Daily Board Analysis

Daily Catan Board Insight for May 14, 2026

This classic board is port-driven, polarized, brick-scarce.

port-driven polarized brick-scarce
Setup ID
3492
Saved At
2026-05-02 16:48:54
Port Slots
9
Top Pairs
20

Daily Verdict

The strongest overall opening is I26 (Wheat 9 / Wood 8 / Ore 5), while I26 is the best city-focused start, I09 is strongest for road pressure, and I40 is the best harbor start. The strongest theoretical pair is I03 (Sheep 10 / Wood 6 / Brick 4) + I26 (Wheat 9 / Wood 8 / Ore 5).

  • Scarce resources: brick, ore.
  • Abundant resources: wheat, wood.
  • Early seats should usually secure the most contested raw-strength position.
  • Seat 4 gains more value on maps with strong complementary pairs.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 10 10 T1 Wheat 4 4 T2 Sheep 5 5 T3 Brick 4 4 T4 Wood 6 6 T5 Wood 9 9 T6 Wheat 6 6 T7 Wood 8 8 T8 Wheat 9 9 T9 Ore 3 3 T10 Sheep 11 11 T11 Sheep 10 10 T12 Ore 5 5 T13 Brick 2 2 T14 Wood 11 11 T15 Wheat 8 8 T16 Ore 12 12 T17 Desert T18 Brick 3 3 T19 I01 = Sheep 10 / Wheat 4 I01 I02 = Sheep 10 / Wood 6 / Wheat 4 I02 7 I03 = Sheep 10 / Wood 6 / Brick 4 I03 4 I04 = Sheep 10 / Brick 4 I04 I05 = Sheep 10 I05 I06 = Sheep 10 I06 I07 = Sheep 5 / Wheat 4 I07 I08 = Wood 9 / Sheep 5 / Wheat 4 I08 I09 = Wood 9 / Wood 6 / Wheat 4 I09 8 I10 = Wheat 4 I10 I11 = Sheep 5 I11 I12 = Wheat 6 / Sheep 5 I12 I13 = Wood 9 / Wheat 6 / Sheep 5 I13 5 I14 = Sheep 5 I14 I15 = Wheat 9 / Wood 6 / Brick 4 I15 2 I16 = Wheat 9 / Wood 8 / Brick 4 I16 3 I17 = Wood 8 / Brick 4 I17 I18 = Brick 4 I18 I19 = Wood 9 / Wood 6 / Ore 3 I19 9 I20 = Wheat 9 / Wood 6 / Ore 3 I20 6 I21 = Sheep 11 / Wood 9 / Wheat 6 I21 10 I22 = Sheep 11 / Wood 9 / Ore 3 I22 I23 = Wheat 6 I23 I24 = Sheep 10 / Wheat 6 I24 I25 = Sheep 11 / Sheep 10 / Wheat 6 I25 I26 = Wheat 9 / Wood 8 / Ore 5 I26 1 I27 = Wood 8 / Ore 5 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Wheat 9 / Ore 3 / Brick 2 I30 I31 = Wheat 9 / Ore 5 / Brick 2 I31 I32 = Sheep 11 / Wood 11 / Ore 3 I32 I33 = Wood 11 / Ore 3 / Brick 2 I33 I34 = Sheep 11 / Sheep 10 / Wheat 8 I34 I35 = Sheep 11 / Wood 11 / Wheat 8 I35 I36 = Sheep 10 I36 I37 = Sheep 10 I37 I38 = Sheep 10 / Wheat 8 I38 I39 = Ore 12 / Ore 5 / Brick 2 I39 I40 = Ore 12 / Ore 5 I40 I41 = Ore 5 I41 I42 = Wood 11 / Brick 2 I42 I43 = Ore 12 / Brick 2 I43 I44 = Wood 11 / Wheat 8 / Brick 3 I44 I45 = Wood 11 / Brick 3 I45 I46 = Wheat 8 I46 I47 = Wheat 8 / Brick 3 I47 I48 = Ore 12 I48 I49 = Ore 12 I49 I50 = Ore 12 I50 I51 = Brick 3 I51 I52 = I52 I53 = Brick 3 I53 I54 = Brick 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I26 Wheat 9 / Wood 8 / Ore 5 21.49
2 I15 Wheat 9 / Wood 6 / Brick 4 20.91
3 I16 Wheat 9 / Wood 8 / Brick 4 20.25
4 I03 Sheep 10 / Wood 6 / Brick 4 19.97
5 I13 Wood 9 / Wheat 6 / Sheep 5 19.90
6 I20 Wheat 9 / Wood 6 / Ore 3 19.89
7 I02 Sheep 10 / Wood 6 / Wheat 4 19.06
8 I09 Wood 9 / Wood 6 / Wheat 4 18.66
9 I19 Wood 9 / Wood 6 / Ore 3 18.48
10 I21 Sheep 11 / Wood 9 / Wheat 6 18.36

Best City Starts

  1. I26 = Wheat 9 / Wood 8 / Ore 5
    City score: 21.70
  2. I13 = Wood 9 / Wheat 6 / Sheep 5
    City score: 18.95
  3. I31 = Wheat 9 / Ore 5 / Brick 2
    City score: 18.10
  4. I20 = Wheat 9 / Wood 6 / Ore 3
    City score: 17.40
  5. I21 = Sheep 11 / Wood 9 / Wheat 6
    City score: 16.65

Best Road Starts

  1. I09 = Wood 9 / Wood 6 / Wheat 4
    Road score: 22.45
  2. I19 = Wood 9 / Wood 6 / Ore 3
    Road score: 21.55
  3. I15 = Wheat 9 / Wood 6 / Brick 4
    Road score: 21.40
  4. I16 = Wheat 9 / Wood 8 / Brick 4
    Road score: 21.40
  5. I03 = Sheep 10 / Wood 6 / Brick 4
    Road score: 21.25

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 54.71
I03 + I26
I03 = Sheep 10 / Wood 6 / Brick 4
I26 = Wheat 9 / Wood 8 / Ore 5
Combined resources: sheep, brick, wood, wheat, ore

Pair 2

Score: 52.95
I15 + I26
I15 = Wheat 9 / Wood 6 / Brick 4
I26 = Wheat 9 / Wood 8 / Ore 5
Combined resources: brick, wood, wheat, ore

Pair 3

Score: 52.52
I04 + I26
I04 = Sheep 10 / Brick 4
I26 = Wheat 9 / Wood 8 / Ore 5
Combined resources: sheep, brick, wood, wheat, ore
Ports: sheep

Pair 4

Score: 51.79
I03 + I31
I03 = Sheep 10 / Wood 6 / Brick 4
I31 = Wheat 9 / Ore 5 / Brick 2
Combined resources: sheep, brick, wood, wheat, ore

Pair 5

Score: 50.41
I03 + I20
I03 = Sheep 10 / Wood 6 / Brick 4
I20 = Wheat 9 / Wood 6 / Ore 3
Combined resources: sheep, brick, wood, wheat, ore

Pair 6

Score: 50.03
I15 + I31
I15 = Wheat 9 / Wood 6 / Brick 4
I31 = Wheat 9 / Ore 5 / Brick 2
Combined resources: brick, wood, wheat, ore

Seat Advice

Player 1

  • I26
    Wheat 9 / Wood 8 / Ore 5
  • I15
    Wheat 9 / Wood 6 / Brick 4
  • I16
    Wheat 9 / Wood 8 / Brick 4

Player 2

  • I26
    Wheat 9 / Wood 8 / Ore 5
  • I15
    Wheat 9 / Wood 6 / Brick 4
  • I03
    Sheep 10 / Wood 6 / Brick 4

Player 3

  • I26
    Wheat 9 / Wood 8 / Ore 5
  • I15
    Wheat 9 / Wood 6 / Brick 4
  • I03
    Sheep 10 / Wood 6 / Brick 4

Best Player 4 Recovery Pairs

I03 + I26
I03 = Sheep 10 / Wood 6 / Brick 4
I26 = Wheat 9 / Wood 8 / Ore 5
I15 + I26
I15 = Wheat 9 / Wood 6 / Brick 4
I26 = Wheat 9 / Wood 8 / Ore 5
I04 + I26
I04 = Sheep 10 / Brick 4
I26 = Wheat 9 / Wood 8 / Ore 5
I03 + I31
I03 = Sheep 10 / Wood 6 / Brick 4
I31 = Wheat 9 / Ore 5 / Brick 2

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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