Daily Board Analysis

Daily Catan Board Insight for May 19, 2026

Plan around limited ore.

port-driven polarized ore-scarce
Setup ID
618
Saved At
2026-01-01 01:14:32
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I26 + I45. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 2 wood, 1 brick.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 8 8 T1 Ore 4 4 T2 Wheat 10 10 T3 Wood 4 4 T4 Brick 3 3 T5 Ore 3 3 T6 Desert T7 Wood 9 9 T8 Wheat 5 5 T9 Sheep 10 10 T10 Sheep 8 8 T11 Ore 11 11 T12 Sheep 6 6 T13 Wheat 12 12 T14 Wood 5 5 T15 Brick 2 2 T16 Sheep 9 9 T17 Brick 6 6 T18 Wood 11 11 T19 I01 = Wheat 8 / Ore 4 I01 I02 = Wheat 8 / Ore 4 / Brick 3 I02 6 I03 = Wheat 8 / Wood 4 / Brick 3 I03 5 I04 = Wheat 8 / Wood 4 I04 I05 = Wheat 8 I05 I06 = Wheat 8 I06 I07 = Wheat 10 / Ore 4 I07 I08 = Wheat 10 / Ore 4 / Ore 3 I08 I09 = Ore 4 / Brick 3 / Ore 3 I09 I10 = Ore 4 I10 I11 = Wheat 10 I11 I12 = Wheat 10 I12 I13 = Wheat 10 / Ore 3 I13 I14 = Wheat 10 I14 I15 = Wheat 5 / Wood 4 / Brick 3 I15 10 I16 = Wood 9 / Wheat 5 / Wood 4 I16 I17 = Wood 9 / Wood 4 I17 I18 = Wood 4 I18 I19 = Sheep 10 / Brick 3 / Ore 3 I19 I20 = Sheep 10 / Wheat 5 / Brick 3 I20 I21 = Sheep 8 / Ore 3 I21 I22 = Sheep 10 / Sheep 8 / Ore 3 I22 I23 = I23 I24 = Ore 11 I24 I25 = Ore 11 / Sheep 8 I25 I26 = Wood 9 / Sheep 6 / Wheat 5 I26 1 I27 = Wood 9 / Sheep 6 I27 I28 = Wood 9 I28 I29 = Wood 9 I29 I30 = Wheat 12 / Sheep 10 / Wheat 5 I30 I31 = Wheat 12 / Sheep 6 / Wheat 5 I31 I32 = Sheep 10 / Sheep 8 / Wood 5 I32 3 I33 = Wheat 12 / Sheep 10 / Wood 5 I33 I34 = Ore 11 / Sheep 8 / Brick 2 I34 I35 = Sheep 8 / Wood 5 / Brick 2 I35 7 I36 = Ore 11 I36 I37 = Ore 11 I37 I38 = Ore 11 / Brick 2 I38 I39 = Wheat 12 / Sheep 9 / Sheep 6 I39 I40 = Sheep 9 / Sheep 6 I40 I41 = Sheep 6 I41 I42 = Wheat 12 / Brick 6 / Wood 5 I42 2 I43 = Wheat 12 / Sheep 9 / Brick 6 I43 4 I44 = Wood 11 / Wood 5 / Brick 2 I44 I45 = Wood 11 / Brick 6 / Wood 5 I45 8 I46 = Brick 2 I46 I47 = Wood 11 / Brick 2 I47 I48 = Sheep 9 / Brick 6 I48 9 I49 = Sheep 9 I49 I50 = Sheep 9 I50 I51 = Wood 11 / Brick 6 I51 I52 = Brick 6 I52 I53 = Wood 11 I53 I54 = Wood 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I26 Wood 9 / Sheep 6 / Wheat 5 17.88
2 I42 Wheat 12 / Brick 6 / Wood 5 15.56
3 I32 Sheep 10 / Sheep 8 / Wood 5 15.27
4 I43 Wheat 12 / Sheep 9 / Brick 6 15.15
5 I03 Wheat 8 / Wood 4 / Brick 3 15.12
6 I02 Wheat 8 / Ore 4 / Brick 3 14.97
7 I35 Sheep 8 / Wood 5 / Brick 2 14.77
8 I45 Wood 11 / Brick 6 / Wood 5 14.77
9 I48 Sheep 9 / Brick 6 14.69
10 I15 Wheat 5 / Wood 4 / Brick 3 14.64

