood 11 / Sheep 5 / Ore 4 I33 I34 = Wood 12 / Wood 11 / Wheat 6 I34 I35 = Wood 12 / Wheat 6 / Sheep 5 I35 6 I36 = Wood 11 I36 I37 = Wood 11 I37 I38 = Wood 12 / Wood 11 I38 I39 = Sheep 8 / Ore 4 / Brick 3 I39 4 I40 = Sheep 8 / Brick 3 I40 I41 = Brick 3 I41 I42 = Ore 10 / Sheep 5 / Ore 4 I42 I43 = Ore 10 / Sheep 8 / Ore 4 I43 I44 = Wood 12 / Brick 9 / Sheep 5 I44 I45 = Ore 10 / Brick 9 / Sheep 5 I45 2 I46 = Wood 12 I46 I47 = Wood 12 / Brick 9 I47 I48 = Ore 10 / Sheep 8 I48 I49 = Sheep 8 I49 I50 = Sheep 8 I50 I51 = Ore 10 / Brick 9 I51 I52 = Ore 10 I52 I53 = Brick 9 I53 I54 = Brick 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I26 Wood 9 / Wheat 6 / Brick 3 16.85
2 I45 Ore 10 / Brick 9 / Sheep 5 16.45
3 I32 Wood 11 / Wheat 6 / Sheep 5 16.02
4 I39 Sheep 8 / Ore 4 / Brick 3 15.40
5 I16 Wood 9 / Wheat 6 / Sheep 2 15.21
6 I35 Wood 12 / Wheat 6 / Sheep 5 15.19
7 I25 Wood 11 / Wheat 6 / Sheep 4 14.92
8 I21 Wheat 6 / Sheep 4 / Ore 3 14.70
9 I31 Wood 9 / Ore 4 / Brick 3 14.61
10 I13 Wheat 8 / Sheep 4 / Ore 3 14.58

Best City Starts

  1. I13 = Wheat 8 / Sheep 4 / Ore 3
    City score: 8.75
  2. I21 = Wheat 6 / Sheep 4 / Ore 3
    City score: 8.75
  3. I43 = Ore 10 / Sheep 8 / Ore 4
    City score: 8.50
  4. I45 = Ore 10 / Brick 9 / Sheep 5
    City score: 8.50
  5. I32 = Wood 11 / Wheat 6 / Sheep 5
    City score: 8.09

Best Road Starts

  1. I26 = Wood 9 / Wheat 6 / Brick 3
    Road score: 10.15
  2. I32 = Wood 11 / Wheat 6 / Sheep 5
    Road score: 9.40
  3. I45 = Ore 10 / Brick 9 / Sheep 5
    Road score: 8.82
  4. I25 = Wood 11 / Wheat 6 / Sheep 4
    Road score: 8.68
  5. I16 = Wood 9 / Wheat 6 / Sheep 2
    Road score: 8.51

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.62
I45 + I26
I45 = Ore 10 / Brick 9 / Sheep 5
I26 = Wood 9 / Wheat 6 / Brick 3
Combined resources: wheat, wood, brick, sheep, ore

Pair 2

Score: 49.97
I43 + I26
I43 = Ore 10 / Sheep 8 / Ore 4
I26 = Wood 9 / Wheat 6 / Brick 3
Combined resources: wheat, wood, brick, ore, sheep

Pair 3

Score: 49.26
I42 + I26
I42 = Ore 10 / Sheep 5 / Ore 4
I26 = Wood 9 / Wheat 6 / Brick 3
Combined resources: wheat, wood, brick, ore, sheep

Pair 4

Score: 49.17
I39 + I26
I39 = Sheep 8 / Ore 4 / Brick 3
I26 = Wood 9 / Wheat 6 / Brick 3
Combined resources: wheat, wood, brick, ore, sheep

Pair 5

Score: 48.90
I32 + I26
I32 = Wood 11 / Wheat 6 / Sheep 5
I26 = Wood 9 / Wheat 6 / Brick 3
Combined resources: wheat, wood, brick, sheep

Pair 6

Score: 48.80
I45 + I16
I45 = Ore 10 / Brick 9 / Sheep 5
I16 = Wood 9 / Wheat 6 / Sheep 2
Combined resources: sheep, wheat, wood, ore, brick

Seat Advice

Player 1

  • I31
    Wood 9 / Ore 4 / Brick 3
  • I26
    Wood 9 / Wheat 6 / Brick 3
  • I42
    Ore 10 / Sheep 5 / Ore 4

Player 2

  • I45
    Ore 10 / Brick 9 / Sheep 5
  • I43
    Ore 10 / Sheep 8 / Ore 4
  • I25
    Wood 11 / Wheat 6 / Sheep 4

Player 3

  • I25
    Wood 11 / Wheat 6 / Sheep 4
  • I20
    Wood 11 / Brick 10 / Wood 9
  • I30
    Wood 11 / Wood 9 / Ore 4

Best Player 4 Recovery Pairs

I45 + I26
I45 = Ore 10 / Brick 9 / Sheep 5
I26 = Wood 9 / Wheat 6 / Brick 3
I43 + I26
I43 = Ore 10 / Sheep 8 / Ore 4
I26 = Wood 9 / Wheat 6 / Brick 3
I42 + I26
I42 = Ore 10 / Sheep 5 / Ore 4
I26 = Wood 9 / Wheat 6 / Brick 3
I39 + I26
I39 = Sheep 8 / Ore 4 / Brick 3
I26 = Wood 9 / Wheat 6 / Brick 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee