Daily Board Analysis

Daily Catan Board Insight for May 15, 2026

Plan around limited ore.

road-race port-driven polarized ore-scarce
Setup ID
78
Saved At
2025-04-14 19:01:25
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I03 + I42. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 5 5 T1 Brick 2 2 T2 Ore 6 6 T3 Sheep 8 8 T4 Wood 10 10 T5 Brick 9 9 T6 Desert T7 Wood 4 4 T8 Sheep 3 3 T9 Ore 11 11 T10 Wheat 4 4 T11 Sheep 3 3 T12 Ore 11 11 T13 Brick 6 6 T14 Sheep 5 5 T15 Wood 8 8 T16 Wheat 12 12 T17 Wood 9 9 T18 Wheat 10 10 T19 I01 = Wheat 5 / Brick 2 I01 I02 = Wood 10 / Wheat 5 / Brick 2 I02 I03 = Wood 10 / Sheep 8 / Wheat 5 I03 4 I04 = Sheep 8 / Wheat 5 I04 6 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Ore 6 / Brick 2 I07 I08 = Brick 9 / Ore 6 / Brick 2 I08 I09 = Wood 10 / Brick 9 / Brick 2 I09 I10 = Brick 2 I10 I11 = Ore 6 I11 I12 = Ore 6 I12 I13 = Brick 9 / Ore 6 I13 I14 = Ore 6 I14 I15 = Wood 10 / Sheep 8 / Sheep 3 I15 I16 = Sheep 8 / Wood 4 / Sheep 3 I16 I17 = Sheep 8 / Wood 4 I17 I18 = Sheep 8 I18 I19 = Ore 11 / Wood 10 / Brick 9 I19 I20 = Ore 11 / Wood 10 / Sheep 3 I20 I21 = Brick 9 / Wheat 4 I21 I22 = Ore 11 / Brick 9 / Wheat 4 I22 I23 = I23 I24 = Sheep 3 I24 I25 = Wheat 4 / Sheep 3 I25 I26 = Ore 11 / Wood 4 / Sheep 3 I26 I27 = Ore 11 / Wood 4 I27 I28 = Wood 4 I28 I29 = Wood 4 I29 I30 = Ore 11 / Brick 6 / Sheep 3 I30 I31 = Ore 11 / Brick 6 / Sheep 3 I31 I32 = Ore 11 / Sheep 5 / Wheat 4 I32 I33 = Ore 11 / Brick 6 / Sheep 5 I33 5 I34 = Wood 8 / Wheat 4 / Sheep 3 I34 9 I35 = Wood 8 / Sheep 5 / Wheat 4 I35 2 I36 = Sheep 3 I36 I37 = Sheep 3 I37 I38 = Wood 8 / Sheep 3 I38 10 I39 = Wheat 12 / Ore 11 / Brick 6 I39 I40 = Wheat 12 / Ore 11 I40 I41 = Ore 11 I41 I42 = Wood 9 / Brick 6 / Sheep 5 I42 1 I43 = Wheat 12 / Wood 9 / Brick 6 I43 8 I44 = Wheat 10 / Wood 8 / Sheep 5 I44 3 I45 = Wheat 10 / Wood 9 / Sheep 5 I45 7 I46 = Wood 8 I46 I47 = Wheat 10 / Wood 8 I47 I48 = Wheat 12 / Wood 9 I48 I49 = Wheat 12 I49 I50 = Wheat 12 I50 I51 = Wheat 10 / Wood 9 I51 I52 = Wood 9 I52 I53 = Wheat 10 I53 I54 = Wheat 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I42 Wood 9 / Brick 6 / Sheep 5 18.87
2 I35 Wood 8 / Sheep 5 / Wheat 4 17.56
3 I44 Wheat 10 / Wood 8 / Sheep 5 17.52
4 I03 Wood 10 / Sheep 8 / Wheat 5 16.55
5 I33 Ore 11 / Brick 6 / Sheep 5 16.55
6 I04 Sheep 8 / Wheat 5 16.53
7 I45 Wheat 10 / Wood 9 / Sheep 5 16.45
8 I43 Wheat 12 / Wood 9 / Brick 6 15.78
9 I34 Wood 8 / Wheat 4 / Sheep 3 14.79
10 I38 Wood 8 / Sheep 3 14.76

Best City Starts

  1. I03 = Wood 10 / Sheep 8 / Wheat 5
    City score: 8.78
  2. I35 = Wood 8 / Sheep 5 / Wheat 4
    City score: 8.78
  3. I44 = Wheat 10 / Wood 8 / Sheep 5
    City score: 8.78
  4. I42 = Wood 9 / Brick 6 / Sheep 5
    City score: 8.48
  5. I33 = Ore 11 / Brick 6 / Sheep 5
    City score: 8.22

Best Road Starts

  1. I42 = Wood 9 / Brick 6 / Sheep 5
    Road score: 12.10
  2. I03 = Wood 10 / Sheep 8 / Wheat 5
    Road score: 10.21
  3. I35 = Wood 8 / Sheep 5 / Wheat 4
    Road score: 10.21
  4. I44 = Wheat 10 / Wood 8 / Sheep 5
    Road score: 10.21
  5. I43 = Wheat 12 / Wood 9 / Brick 6
    Road score: 9.81

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 54.21
I03 + I42
I03 = Wood 10 / Sheep 8 / Wheat 5
I42 = Wood 9 / Brick 6 / Sheep 5
Combined resources: wheat, sheep, wood, brick

Pair 2

Score: 53.65
I44 + I42
I44 = Wheat 10 / Wood 8 / Sheep 5
I42 = Wood 9 / Brick 6 / Sheep 5
Combined resources: brick, sheep, wood, wheat

Pair 3

Score: 53.60
I35 + I42
I35 = Wood 8 / Sheep 5 / Wheat 4
I42 = Wood 9 / Brick 6 / Sheep 5
Combined resources: wheat, sheep, wood, brick

Pair 4

Score: 51.37
I04 + I42
I04 = Sheep 8 / Wheat 5
I42 = Wood 9 / Brick 6 / Sheep 5
Combined resources: wheat, sheep, brick, wood
Ports: sheep

Pair 5

Score: 51.29
I34 + I42
I34 = Wood 8 / Wheat 4 / Sheep 3
I42 = Wood 9 / Brick 6 / Sheep 5
Combined resources: wheat, sheep, wood, brick

Pair 6

Score: 51.23
I33 + I35
I33 = Ore 11 / Brick 6 / Sheep 5
I35 = Wood 8 / Sheep 5 / Wheat 4
Combined resources: ore, brick, sheep, wheat, wood

Seat Advice

Player 1

  • I44
    Wheat 10 / Wood 8 / Sheep 5
  • I35
    Wood 8 / Sheep 5 / Wheat 4
  • I03
    Wood 10 / Sheep 8 / Wheat 5

Player 2

  • I44
    Wheat 10 / Wood 8 / Sheep 5
  • I35
    Wood 8 / Sheep 5 / Wheat 4
  • I34
    Wood 8 / Wheat 4 / Sheep 3

Player 3

  • I22
    Ore 11 / Brick 9 / Wheat 4
  • I16
    Sheep 8 / Wood 4 / Sheep 3
  • I08
    Brick 9 / Ore 6 / Brick 2

Best Player 4 Recovery Pairs

I03 + I42
I03 = Wood 10 / Sheep 8 / Wheat 5
I42 = Wood 9 / Brick 6 / Sheep 5
I44 + I42
I44 = Wheat 10 / Wood 8 / Sheep 5
I42 = Wood 9 / Brick 6 / Sheep 5
I35 + I42
I35 = Wood 8 / Sheep 5 / Wheat 4
I42 = Wood 9 / Brick 6 / Sheep 5
I04 + I42
I04 = Sheep 8 / Wheat 5
I42 = Wood 9 / Brick 6 / Sheep 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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