Best City Starts

  1. I26 = Wood 9 / Sheep 6 / Wheat 5
    City score: 9.45
  2. I02 = Wheat 8 / Ore 4 / Brick 3
    City score: 8.57
  3. I32 = Sheep 10 / Sheep 8 / Wood 5
    City score: 7.85
  4. I08 = Wheat 10 / Ore 4 / Ore 3
    City score: 7.76
  5. I16 = Wood 9 / Wheat 5 / Wood 4
    City score: 7.70

Best Road Starts

  1. I26 = Wood 9 / Sheep 6 / Wheat 5
    Road score: 10.95
  2. I45 = Wood 11 / Brick 6 / Wood 5
    Road score: 10.29
  3. I42 = Wheat 12 / Brick 6 / Wood 5
    Road score: 9.81
  4. I32 = Sheep 10 / Sheep 8 / Wood 5
    Road score: 9.54
  5. I03 = Wheat 8 / Wood 4 / Brick 3
    Road score: 9.38

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.49
I26 + I45
I26 = Wood 9 / Sheep 6 / Wheat 5
I45 = Wood 11 / Brick 6 / Wood 5
Combined resources: wood, wheat, sheep, brick

Pair 2

Score: 51.67
I26 + I42
I26 = Wood 9 / Sheep 6 / Wheat 5
I42 = Wheat 12 / Brick 6 / Wood 5
Combined resources: wood, wheat, sheep, brick

Pair 3

Score: 49.95
I26 + I02
I26 = Wood 9 / Sheep 6 / Wheat 5
I02 = Wheat 8 / Ore 4 / Brick 3
Combined resources: wheat, ore, brick, wood, sheep

Pair 4

Score: 49.94
I43 + I26
I43 = Wheat 12 / Sheep 9 / Brick 6
I26 = Wood 9 / Sheep 6 / Wheat 5
Combined resources: wood, wheat, sheep, brick

Pair 5

Score: 49.57
I26 + I03
I26 = Wood 9 / Sheep 6 / Wheat 5
I03 = Wheat 8 / Wood 4 / Brick 3
Combined resources: wheat, wood, brick, sheep

Pair 6

Score: 49.06
I48 + I26
I48 = Sheep 9 / Brick 6
I26 = Wood 9 / Sheep 6 / Wheat 5
Combined resources: wood, wheat, sheep, brick
Ports: wheat

Seat Advice

Player 1

  • I26
    Wood 9 / Sheep 6 / Wheat 5
  • I16
    Wood 9 / Wheat 5 / Wood 4
  • I45
    Wood 11 / Brick 6 / Wood 5

Player 2

  • I32
    Sheep 10 / Sheep 8 / Wood 5
  • I45
    Wood 11 / Brick 6 / Wood 5
  • I35
    Sheep 8 / Wood 5 / Brick 2

Player 3

  • I48
    Sheep 9 / Brick 6
  • I39
    Wheat 12 / Sheep 9 / Sheep 6
  • I34
    Ore 11 / Sheep 8 / Brick 2

Best Player 4 Recovery Pairs

I26 + I45
I26 = Wood 9 / Sheep 6 / Wheat 5
I45 = Wood 11 / Brick 6 / Wood 5
I26 + I42
I26 = Wood 9 / Sheep 6 / Wheat 5
I42 = Wheat 12 / Brick 6 / Wood 5
I26 + I02
I26 = Wood 9 / Sheep 6 / Wheat 5
I02 = Wheat 8 / Ore 4 / Brick 3
I43 + I26
I43 = Wheat 12 / Sheep 9 / Brick 6
I26 = Wood 9 / Sheep 6 / Wheat 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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